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Creating and editing road segments

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{{ReturnTo | Editing manual | the editing manual}}
==Creating a new road==
If you find a road missing from the Waze map, such as a recent suburban development, follow the screenshots and instructions to add a road to Waze. The example is from Little Rock, ArkansasMichigan, USA, and we will add the missing roads in the highlighted area:
[[Image:new_road_step_01_hilitedNew Road Step 01 2018.png|400px]]
===Drawing the road===
[[File:Create_Road_Drop_Down_MenuWme roadsmenu 2018.png|left]] ''Hover'' the cursor over the curved road with a cross/plus sign icon menu at the top of the screen in the [[Map_Editor_Interface_and_Controls#The_Tool_Bar|toolbar]] and ''click'' '''Road'''. You can also use the [[keyboard shortcut]], which is the letter '''i''', for Insert. Move the cursor to the location you want to start drawing the road. This can be an empty location, or it can be on an existing segment where you want the intersection with this new road. The cursor has a small blue circle to indicate it is in drawing mode.
When you hover over an existing segment, it highlights showing that if you click there, a junction is automatically added.
[[Image:new_road_step_01.png]] Move your mouse along the path of the road, following the aerial view or GPS points for the new road. Every time you ''click'', a '''[[geometry node]]''' is added, aligning your new road with your cursor movement. When you reach the end location for the new road, ''double-click'' the mouse. You exit drawing mode, and the new road displays in orange to signify that it is unsaved. Don't worry if you made a mistake in drawing the shape of the road. Just click on the segment again and you can add, remove or reposition geometry nodes. If you want to remove the road just drawn, you can press the ESC key on the keyboard before you exit drawing mode. [[Image:new_road_step_02-04New Road Step 01 2018.png]]
Move your mouse along the path of the road, following the aerial view or GPS points for the new road. Every time you ''click'', a '''[[geometry node]]''' is added, aligning your new road with your cursor movement. When you reach the end location for the new road, ''double-click'' the mouse. You exit drawing mode, and the new road displays in red to signify that it is new / changed, but unsaved. Don't worry if you made a mistake in drawing the shape of the road. Just click on the segment again and you can add, remove, or reposition geometry nodes. If you want to remove the road while drawing, you can press the ESC key on the keyboard to exit drawing mode.
In our example, there is another road in this same view which is missing. We can add another road to the map without saving the first one. The next image shows the second road already added, and auto[[Image:New_Road_Step_02-junctioned to the first segment we just created04_2018.png]]
[[Image:new_road_step_05.png]]
 At this point, you can save the newly added roads road(s) if you wish. However, the process of properly adding the roads road(s) is not complete. All new roads are set as 1-way, with no associated city and no street name. Adding these details to the road is required before they show up in the Waze client app.
'''Note''': When creating special roads like [[roundabouts]] and [[loop]]s, be sure to follow the special considerations for those roads in those linked sections.
===Confirm the road by updating details===
{{construction
| contact = http://www.waze.com/forum/viewforum.php?f=276
| contacttype = forum
| draft = no
| open = no
| revision = yes
| section = yes
}}
New road segment segments created via the app's "Pave road" function are not immediately displayed on the Waze appfor other users. They must first have city and street names confirmed, meaning that an editor adds must add that information. The editor will also have to connect them to the road network to make them usable.
{{Road|style=black; background-color: #FFFFEB; border-color: red; border-width: 2px; float:right;|Red<br>Roads}}
To confirm a road, select one or more segments with the mouse. You can add only one name at a time, but you can add it to multiple segments at the same time. Because of that, it is efficient to first select multiple segments that will share the same name, and then apply the name to them together. Notice below that for the first road there are now two one-way segments. This is because the second road we added has cut the original road into two segments.
[[Image:confirm_roads_01WME Confirm Roads 2018.png]]
[[Image:WMEGeneralTabWME_General_Tab_2018.png‎png|245px|border|right]] To edit the address details of the selected segment(s), find the phrase ''Unnamed segmentNo Address'' in the upper left corner of the editorin the Address input box. There is a pencil icon next to it. "Click " on the pencil iconinput box. Make sure the Country and State values are correct. Next, enter the city and street name information. Sometimes, a segment is outside a municipality, or the municipality cannot be determined or is not relevant. If that is the case, then check the ''None'' box next to City. Similarly, some streets may not need a name, such as ramps, private roads, and parking lot roads. For those segments, use the ''None'' check box next to Street.
