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Map Editing Quick-start Guide

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{{Anchor|Splitting_a_segment}}Cutting a segment: Reworded the procedure to be more clear
{{ReturnToEditingManualReturnTo | Editing manual | the editing manual}}
This article includes helpful tips on editing the maps. Be sure to review all the points in the article.
==Logging in==Be sure to select the appropriate server based on the part of the world you are editing.* US For the USA (and Canada) select the North America only setting from the [[Map_Editor_Interface_and_Controls#Settings_tab|setting tab]] on the left of the screen. The URL in the browser should look similar to: https://<code>* Rest of the World:</code>
If prompted to login, use the same username and password as you do on the Waze client app and the rest of the Waze website.
 ==Common Functionsfunctions ==
All of the following sections use terms that are defined in the [[glossary]] for your clarification.
Show and hide the various layers (visual overlays) on the map by clicking on the [[Image: layers.png]] icon at the top right side of the displayed map.
===Create Creating a Roadroad===# Hover the mouse over the [[Image:wme_button_addWme roadsmenu 2018.png]] button in the toolbar at the top of the page and click '''Road'''.
# Click the mouse on the map at the point where you want to start the road segment.
# Move the mouse cursor along the path of the road and click the mouse to add a [[Creating and editing road segments#Adjusting_road_geometry_.28nodes.29|geometry node]] for each point that changes direction along the road.
* Pressing ESC will abort the road segment creation.
* Be sure the road or roundabout actually exists before creating it.
* '''Each segment that is added must minimally have the Country, State, City, and Street information added to it or . A segment which is missing any one of these will be outlined in red to show it will stay as an is unfinished red line. If there is no City and/or Street then the "None" box(es) must be selected.'''
* [ View a step-by-step video on how to add a road from an existing intersection]
For more detail on creating road segments, see [[Creating and editing road segments]].
===Removing a road===
# Click on a segment with the mouse
# ''Click'' the '''Trash Can''' icon [[File:Map trash 2018.PNG]] in the toolbar or hit the Delete key on the keyboard
You can select and delete multiple segments at one time, but the keyboard Delete key will not work for that. You have to use the Trash Can icon and then confirm you want to delete those segments.
 ===Connect Connecting roads===
When drawing new segments, or moving segments around, the editor will auto-junction roads.
# For new roads, if you start and/or end the drawing on an existing segment, a junction is created
===Delete Deleting a Junctionjunction ===A junction is a small blue diamond white circle with a black outline, which connects two or more segments. Junctions with only two segments might seem unnecessary, but may actually have a purpose. Before deleting any two-segment junction be sure the junction is not present for one of these reasons:
* A change in the road name, city, state, or country.
* A change in road elevation to permit complex [[Best_map_editing_practice#Overpasses_.26_Underpasses|overpasses and underpasses]].
* Part of a [[Junction_Style_Guide#Loops|loop road]] preventing routing errors.
If you are certain the junction is not fulfilling one of the above purposes, then you can remove it with in one of three two ways:# Click on the junction, and it will change to a blue dot with a green white outline; then click the trash can icon, or use keyboard shortcut Delete or Del key (not backspace). This converts the junction into a geometry node and merges the two segments. Only two segments must be connected at a junction before you can delete it.# Select segments on either side of the junction, and click the Bridge icon which appears over the junction. <b>Note that this will also increase the level of the segments by 1, so this method is best used only when replacing an inadvertent junction with an overpass.# The third option is not recommended, but if the segment is very short, you can select one junction at one end of the short segment to make it blue with green outline, and drag it to the other end of the segment. This method has three drawbacks: a) all road data will be lost from that segment, </b) if there are geometry nodes on that short segment, they must be deleted first to prevent errors when saving, and c) the new junction will have turn restrictions not previously set that will need to be reviewed from each segment entering the junction.>
Remember that all elements of the road name, city, state (where applicable) and country must match for the first either of these two options to work. The third option would not care because it is effectively deleting the segment and merging the other two adjoining segments (which loses road data).
You will also find additional information related specifically to [[Overpasses, Underpasses and Bridges]] in that section.
