Custom color schemes: Difference between revisions Discussion View history

(cleanup of delta note)
Line 71: Line 71:
| Console.Background || unknown
| Console.Background || unknown
|-
|-
! colspan="2" | Road class: road types
! colspan="2" | Road class: Roads and other lines
|-
|-
| Freeways || Freeway
| Freeways || Freeway
Line 115: Line 115:
| Color2 || Color of unmunched road body
| Color2 || Color of unmunched road body
|-
|-
| Declutter || Possibly controls the zoom level at which the road type disappears?
| Declutter{{ref|c|0}} || Possibly controls the zoom level at which the road type disappears?
|-
|-
| Delta1{{ref|b|1}} || Thickness of road outline (in negative pixels)
| Delta1{{ref|b|1}} || Thickness of road outline (in negative pixels)
Line 167: Line 167:
| Navigation.StopPointColor || Navigation line to a stop point (default: pink)
| Navigation.StopPointColor || Navigation line to a stop point (default: pink)
|}
|}
{{note|c|0}} What declutter does exactly is unknown. What is ascertainable is that the declutter value is a 32-bit signed integer – the freeway type has a declutter value of 2147483647.


{{note|b|1}} The delta values and their corresponding colors seem to operate differently for roads than they do for areas. For roads, Color1 and Color2 are apparently drawn on top of Color, so the delta values are negative – the Color "border" is apparently actually the bottom layer. For areas, Color1 is apparently drawn only past the edge of the area, so the delta value is positive – the Color1 "border" seems to be an actual border.
{{note|b|1}} The delta values and their corresponding colors seem to operate differently for roads than they do for areas. For roads, Color1 and Color2 are apparently drawn on top of Color, so the delta values are negative – the Color "border" is apparently actually the bottom layer. For areas, Color1 is apparently drawn only past the edge of the area, so the delta value is positive – the Color1 "border" seems to be an actual border.

Revision as of 03:42, 6 July 2014

The Waze client is capable of displaying the map using various color schemes. Several color schemes are available in the client by default; users are also able to create their own custom color schemes or install custom color schemes created by others.

This new page is currently undergoing modifications. The information and guidance is currently considered accurate enough to be followed now. This content is open to changes from anyone during construction. If you would like to make changes or have questions, please post a message in this forum.

Default color schemes

Thirteen daytime color schemes are available in the Waze client:

  • Default
  • Green peace
  • Minimalism
  • Vitamin C
  • The blues
  • Mochaccino
  • Snow day
  • Twilight
  • Tutti-frutti
  • Rosebud
  • Electrolytes
  • Map editors
  • Green fields

The daytime color scheme can be changed in Settings - Display Settings - Map Color Scheme.

Waze also includes one night color scheme. This is activated by choosing "Night" mode in the Settings menu, or by leaving "Auto" enabled and using Waze at night.

Custom color schemes

A user can also create custom color schemes using a text editor.

Creating custom color schemes

Each color scheme is defined by a schema file. The schema file contains the color and size information for each road type and certain other features, such as Places, water features, map labels, and so forth.

The easiest way to create your own scheme is to start with one of the default schema files. To get to the default schema files, you'll need a file browser for your device (such as iFunBox for use with iOS devices). In iOS, the day schemes are found in User Applications » Waze » Waze.app » skins » default » day and its subfolders, and the night scheme is found in User Applications » Waze » Waze.app » skins » default » night. You may wish to copy both directories to your computer to make it easier.

Within the day folder, there are several subfolders. Each subfolder contains a schema file, as does the day folder itself. The schema files correspond to the default schemes as follows:

  • 1: The blues
  • 2: Mochaccino
  • 3: Snow day
  • 4: Twilight
  • 5: Tutti-frutti
  • 6: Rosebud
  • 7: Electrolytes
  • 8: Map editors
  • 9: Green peace
  • 10: Minimalism
  • 11: Green fields
  • 12: Default
  • day folder: Vitamin C

To edit a schema file, open it in a text editor. Each schema file is a list of parameters – most relating to color and size. Color parameters are in #rrggbb hex color format (see web colors); some color parameters have two additional digits, controlling the alpha channel (transparency) of that particular feature (#rrggbbaa).

Parameter name What it does
General
Map.Background The background of the map.
Labels.Color The color of road name label text.
Labels.Bgcolor The outline/outer glow of all text labels – roads, cities, Places, etc.
Console.Foreground unknown
Console.Background unknown
Road class: Roads and other lines
Freeways Freeway
Primary Major Highway
Secondary Minor Highway
Highways Primary Street
Streets Street, Private Road, Parking Lot Road
Ramps Ramp
Exit unknown/unused at this time
4X4 Trails Dirt road / 4x4 Trail
Railroads Railroad
Runways Runway/Taxiway
Ferry unused at this time?
Private unused at this time
Parking unused at this time
Pedestrian Pedestrian Boardwalk
Trails Walking Trail
Walkway Stairway
Road parameters
Class Class ("Road")
Color Color of road outline
Color1 Color of road body
Color2 Color of unmunched road body
Declutter0 Possibly controls the zoom level at which the road type disappears?
Delta11 Thickness of road outline (in negative pixels)
Delta2 Thickness of unmunched road outline (in negative pixels)
Thickness Overall thickness of road (in nondimensional units)
Area class: Places, cities, and water layer
Stations Most Area Places
Cities Cities (as seen in WME city layer)
Airports2 unknown/unused at this time
Hospitals unknown/unused at this time
Malls unknown/unused at this time
Parks Area Places: Park, possibly others (Forest? Golf course?)
Rivers unknown/unused at this time
Lakes unknown/unused at this time
Sea Water layer and water-type Area Places
Shore unknown/unused at this time
Area parameters
Class Class ("Area" or "Feature")
Color Color of area polygon
Color1 Color of area border
Declutter unknown
Delta11 Size of area border (in pixels?)
Thickness unknown/unused
Other
Navigation.RouteColor Navigation line to your destination (default: purple)
Navigation.PossibleRouteColor unknown/unused at this time (default: light blue)
Navigation.StopPointColor Navigation line to a stop point (default: pink)

^0 What declutter does exactly is unknown. What is ascertainable is that the declutter value is a 32-bit signed integer – the freeway type has a declutter value of 2147483647.

^1 The delta values and their corresponding colors seem to operate differently for roads than they do for areas. For roads, Color1 and Color2 are apparently drawn on top of Color, so the delta values are negative – the Color "border" is apparently actually the bottom layer. For areas, Color1 is apparently drawn only past the edge of the area, so the delta value is positive – the Color1 "border" seems to be an actual border.

^2 Oddly, the airport type seems to be used occasionally for islands in the water layer.

Installing custom color schemes

iOS

Android

Example custom color schemes