Most [[Roundabouts#Creating_a_roundabout_from_an_intersection|roundabouts]] also must '''not''' have a street name. Use the ''None'' box for them. This permits proper navigation instructions for the roundabout.
[[File:RoadCrossDualCWWME_Road_Cross_2018.png|left|border|440px]]{{clear}}
For segments that exist only to connect two one-way roads (''At-grade connectors''), do not name the segment. The city name is fine if the segment is clearly inside the city limits.
===Set Road Type, Direction, and Elevation===
Set each of the fields [[Road types and names|Road Type]], Direction, and [[#Elevation|Elevation]]. For neighborhood streets in these examples, Local Street (or Street depending on local area) is appropriate, they are 2-way streets and they have no roads above or below them, so elevation '''Ground''' is correct.
Review the article [[determining one-way streets]] for more information on directionality.
{{Clear}}
You may choose to save now, but there is one more step before we can call this the process is complete: setting the allowed turns.
===Set allowed turns (connections)===
[[Image:new_road_turns_not_allowedWME_New_Road_Turns_Not_Allowed_2018.png|left]] We've added our roads and confirmed them, but we haven't set the legal directions to and from this segment. In the real world, there are barriers and signs which prevent travel in a certain direction, even though the roads connect to each other. In our suburban neighborhood example, none of these blockages exist, but our screenshot shows red arrows, meaning that Waze generally won't navigate that direction from the selected segment. Click on the red arrows to turn them green, and permit navigation in that direction. This needs to be done for each segment that is added to the map, as the default setting after connecting a new segment is to disallow all turns to the new segment.
{{Clear}}
In situations where not all turns are allowed, click on the arrow to turn it red for the disallowed direction from that segment.
[[Image:select_junction.png|right]]If all turns are allowed at a junction, the fastest way to enable all turns is by selecting the junction node and not the individual segments. ''Select'' the '''junction''' and it changes from a small black circle to a blue circle with a white border. Note that if you have already selected a segment connected to that junction, click elsewhere on the map, or hit the ESC key to deselect that segment before you can select the junction.
{{Clear}}
[[Image:Junction_properties_exampleWME_Node_Turns_2018.png|left]] The Properties drawer left pane shows action links for the selected junction. Depending on the current state of the junction, one or both of the links '''Allow all turns''' or '''Disallow all turns''' links appear. For example, if all turns are currently allowed, then only the '''Disallow all turns''' link appears.
{{Clear}}
To enable all turns at an intersection, ''click'' the '''Allow all turns''' link for the junction. Alternatively, you can use the keyboard shortcut '''w''' to allow all turns and the shortcut '''q''' to disallow all connections. A best practice when allowing all turns on a junction is to disallow all turns first, as it cleans up some legacy problems with the map.
{| class="Wikitable floatright"
| '''Shift+Z''' - Toggles between: 1) showing the enabled and restricted turn arrows for the selected segment, and 2) showing all restricted turns (red arrows only) for every junction on the visible map (up to zoom level 4 or 500 ft in the lower left map legend).
| [[File:ArrowShowAll1Disallowed_Turns_Shortcut_1_2018.png|130px150px|right]]| [[File:ArrowShowAll2Disallowed_Turns_Shortcut_2_2018.png|130px150px|right]]
|}
{| class="Wikitable floatright"
| '''a''' - Toggles between making the turn restriction arrows directly selectable (opaque) or transparent. Transparency enables selecting objects below the arrow on the map.
| [[File:ArrowTrans1WME_Arrows_Visible_2018.png|130px150px|right]]| [[File:ArrowTrans2WME Arrows Invisible 2018.png|130px150px|right]]
|}
{| class="Wikitable floatright"
| '''s''' - Toggles between separating turn arrows so they don't overlap or leaving them overlapping. This can also be used to refresh the screen when you have toggled visibility for all restricted turns, and you are modifying turn restrictions.
| [[File:ArrowSpread1ArrowSpread1_2018.png|130px150px|right]]| [[File:ArrowSpread2ArrowSpread2_2018.png|130px150px|right]]
|}
===Save===
If you Set each of the fields [[Road types and names|Road Type]], Direction, and [[#Elevation|Elevation]]. For neighborhood streets in these examples, Local Street (or Street depending on local area) is appropriate, they are 2-way streets and they have saved your progress no roads above or notbelow them, so elevation ''click'Ground' the '''Save''' button (or use the '''Ctrl + s''' keyboard shortcut) to send all of your updates to the Waze servers for processingis correct. After the save is complete, and if there are no errors, you are presented with a view of the final product of this process:
Review the article [[Image:new_road_final.pngdetermining one-way streets]]for more information on directionality.