===Loop roads===
When drawing a road which connects to the same segment at both ends, only the ending junction is created. To create the starting junction:
# Move the end of the new segment away from where it is
# Drop it
# Move it back to where you want the junction to be
=== Loop roads ===When drawing a road which connects to the same segment that starts and at both ends at the same junction, be sure to check that there are three segments in the above may not work, and if it does, turn restrictions at that junction will be wrongloop you are creating. Split To create the looping segment somewhere along its length by following proper loop:# Draw your road starting from one side of the instructions in loop [[File:WME_Loop_2018.png|300px|right]]#Splitting Follow the road to an intuitive junction point# Draw a new segment starting at the finish point of the first# Connect the second segmentto the finish point of the original road segment# Count the segments in your loop, you need a minimum of three.  [[File:Drawing_Loop_Disconnected_2018.png|Splitting right|300px]]<b>Additional Note: When a segment]]is drawn, it cannot create two nodes on the same segment at the same time. Then join The 'A' end of the remaining segment end will appear to be connected to the common junction segment, but it will not be connected, and apply normal turn restrictionsthis node will need to be dragged over to the existing segment to be connected, which will cut it again. A way around this is to draw the road as two successive segments.</b> An example of this is shown to the right.
For more information on this topic see the article [[Junction_Style_Guide#Loops|Loops]] in the [[Junction Style Guide]].
==={{Anchor|Turn restrictions (allowed turns)}}Junction arrows ===<small>''Note: Previously, "Junction Arrows" were called ''Turn Restrictions'', abbreviated by TRs. However, the term has been replaced because of the disambiguation process.''</small> 
''See the [[Partial restrictions]] page for details of how to set up time-based turn or time-based segment restrictions.''
{{mbox|type=important |imageright=[[File:Arrow_Red-2-question2.png|40px]] |text=Be sure to review the information on [[Soft and hard turns|soft and hard turn restrictions]] before reviewing the information below.}}
 ====Standard Turnsturns ====
Set by selecting a segment which will allow you to see the connectivity arrows and modify these allowed turns at each end of the segment.
* Clicking an arrow toggles between Allowed and Restricted (or, if [[partial restrictions]] are in effect, between Partial and Full Restricted). Each arrow must be set correctly for Waze to route correctly.
NOTE: {{mbox|type=note|text=The slashed-circle icon for Restricted and clock icon for Partial turn restrictions were put in place to allow editors who have various forms of color blindness to be able to differentiate between the three different types of turn arrows.}}
{{anchor|Turn icons|U-turn icons}}
{| class="wikitable unsortable" border="1"
| colspan="2" rowspan="1" style="text-align: center;" | '''Turn related icons'''
| [[Image:wme_turn_allowed.png]] || A green arrow indicates that travel is allowed from the selected segment in the direction of the arrow.
| [[Image:wme_turn_allowed_hover_clock.png]] || When you hover the mouse over an allowed turn arrow, a small clock icon appears, which, when clicked on, allows you to set scheduled turn restrictions and vehicle type restrictions (collectively, "[[partial restrictions]]").
| [[Image:wme_turn_restricted.png]] || A red arrow with the slashed-circle icon indicates that travel is ''not'' allowed (is ''restricted'') from the selected segment in the direction of the arrow.
====U-Turnsturns ====Two-way segments will also show the small uU-turn arrow icon at both ends of the segment. This is used, as its named name suggests, to prevent/enable Waze to use a segment end node as a uU-turn, in case of necessity.When setting the uU-turn arrow to green, make sure that uU-turn is possible AND LEGAL in real life. In any other case, set the arrow to red for drivers ' security. Just as with other turn restrictions, allowed uU-turns must be set on a per-segment-per-end-node basis. This very granular control is required for quality route selection.
<b>{{Red|NOTE}}: {{As of|20142015|113}}, it Waze is OK but not necessary able to allow provide U-turns in a route where the U-turn arrow is enabled, '''or where appropriate. At this timethe turn angle is greater than 170°''', Waze completely ignores the and will give a "make a U-turn arrow in routing" instruction. At some time in the future, Waze might become capable of using If the current U-turn arrow. This advice replaces setting on the advice segment could prevent Waze from June 2014giving the best route, which was or if it causes instructions to disable all U-make an illegal turn arrows. As of November 2014, it is no longer necessary to disable u-turn arrows because Waze ignores themshould be fixed.
