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Creating and editing road segments

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Adjusting road geometry (nodes): Don't delete nodes that change speed limits
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This article covers creating and editing road segments. Be sure to read this whole article to ensure you fully understand all aspects of how segments operate in Waze before you start to create and edit roads on the map.
# Draw the road.
# Set or confirm the road properties.
# Connect the road with junctions to existing segmentssegment(s) or another newly created segment(s).
# Set allowed turns at junctions.
# Save the changes.
===Drawing the road===
[[ImageFile:Toolbar_Add_Object_Drop_DownCreate_Road_Drop_Down_Menu.png|left]] ''Hover'' the cursor over the large pencil curved road with a cross/plus sign icon at the top of the screen in the [[Map_Editor_Interface_and_Controls#The_Tool_Bar|toolbar]] and ''click'' '''Road'''. You can also use the [[keyboard shortcut]], which is the letter '''i''', for Insert. Move the cursor to the location you want to start drawing the road. This can be an empty location, or it can be on an existing segment where you want the intersection with this new road. The cursor has a small blue circle to indicate it is in drawing mode.
When you hover over an existing segment, it highlights showing that if you click there, a junction is automatically added.
===Confirm the road by updating details===
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Newly [[paved]] roads (recorded from New road segment created via the app using 's "Pave road") function are not immediately displayed on the Waze app until they are . They must first have city and street names confirmed, meaning that an editor updates adds that information. The editor will also have to connect them to the road network to make themusable.  In the map editor, '''<span style="color:red;">roads are displayed outlined in red</span> when city and street name properties have not been set''' (known as ''red roads'' or ''unconfirmed roads''). An editor should set the country, ; state (for the USonly), ; city, ; street name, ; road type, ; and direction.
{| class="wikitable" style="background:white; color:red; margin: 1em auto 1em auto" border="1"
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| <big>'''Paved roads do not appear until being "touched" in the editor; . This does not apply to roads created in the editor; when created in WME, roads can appear on the Waze app even if they are missing key properties, do appear on the map in the Waze app.'''</big>
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To confirm a road, select one or more segments with the mouse. Because you You can add only one name at a time, an but you can add it to multiple segments at the same time. Because of that, it is efficient practice is to first select all multiple segments which should have that will share the same road name, and then apply the name to them together. Notice below that for the first road there are now two one-way segments. This is because the second road we added has cut the original road into two segments.
[[Image:confirm_roads_01.png]]
[[Image:WMEGeneralTab.png‎|245px|border|right]] To edit the address detailsof the selected segment(s), ''click'' find the phrase ''Unnamed segment'Edit Address''' link under in the Properties tab. This enables editing upper left corner of the fields above editor. There is a pencil icon next to it. When multiple segments are selected, you need to select Click the pencil icon. Make sure the Country (and Statevalues are correct. Next, where enabled) then enter the city and street name information. If this Sometimes, a segment is outside a municipality, use or the municipality cannot be determined or is not relevant. If that is the "No City" case, then check the ''None'' boxnext to City. For Similarly, some streets with no may not need a name, such as ramps, private roads or , and parking lot roads. For those segments, use the "No Name" ''None'' check boxnext to Street.
For Most [[Roundabouts/USA#Creating_a_roundabout_from_an_intersection|roundabouts]], do also must not enter have a street name (check . Use the "none" ''None'' box) to allow for them. This permits proper navigation routing through instructions for the roundabout.
[[File:RoadCrossDualCW.png|left|border|440px]]{{clear}}
For segments that link between exist only to connect two one-way roads(''At-grade connectors''), do not name the segment. The city name is fine if the segment is clearly inside the city limits.
'''Important:''' When complete, ''click'' the '''Apply''' button. If you do not click the Apply button, your changes will be discarded by WME without warning when you save or click another object in the editor. Please click the Apply button as soon as you finish entering information, so you do not lose your data.
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===Set Road Type, Direction, and Elevation===
Set each of the fields [[Road types and names|Road Type]], Direction, and [[#Elevation|Elevation]]. For neighborhood streets in these examples, Street is appropriate, they are 2-way streets and they have no roads above or below them, so elevation '''Ground''' is correct.
Review the article [[determining one-way streets]] for more information on directionality.
In situations where not all turns are allowed, click on the arrow to turn it red for the disallowed direction from that segment.
[[Image:select_junction.png|right]]If all turns are allowed at a junction, the fastest way to enable all turns is by selecting the junction and not the individual segments. ''Select'' the '''junction''' and it changes from an orange a small black circle to a red blue circle with a white border. Note that if you have already selected a segment connected to that junction, click elsewhere on the map, or hit the ESC key to deselect that segment before you can select the junction.
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When turns or parts of a road are restricted certain times of day or days of the week, you can use the [[Partial restrictions|scheduled restrictions]] feature.
 