It is * Please be aware the the directionality type 'Unknown' does not prevent Waze from routing onto a good practice to save your changes often, and certainly when you get more than 10 unsaved changes pendingroad. Sometimes you may run into a save error that you cannot determine what is wrong, and you have to 'Unknown'really means 'undoUndefined'. When the direction is set to 'Unknown' many prior edits, Waze automatically adjust the directionality of the road as Wazers drive it. Sometimes you have to undo This is the initial directionality of all roads after a base map import. In addition, locking the segment does not prevent the way back to your first edit. Saving regularly limits chances of lost work in case of unresolvable errorsdirectionality from changing on 'Unknown' roads as Wazers drive it.
==Editing existing roads=={{Clear}}Editing an existing road segment You may choose to save now, but there is not very different from creating a new road. Once a road is drawn from scratch, one more step before it the process is saved, all of complete: setting the editing functions described here workallowed turns.
===Adjusting road geometry Set allowed turns (nodesconnections)==={{construction| contact = http://www.waze.com/forum/viewforum.php?f=276| contacttype = forum| draft = no| open = no| revision = yes| section = yes}}
Adjusting road geometry is changing [[Image:WME_New_Road_Turns_Not_Allowed_2018.png|left]] We've added our roads and confirmed them, but we haven't set the shape or appearance of a road legal directions to and from this segment. Real-In the real world roads may be realigned, or mapped roads may be there are barriers and signs which prevent travel in a certain direction, even though the wrong place because the data roads connect to each other. In our suburban neighborhood example, none of these blockages exist, but our screenshot shows red arrows, meaning that Waze generally won't navigate that direction from the basemap import was wrongselected segment. Sometimes we need Click on the red arrows to realign roads to improve turn them green, and permit navigation or spoken instructions in that direction. This needs to be done for each segment that is added to the Waze mobile appmap, as the default setting after connecting a new segment is to disallow all turns to the new segment.{{Clear}}In situations where not all turns are allowed, click on the arrow to turn it red for the disallowed direction from that segment.
The instructions here[[Image:select_junction.png|right]]If all turns are allowed at a junction, while written for an existing road the fastest way to enable all turns is by selecting the junction node and not the individual segments. ''Select'' the '''junction''' and it changes from a small black circle to a blue circle with a white border. Note that if you have already selected a segmentconnected to that junction, also apply click elsewhere on the map, or hit the ESC key to a new road deselect that segment before you just created, but have not yet saved. The editor treats them can select the samejunction.{{Clear}}
[[Image:Adjust_geometry_1WME_Node_Turns_2018.png|320px|rightleft]] To start adjusting The left pane shows action links for the geometry selected junction. Depending on the current state of a segmentthe junction, one or both of the links ''click'Allow all turns' on it'' or '''Disallow all turns''' links appear. When you hover over the highlighted segmentFor example, [[Glossary#Geometry node|geometry nodes]] (<s>black squares</s> white circles) and [[Glossary#Geometry node|inter-geometry nodes]] (white dots circled in blue) display along the segment. Both of these if all turns are draggable so that you can reposition them wherever you need. When you drag an inter-geometry nodes from its default position half-way between two geometry nodescurrently allowed, it then only the '''Disallow all turns into a node''' link appears.