If you observe Waze using :Some examples where allowing a uU-turn arrow in routing can allow Waze to find a better route for any reasona Wazer include:* When the drive begins with the car headed the wrong way for the best route, and when a Wazer has made an incorrect turn during a drive.* When reversing course is quicker than taking a long detour, please notify regional or global champs immediatelyallowing the U-turn enables Waze to find a better route.
Fortunately, the lack of U-turn support can be mitigated with laws are sometimes different in different parts of a workaroundcountry. User demand for Always check the local laws before changing U-turns usually concentrates on divided highways where drivers must make a U-turn . Check all local wiki pages or talk to reach a destination on the other side of the road. If such a highway is already split in Waze[[Country Manager]], a U-turn may be supported via a double-turn at a box junction or a hard turn at a [[Junction_Style_Guide/Intersections#Bow_tie|bowtie junctionState Manager]]. If such a highway is not split in Waze and U-turn capability is demanded, a short section of the road near the intersection Local knowledge may be split and needed to be sure whether a bowtie junction, or partial bowtie junction, inserted with the hard turn enabled. This approach effectively allows specific U-turn voice guidance using ordinary turn instructions. The need to support U-turns is one of the factors involved in [[Best_map_editing_practice#When_to_Split_a_Two-Way_Road_.28and_when_not_to.29|deciding when safe and when not to split a road in Waze]]legal.</b>
 ====U-Turns turns at the end of dead-end-streets====
{{as of|July 2014}}, U-turns at dead ends or cul-de-sacs, no longer need to be adjusted in a particular way. WME no longer provides a link to adjust it.
 ====Turn restrictions TipsJunction arrow tips ====
* Press '''s''' to separate overlapping arrows.
* Press '''a''' to toggle connection arrows transparent or opaque so you can see beneath them and click items under them
If an intersection should not have any restricted turns, you can easily enable all turns. Initial turn restrictions junction arrows on roads are set automatically by the Waze routing engine. Automatically set turns arrows can be altered by the routing engine, but manually set turns arrows cannot. Unfortunately , both automatic and manually set restricted turns are represented by red arrows and cannot be distinguished. Currently , when you use the option to enable all turns, it will not fully change the routing from automatic to manual for the turns. To clear the automatic routing for an intersection , start by selecting the junction with the mouse. Then you can choose between mouse clicks or keyboard shortcuts. With the mouse, in the properties toolbox, click the link to "Disallow all connections" and then "Allow all connections". Alternately you can use the keyboard shortcuts by pressing the letter 'q' to disallow all connections followed by 'w' to allow all connections (see [[keyboard shortcuts]]).
To see all currently restricted turns for all intersections on the map press 'Shift+z', which will toggle between the turn settings junction arrows for one selected segment , and the turn restrictions for all intersections.
See the section [[Creating and editing road segments#Set_allowed_turns_.28connections.29|set allowed turns]] for more information.
 ===Selecting Multiple Segmentsmultiple segments ===
Some edits require that you select two or more segments of road. Other times, you want to apply the same change to multiple segments. In the default select mode, you must use the modifier key below:
*'''MacWindows''': Command + Click{{key press|ctrl|click}}*'''WindowsMac''': Ctrl + Click{{key press|command|click}}*'''Linux''': Ctrl + Click{{key press|ctrl|click}}
When in multi-select mode (keyboard shortcut '''m'''), you do not have to use the modifier key.
===Create Selecting segments between two segments ===To select segments between two segments, follow this procedure# Select a segment at one end of the desired range# Use the modifier {{key press|alt|click}} to select a second segment at the other end of the range WME will select all the segments in between the first segment and the second segment. * The route followed between the two segments is the route with the shortest number of segments.* The route is limited to 25 or fewer segments.  This feature is helpful for applying closures or changing attributes for several segments.  === Selecting segments in a box ===To select all segments within a box, use this sequence to define the area desired. # {{key press|ctrl|shift|click}} (MAC users:{{Key press|command|shift|click}}) and then drag the cursor while holding the mouse button to form a box# When the box includes the desired segments, release the mouse button and all the segments in the box are selected. Use {{key press|ctrl|click}} to select any missing segments or to remove any undesired segments.  === Selecting entire street ===# ''Select'' a '''segment'''# In the tabs area, ''click'' the '''Select entire street''' button, or use the [[Map_Editing_Quick-start_Guide#Keyboard_shortcuts|keyboard shortcut]] {{key press|Ctrl|A}} * The selection can be edited as a group.* The selection will include any segments with same primary road name (including city and state) as the initially selected segment and does not require them to be connected.* Road types do not need to match.* '''Select entire street''' will not work with unnamed segments.  === Creating a roundabout===[[File:FixRAB-07WME_Roundabout_2018.png|right|200px|border]]
''See the article [[Creating_and_Editing_a_roundabout|Creating and editing a roundabout]] for more details on this topic.''