As the roads connecting to each other usually allow for all turn connection / direction, it is saves a lot of time for the editor to enable “draw new roads with all turns allowed” under the [[Map_Editor_Interface_and_Controls#Left_Pane|left pane]] “settings” tab during editing process.
''See the section [[Map_Editing_Quick-start_Guide#Turn_restrictions_.28allowed_turns.29|turn restrictions]] for more information on all turn arrows.''
===Adjusting road geometry (nodes)===
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If you have a segment that you need to clear all the geometry node quickly, select the segment and hold down the '''d''' key. Then move the mouse pointer near the geometry nodes you want to remove. With the '''d''' key held down it will automatically delete the node when the mouse hovers over it. To stop deleting nodes, stop pressing the '''d''' key.
When you have a long, straight stretch of road, and there are geometry nodes located along its length, delete these nodes, ''unless'' the node is there to change a speed limit. It simplifies the road segment if you have to adjust it later, lightens the load on the database, and makes it easier to display on the Waze client app.
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{{anchor|Fix the end-node on cul-de-sacs and dead-ends}}
 
===Fix the end-node on culs-de-sac and dead-ends===
{{Red|NOTE: The information shown in this section is only valid for segments which were paved from the Waze application. While they do NOT show in the editor when present, any segment drawn in the WME will have a junction node at its terminus.}}
[[Image:FixDE-01.jpg|400px|right]]In order for the Waze Application to properly route from a location on a [[Junction_Style_Guide#Cul-de-sacs|cul-de-sac]] or dead-end road, the end of the last segment must have an end-node. Without this end-node, Waze gives the instruction ''Proceed to the highlighted route''.
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===== Moving one junction onto another junction =====
If two junctions are disconnected from each other, but should be joined into one junction, then dragging one of the junction nodes until it "snaps" to and connects to the other junction node will bring them together. <span style="color: red">Warning! Only use this technique if the two junctions are disconnected from each other. If there is a segment connecting the two, you could accidentally delete the segment in the process. This would also delete any traffic data and house numbers associated with the deleted segment.</span>
====Removing junctions with only two segments====
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Once you are certain there is no reason to have the extra junction, there are three two methods to remove it. One method highlights the junction and deletes it, one and the second highlights the two segments and bridges them together, and the last method drags one junction on top of the other junction.
=====Delete key or trash can icon=====
When the segments are '''different''', the bridge icon does '''not''' appear at the junction.{{clear}}
 
=====Drag together=====
This method eliminates the road segment between two junctions ignoring any differences between the central segment and the segments on either side of the junctions to be merged. It should be used only when you are certain there is no legitimate reason for the central segment to be different.
 
