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User:Subs5/Roads to nowhere

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Fake
==== Actual ====
This section is obsolete. Previously it was used for the Temporary end of freeway. This may still be seen in the map editor, if the old method has not been updated. New guidance for a freeway under construction it is now to use either a [[Turn instruction override|Turn instruction override (TIO)]] or put add the future portion of the freeway in into the map using the guidance from the [[Scheduled reconfiguration]] page.  If you find one of these road roads to nowhere, then update it to use a TIO instead or put in add the rest of the freeway using the scheduled reconfiguration guidance.
==== Fake ====
1) # Fake dead end. Forces A server nuance exists that considers public streets to be a dead-end even if {{Parking Lot Road}} or {{Private Road}} segment(s) continue from it. A solution is to add a small stub of a public {{Street}} type segment to the junction node with the {{PLR|PLR}} or {{Private|PR}}. This will trick the server into thinking there are other public roads at this junction, and not treating something treat it as a dead -end.This method can still be used with [[Regional Coordinator]]/[[State Manager|State Management]] permission. Please leave a [[Map comment]] explaining what you did, and why for other editors who will see it.  2) # [[Detour Prevention Mechanisms#Big Detour Prevention|Big Detour Prevention (BDP)]]. Used to have a continuation on a preexisting freeway and but not the start of the highway. 3) Change/force # Force a turn instruction. This method is now obsolete. Using a fake road is obsoletestub to force a turn instruction to be given or changed in the client application was common practice before the TIO feature was released. If you find a fake road that is used to force a road to nowhereturn instruction, then update the remove the stub and replace it to with a [[Turn instruction override]].
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