{{Clear}}
[[Image:Adjust_geometry_2.png|320px|right]] To delete a nodeenable all turns at an intersection, ''hoverclick'' the '''Allow all turns' '' link for the junction. Alternatively, you can use the cursor over a node keyboard shortcut '''w''' to allow all turns and hit the shortcut '''dq''' key to disallow all connections. A best practice when allowing all turns on a junction is to disallow all turns first, as it cleans up some legacy problems with the map. Other helpful turn arrow keyboardshortcuts are: {| class="Wikitable floatright"| '''Shift+Z''' - Toggles between: 1) showing the enabled and restricted turn arrows for the selected segment, and 2) showing all restricted turns (red arrows only) for every junction on the visible map (up to zoom level 4 or 500 ft in the lower left map legend).| [[File:Disallowed_Turns_Shortcut_1_2018. This only works with nodes, not inter-geometry nodespng|150px|right]]| [[File:Disallowed_Turns_Shortcut_2_2018. png|150px|right]]|}
{| class="Wikitable floatright"| '''Tip: Straighten segments quicklya'''If you have a segment that you need to clear all - Toggles between making the geometry node quickly, select turn restriction arrows directly selectable (opaque) or transparent. Transparency enables selecting objects below the segment and hold down arrow on the map.| [[File:WME_Arrows_Visible_2018.png|150px|right]]| [[File:WME Arrows Invisible 2018.png|150px|right]]|}{| class="Wikitable floatright"| '''s'd''- Toggles between separating turn arrows so they don' keyt overlap or leaving them overlapping. Then move This can also be used to refresh the mouse pointer near the geometry nodes screen when you have toggled visibility for all restricted turns, and you want to removeare modifying turn restrictions. With the '''d''' key held down it will automatically delete the node when the mouse hovers over it| [[File:ArrowSpread1_2018. To stop deleting nodes, stop pressing the '''d''' keypng|150px|right]]| [[File:ArrowSpread2_2018.png|150px|right]]|}
When you have a long, straight stretch of road, and there are geometry nodes located along its length, delete these nodesTo see all [[keyboard shortcuts]], press the '''?'unless'' the node is there to change a speed limit. It simplifies the road segment if you have to adjust it later, lightens the load on the database, and makes it easier to display on the Waze client appkeyboard.
{{Clear}}When turns or parts of a road are restricted certain times of day or days of the week, you can use the [[Image:Adjust_geometry_3.pngPartial restrictions|320px|rightscheduled restrictions]] When your moves are complete, save, and the segment appears in the map with the new geometryfeature.
To see these operations in actionAs the roads connecting to each other usually allow for all turn connection / direction, you can [http://www.youtube.com/watch?v=Pm8zEmlD5bo watch it is saves a video lot of adjusting segment geometrytime for the editor to enable “draw new roads with all turns allowed” under the [[Map_Editor_Interface_and_Controls#Left_Pane|left pane]]“settings” tab during editing process.{{clear}}
{{anchor|Fix ''See the endsection [[Map_Editing_Quick-node start_Guide#Turn_restrictions_.28allowed_turns.29|turn restrictions]] for more information on cul-de-sacs and dead-ends}}all turn arrows.''
===Fix the end-node on culs-de-sac and dead-ends==={{Red|NOTE: The information shown in this section is only valid for segments which were paved from the Waze application. While they do NOT show in the editor when present, any segment drawn in the WME will have a junction node at its terminus.Clear}}
[[Image:FixDE-01.jpg|400px|right]]In order for the Waze Application to properly route from a location on a [[Junction_Style_Guide#Cul-de-sacs|cul-de-sac]] or dead-end ===Adjusting road, the end of the last segment must have an end-node. Without this end-node, Waze gives the instruction ''Proceed to the highlighted route''. geometry (nodes)===
In Adjusting road geometry is changing the image to the right you can see shape or appearance of a small blue diamond at road segment. Real-world roads may be realigned, or mapped roads may be in the end of wrong place because the long court, and no blue diamond at data from the end of the short courtbasemap import was wrong. The short court is missing an end-node at the end of Sometimes we need to realign roads to improve navigation or spoken instructions in the segmentWaze mobile app.{{clear}}
[[Image:FixDE-02bThe instructions here, while written for an existing road segment, also apply to a new road segment you just created, but have not yet saved.jpg|400px|left]][[Image:FixDE-02aThe editor treats them the same.jpg|105px]]
[[Image:Adjust geometry 1 2018.png|200px|right]] To start adjusting the geometry of a segment, ''click'' on it. When you select each hover over the highlighted segment, putting them into an edit mode, you can see the difference between the two roads. The long court has the end-[[Glossary#Geometry node |geometry nodes]] (small white circlecircles outlined in blue) and the short court has a [[Glossary#Geometry node|inter-geometry node nodes]] (large black squarelight blue dots circled in darker blue) at display along the end segment. Both of the segmentthese are draggable so that you can reposition them wherever you need. When you drag an inter-geometry nodes from its default position half-way between two geometry nodes, it turns into a node.{{clearClear}}[[Image:Adjust geometry 2 2018.png|200px|right]] To delete a node, ''hover'' the cursor over a node and hit the '''d''' key on the keyboard. This only works with nodes, not inter-geometry nodes.