[[Image:MergeJunc-1a.png|left]][[Image:MergeJunc-1b.png|right]]With the mouse, select one of the junctions to be merged, turning it into a red circle with a white ring around it. Next, drag it toward the other junction while watching for any acute angles in the segment between them. If angles appear, it means there are geometry nodes between the two junctions, and you need to highlight and delete the segment. If there are no geometry nodes between them, simply slide the red junction on top of the second (target) junction to merge. Note that turn restrictions previously set on either junction are overwritten, so review them to insure they are set correctly using the [[Creating and editing road segments#Set allowed turns .28connections.29|procedure above]].
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====Cut a segment to create a new junction====
====Road Properties====
{{mboxBelow | type = important| textstyle = color: red;| text = It is important to follow the guidelines for setting road properties established by your [[Countries_and_Languages|country or region]].}}<noinclude>{{Related|Map Editor Interface and Controls #Left Pane with segment(s) selected|Creating_and_editing_road_segments#Road_Properties|Creating and editing road segments #Set Road Type, Direction, and Elevation}}</noinclude>The road segment properties are below the address properties on the General Tab are the road segment properties.
=====Road Type=====
[[Image:RoadType2015.png|right|thumb]]
The road type is changed by selecting the appropriate road type from the drop down box.
[[Image:RoadTypeCB1.png]]
See the [[Road types and names]] page for your country for further guidance on selecting the correct road type.
=====Toll Road====={{Clear}}
=====Special Properties====={{anchor|Toll Road}}[[File:SpecialProperties2015.png|right|frame]]* [[Best_map_editing_practice#Toll_roads|Toll roads]] - Select the box for toll road if the segment meets the requirements as outlined under guidelines* [[Best_map_editing_practice#Toll_roads|toll roadsTunnel]]- Select the box for tunnel if the segment meets the guidelines.{{Clear}}
=====Road Direction=====
 [[Image:RoadDirectionCB1.png‎|right|frame]]The direction of the road is changed by selecting the appropriate direction from the drop down box. [[Image:RoadDirectionCB1.png‎]]
If traffic may travel both ways on the road, select "Two way." If traffic may travel only one-way on the road in the direction from the [[image:ACB.png]] toward the [[image:BCB.png]] select "One way (A&rarr;B)." If traffic may travel only one-way on the road in the direction from the [[image:BCB.png]] toward the [[image:ACB.png]] select "One way (B&rarr;A)."
After the road properties are saved, the direction is indicated by blue chevrons black arrows on the road.
[[Image:OneWaySavedCB.png|center]]
See the article [[determining one-way streets]] for more information on determining the direction of a road as being one way or two way.
 
=====Speed limit=====
[[File:SpeedLimit.png|right|frame]]
The speed limit fields are shown for the segment. These fields should be updated with the official speed limit as shown on speed limit signs. The speed limit is shown in either km (Km/h) or miles (mp/h), depending on which unit type is selected in the [[Map_Editor_Interface_and_Controls#Settings_Tab|settings tab]].
 
[[File:VerifySL.png|right|frame]]
In some locations Waze has run a program to predict speed limits and assign the assumption to segments. When a segment has an assumed speed limit, the limit will be ignored by the app until an editor verifies it. WME displays a '''Verified''' check box next to the speed limit field. If you can verify that the speed limit shown is correct, check the Verified box. If you find it to be incorrect, replace the Waze-supplied speed limit with the correct speed limit (there is no need to check the Verified box). Either way, once you save, WME will stop displaying the Verified check box, since it is only needed until verified or corrected.
{{mbox|type=caution|text=Pay attention to the units type displayed next to the speed input field (mph/kph) and be sure to adjust your settings if needed to enter the correct speed.
----
NOTE: The "Verified" check box will not display when multiple segments are selected, even if they have unverified speed limits.}}
:'''''For more details on speed limits policies and how to enter them, see the [[Speed limits]] article.'''''
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=====Road elevation=====
{{Anchor|Elevation}}[[File:RoadElevation.png|right|frame]]
The Road Elevation should be changed where one road passes over another. By default, the Elevation of a segment is '''Ground''' (zero). When two segments overlap but do not actually connect in the real world, the value of Elevation for each segment must be different. This ensures that the Waze problem detection system doesn't flag the spot where two segments overlap as a location where a junction might be needed.
3. Elevation -5 is used for non-drivable roads to help ensure that the routing engine does not try to connect or route drivers from roads onto non-roads by mistake. It acts to prevent false system reporting that the roads should be connected.
See [[Overpasses,_Underpasses_and_Bridges|Bridges]] for more information on elevation.
=====Road lock=====[[File:RoadLock.png|frame|right]]The road lock menu displays locking levels available to each individual user. In the example to the right, the level 4 editor can assign a lock level of 1, 2, 3, or 4. Once the lock level is saved, an editor of an lower level will not be able to make changes to the segment.  See [[Overpasses,_Underpasses_and_BridgesBest_map_editing_practice#Locking_Segments|BridgesLocking segments]] for more information on elevation. =====House numbers=====[[File:EditHouseNumbers.png|frame|right]]The house numbers is used to create and edit house numbers for named road segments.
See [[Editing_rank#Locked_segmentsHouse_Numbers_in_WME|Locked SegmentsHouse numbers]] for more information on road ranks.
====Locked Box====
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