Walking trail: verschil tussen versies Geschiedenis weergeven

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Alsways connect Walking Trails. They can be routable (considered for routing), Waze will stop routing at the start of the WT, where the Wazer should ideally park and finish on foot. However, using a <i>[[Nodes|phantom node]]</i> routing via a Walking Trail doesn't work, it will only function properly if you use an existing real [[Nodes|junction node]], so you might need to split a road segment to create a junction to connect the WT to it.<br />
Alsways connect Walking Trails. They can be routable (considered for routing), Waze will stop routing at the start of the WT, where the Wazer should ideally park and finish on foot. Connecting can be done using a <i>[[Nodes|phantom node]]</i>.<br />


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Versie van 9 apr 2020 09:25

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Walking trail

Walking trail (WT) is one of the non-drivable road types. Walking Trails are used for all 'roads' where cars are not able to drive but that can be a destination. Normally these are pedestrian areas.

Alsways connect Walking Trails. They can be routable (considered for routing), Waze will stop routing at the start of the WT, where the Wazer should ideally park and finish on foot. Connecting can be done using a phantom node.

Notice that this road type should only be applied in the following situations:

  • There are houses or other destinations along the segment (house numbers)
  • The segment is relatively long and separated of the normal road (so this can be used as a reference / landmark)

For leading users to and from a parking lot place, Pedestrian Boardwalks were used. Because of a bug this isn't working anymore: you should use now Walking Trails.


 Freeway 
 Major Highway 
 Minor Highway 
 Ramp 
 Primary Street 
 Street 
 Narrow street 
 Off-road 
 Parking Lot Road 
 Private roads 
 Ferry 
 Walking Trail 
 Pedestrian Boardwalk 
 Railroad 
 Runway/Taxiway 

Attributes:

Street City Lock
Pedestrean area
1 (3)


More on Walking trails and other non drivable road types, see the Non-drivable roads page.
More on locking, see the Non-drivable roads lock level page.

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