Map Editing (new Editor)
The Road Maps
Waze started out in many countries by importing publicly available road data. This data was fairly accurate, though somewhat dated, but does not include some details vital for a navigation system such as road direction, distinctions between railroad, pedestrian trails, canals and regular roads. It also did not specify when two roads crossed, whether there was a junction or a bridge involved. Waze defaulted to a junction in all cases. This set of data was enough to get started, but definitely needed updating and maintenance.
This is where two key aspects of the Waze system come into play:
- The web-based map editing tools where Waze users can edit maps of their neighborhoods, cities or other places they are familiar with
- Collection of GPS data from Waze users and using that information to set road direction and allowed turns at intersections.
Getting started with Map Editing
- Waze uses two different map editing interfaces:
- Code named "Papyrus," this editor is the default editing interface for Waze. It replaced Cartouche as the default editor on September 19, 2011
- Cartouche was the main editor for years prior to 2011. Currently, it is still available until all necessary functionality is replicated for Papyrus.
- When editing the Waze maps, please follow the best map editing practice. You should also be aware of known Papyrus issues or missing features and bugs and quirks with Cartouche.
- Editing your route on the map (Papyrus)
- If you are looking for advanced editing permissions, read about becoming an Area Manager.
- With the web-based editor, you can add, edit or delete nearly any object within your Editable Area, which is within a 1-mile radius of any location you have driven with Waze running.
Accessing the Map Editor
- The default Papyrus editor is currently supported on the Chrome browser only. It may work on other browsers, but it is not currently supported
- Log in to your account from the Waze homepage using the Login link at the top-right corner of the homepage:
- For North American editors, login from www.waze.com
- For the rest of the world, login from world.waze.com
- Select "Live Map" in the main navigation header.
- Select "Update Map" located just above the map viewer.
Once logged in, your screen should look something like this:
- Check out the Map Editing Hints and Tips page for some shortcuts for logging in to the map editor
Map Editing Basics
The Papyrus editor was designed to be used without much documentation, but this list will give the basics.
- Drawing a new road, roundabout, or landmark
- Click the item you want to create under the big + button
- For a road, click to start drawing, click to add a geometry node as you follow a path, and double-click to end drawing
- For a roundabout, click at the center of the roundabout and move the mouse to size it. Click to create it
- For a landmark, or POI (Point of Interest), click to start the landmark and click as you follow the outline of the area. Double-click to end drawing.
- For each object, there are details you need to enter before saving, such as the city, street name, direction and level, or landmark type for landmarks.
- Click the Save button
- A permalink is a URL or hyperlink to a specific location or webpage. In the Waze map editor, a permalink is used to take you or someone else directly to a specific map location, as well as specifying any objects such as roads, junctions, or landmarks which should be selected.
- The permalink to the current map editor view, whether you are in Papyrus or Cartouche, is found at the bottom-right corner of the map. You can click on it and the address bar in your browser will change to match the current location which you can copy, or you can right-click the Permalink directly and copy the link or URL to include in an email or other location.
Selecting Multiple Roads
Some edits require that you select two or more segments of road.
- Mac: Command + Click
- Windows: Ctrl + Click
- Linux: Window-Key + Click
d - delete selected node from road geometry while editing road geometry m - Multi-select mode: hit "m" (when not in a text box or address bar) and you don't have to hold Ctrl or Cmd down to select multiple segments. Hit "m" again to exit Multi-select mode. Delete (Del) - delete the selected object. To delete multiple objects, you must click the trash can icon and confirm the multiple delete. Esc - deselect all objects a - connection arrows turn transparent s - spreads connections arrows so they don't touch shift+a - show all disallowed connections (turns) for every segment/node in the view q - disable all connections for the selected junction w - allow all connections for the selected junction r - toggle segment direction between 1-way, reverse 1-way, 2-way and No Entrance i - insert/draw new segment (equivalent to clicking Road under the big + button) o - draw new roundabout (equivalent to clicking Roundabout under the big + button) u - draw new landmark (equivalent to clicking Landmark under the big + button) Ctrl+z - undo ctrl+shift+y - redo ctrl+shift+z - redo ctrl+S - save
- Move around the map by clicking and dragging on the map itself
- There are four ways to zoom the map:
- There is a zoom controller on the top left-hand corner of the map. You can either drag the slider up and down, or click on the + and - buttons.
- Double-clicking any point on the map will zoom in one level and center the map on that point.
- Scrolling up with your mouse wheel will zoom in on a certain point, and scrolling down will zoom out, keeping the mouse pointer's location in the same location. On Macintosh systems with a track pad or similar mouse device, dragging left and right performs this action
- Hold the Shift key down and then click and drag a rectangle on the map. The map will then zoom in onto the selected area.
- Map Legend
- Creating and Editing street segments
- Creating and Editing a roundabout
- Creating and Editing a landmark
- Editing Tips and Hints
- Updating the map
- Editing ranks
- How to handle road closures due to long-term construction, natural disasters, etc
- How to add ferries (TO DO)
- How to add tunnels (TO DO)
- How to disconnect one road joined to another by a junction
- How to move a road from one junction to another
- Fixing junctions and intersections
- How to add a new road to an existing junction
- Naming of roads crossing a dual carriage way/divided highway
- Editing more than one road
- Warning on possible lack of accuracy in aerial images
- How to label and name roads
- Car pool, (HOV), Transit Lanes
- Automatic map updates and the locking of roads
Tips and Hints
These will become their own page.
- In general it is best to try to avoid deleting road segments unless they are really, really wrong
- When you junction two segments together, you will need to enable the allowed connections (turns). Or, enable all connections, and then , if necessary, apply any turn restrictions.
- Use the separating line checkbox only when there is a physical barrier on the road between the opposing lanes, or turns across the center divider are not permitted
- For wide roads with two directions of traffic, create two one-way roads so that a GPS lock will be made correctly. All USA Interstate Highways should be split this way
Google aerial images cannot be used
If you were to do such a thing, it would taint all the work you did and Waze would need to reverse out all your edits. There could be other adverse effects. Waze has already had to remove all the maps for Chile, and other South American countries because the source of the map data was not properly licensed (not Waze's fault).
So do not use Googze as a way of applying Google's aerial images as a replacement for Waze's licensed images when doing map editing.
You may negotiate with officials in your country for access to aerial images that Waze can use. Just be careful not to give the impression that you are acting on behalf of Waze. But as an interested citizen you can speak with local authority, in a local language, to explain the benefits to your country in making aerial images freely available as a public good.