Use these steps to create a roundabout:
# ''Hover'' over the [[File:wme_button_addWme roadsmenu 2018.png]] at the right side of the toolbar ''click'' on '''Roundabout'''.
# Click the map at the center of the roundabout.
# Move the mouse outward to the correct size of the roundabout.
* Roundabouts cannot be created over a maximum of {{:Roundabouts/Maximum}} in diameter.
 ===Create Creating a Place (landmark)==={{mbox|text=WME is undergoing changes. These instructions might not be completely correct. Please see [[Map_Editor_Interface_and_Controls#Draw_places_menu|Draw Places Menu]]}}
#First, read the [[Places]] page to determine whether you should create an Area or Point Place
# ''Hover'' over the [[Image:wme_button_addWME placemenu 2018.png]] at the right side of the toolbar ''click'' on '''Place (area)''' or '''Place (point)'''
# For a Point Place, click directly on the location which should be the stop-point for navigation
# For an Area Place:
# Select the new landmark (if it isn't already) and define the category and all other information including multiple categories, and FULL ADDRESS. Full details are in the [[Places]] wiki page.
===Bridge junction===
# Select two adjacent segments which will be bridged together
# Click the [[Image:Bridge_idle.png]] icon over the junction
* Bridging automatically increases the level of the new merged segment by 1 more than the highest level of the two segments. You can change it, of course, if it needs to be a different level.
Generally , if two segments can be joined, if you select the junction you can press the trash can icon to have them join as well. If the trash can icon does not appear, the segments are different in some way and that might be the reason there is a junction in the first place.
* For more detail, see [[Overpasses, Underpasses and Bridges]].
===Overlapping road junction===
Two roads set to the same level which cross each other can be joined by an intersection easily. This is useful if you draw several new roads for a neighborhood by drawing segments from end-to-end and allowing new segments to cross each other. Once drawn, you can junction them using this method.
===Cutting a segment==={{Anchor|Splitting_a_segment}}There are three options for cutting Cutting a segment, or adding ===To add a junction to somewhere in the middle of a an existing segment:* Add , create a new segment from nowhere to the point of that intersects the existing segment you want to cut. A Begin the new junction will be added. Delete segment on the new existing segment just createdat the desired point.* Add a Now simply end the new segment from the spot you want somewhere nearby without connecting to cut to nowhereany other segment. A new junction will be added. Delete With the new newly drawn segment just created.* Disconnect one end of still highlighted, delete the new segment. Draw a The new segment from junction in the existing segment end to the node it used to connect towill remain.
In all these steps=== Joining junctions ===When joining or removing a junction, there are a few considerations that should be taken into account. Please review the more detailed article on [[Creating and editing road segments#Removing_junctions_with_only_two_segments|junction which was automatically added will remainremoval]].
===Joining junctions===
When joining or removing a junction, there are a few considerations that should be taken into account. Please review the more detailed article on [[Creating and editing road segments#Removing_junctions_with_only_two_segments|junction removal]].
===Disconnecting a road===
Select the segment. Drag the end you want to disconnect away from the junction.
===Select entire street===# ''Select'' a '''segment'''# In the tabs area, ''click'' the '''Select entire street''' button.# Any segments connected to the first segment with the same properties will be selected and can be edited as a group. * If there is a gap or a street with a different name or other different property, it will not allow the selection to go beyond it. You will need to edit in multiple passes in this case.* '''Select entire street''' will not work with unnamed segments  ===Solve map problems===
[[Map Problems in Waze Map Editor]]
===Keyboard shortcuts===
{{:Keyboard shortcuts}}
 ==Tips and Hints==
See [[Map Editing Tips and Hints]]
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