Information about duplicate city names in the USA.
Duplicate City Name Error ==
p> WME will prevent you from adding a city name to a segment if any segments in your state have the same city name, and they are more than a few miles away. The error message < b> “The highlighted road is too far from the city it was added to”</ b> will be displayed when you save. This is done to prevent elongated [[ Smudged city| City Smudges]] in WME and the client.</ p>
== Waze’s Original Solution to Prevent Duplication == < p> Waze resolved duplicate city names when they launched the map three ways. # When a small town was surrounded by a larger township of the same name, the smaller town was identified as <b>Foocity</ b> and the larger municipality got the name <b>Greater Foocity Area</ b>. Sometimes this happened even if the names didn't match. #When the towns were separated by some distance, Waze appended a counting number behind the name. So you might see <b>Foocity (2)</ b> and <b>Foocity (3)</ b> on the map in addition to <b>Foocity</b>. #Waze dumped the city name altogether, which is one reason you see gaps in the Cities layer and roads with no city name.</p> <p>None of these are elegant solutions. Each state will need to decide on a local solution if they want to clear duplicate names from their state, as there are a wide variety of municipal configurations in the USA.</p> == Better Scheme for Removing Duplication = = <p>As long as the city name differs by one character, you will not get the error message. But we don’t recommend kludgey fixes. The best way to clear duplication is to find something unique, but accurate, that identifies a municipality. * Examples **If a borough and a township share the same name, rename the township segments to read <b>Foocity Twp</b>. **In Pennsylvania, we have several instances of three or more townships sharing the same name. So we append the county name to the township name, <b>Foocity, Countyname</b>, since that is how they are uniquely identified to the state government.</p> <p>The simplest scheme is to resolve conflicts in this order:</p> <p>1. If a postal area or CDP (Census Designated Place as found on the [ http:// www.census. gov/geo/ maps-data/ maps/ 2010tract.html Census Tract Maps]) and a city conflict, append something to the city name, since CDPs and Postal areas don’t have any other common appellation.</p> <p>2. If a well- known city and a lesser- known city conflict, the most well-known keeps the unadorned name.</p> <p>3. If all else is equal, choose one to keep the original name, and add the minimum clear suffix to alter the others.</p> == Changing or Merging an Entire City Name == <p>Using mass editing tools to change a city name on all segments is strongly discouraged. The mass editing tools can lead to errors and loss of data. The correct procedure is to contact your Region Coordinator with the old city name, new city name and a permalink of the center of the area. The coordinator will then ask Waze to make the correction in their database. A side benefit is any polygon with the old city name will be removed at the same time. Merging two cities should also be handled the same way.</p> == Cities Layer == === Purpose ===< p>Currently, the cities layer in WME is only used to display the city name and polygon on the client and provide a location for client warnings. It is also believed to be used when you search for a city in WME. Some users have speculated that this layer will be used for native address search, but this has never been confirmed by Waze. </ p> === City Polygon Creation and Updating === <p>Many of the city polygons were created by Waze at the original map import. They were not visible to editors in early versions of WME. </p> <p> Waze runs a server process regularly that looks for new roads or road segments with changed city names. If the city name is new, a polygon will be created to cover all the segments with the same name. If a polygon with that name exists, Waze will sometimes expand or contract the polygon to match the new road locations. Experience has shown that many of the older polygons resist changes and remain the same shape, no matter what city name you apply to the roads. Waze has never explained this.</ p> === City Name and Polygon Removal === Waze runs a server process periodically that removes city polygons if there are no road segments with that name. Experience has shown that many of the older polygons are not removed by this process. Also, the old city name can remain on the map, even if the polygon is gone. Your Regional Coordinator can request that Waze remove these polygons and ghost names. The process is the same as [[Duplicate_cities#Changing_or_Merging_an_Entire_City_Name | Changing a City Name]].