[[Image'''Tip:FixDE-03.jpg|150px|left]]To add an end-node to the short court, Straighten segments quickly'''If you have a temporary road segment must be added that you need to clear all the current road. Start by not having geometry node quickly, select the road selected (make sure it is white by clicking elsewhere on segment and hold down the map). ''Hover'd''' key. Then move the cursor over mouse pointer near the large + icon at geometry nodes you want to remove. With the top of the screen in the [[Map_Editor_Interface_and_Controls#The_Tool_Bar|toolbar]] and ''click'd' '''Road'''key held down it will automatically delete the node when the mouse hovers over it. You can also use the keyboard shortcut which is To stop deleting nodes, stop pressing the letter '''id''', for Insert. Position the cursor so the blue circle appears at the end of the segment and Left-click the mouse to start the roadkey.{{clear}}
[[Image:FixDE-04.jpg|150px|left]][[Image:FixDE-06.jpg|150px|right]]Click some distance away from the end When you have a long, straight stretch of the current road , and double click there are geometry nodes located along its length, delete these nodes, ''unless'' the node is there to end road creationchange a speed limit. Select It simplifies the newly created road segment and press if you have to adjust it later, lightens the Delete key or load on the Trash Can icon from database, and makes it easier to display on the toolbarWaze client app.{{clear}}
{{Clear}}[[Image:FixDE-07Adjust geometry 3 2018.jpgpng|400px200px|leftright]]Save the changes When your moves are complete, save, and the result shows segment appears in the small court now has map with the proper end-node as a small blue diamond (when not being edited or selected)new geometry.
Note that most cul-de-sac should not terminate To see these operations in a roundabout or loopaction, but as you can [http://www.youtube.com/watch?v=Pm8zEmlD5bo watch a dead end as drawn herevideo of adjusting segment geometry].{{clear}}
===Junctions===
====Moving junctions====
Moving a junction is as simple as dragging the junction to another location, however there are geometry nodes (the white circles seen outlined in blue when editing a the segment) that might need to be moved or removed.
[[Image:MoveJunc-1Fix_Junction_0_2018.png|200px|left]]First use the mouse to select the intersection of the road segments. This puts a red dotblue circle, circled outlined in white, on the junction. This indicates you are moving '''all''' the segments segment endpoints connected to this junction. Note that if the red dot blue circle appears transparent, it means that one of the attached road segments is locked above your editing rank, and the junction cannot be moved by you. Release the mouse button and move the mouse away slightly until the cursor appears as a 4-way crossed arrow [[Image:CrossedCursor.png|24px]].
{{clear}}
[[Image:MoveJunc-2Fix_Junction_1_2018.png|250px|right]]With the cursor as a crossed arrow, select "click" the junction again and drag it to the desired location. The harsh angles in the segments in this example are caused by the geometry nodes node and need to be adjusted. It is important to position the junction in a location that is not on top of a segment. This makes it difficult to adjust the geometry nodes. (Optionally, you may "Click and in some cases tells Hold" when selecting the editor Junction Node to merge junctions if one is present below the junction you are start movingit immediately.)
{{clear}}
[[Image:MoveJunc-3Fix_Junction_2_2018.png|300px|left]]The black white geometry nodes outlined in blue, can be moved, removed, or added as explained in [[Creating and editing road segments#Adjusting road geometry .28nodes.29|detail above]]. Adjust them to align with the aerial views or the GPS tracks.
{{clear}}
=====Delete key or trash can icon=====
This method is the preferred method, because it enables the WME to alert you when there are legitimate differences between the segments. With Using the mouse , select the junction point node between the two segments. Look for the trash can icon at the upper right corner of the WME screen. If it appears press it to remove the junction. Alternatively, the Delete or Del (Fn + delete on Mac) key (not Backspace) removes the junction.
Deletion of a node automatically places a geometry node at that point. If you need to remove the pointnode, you can do so by highlighting selecting the segment and hovering the mouse over the point of the prior junction. The WME displays will be displaying the point node and you can press the '''d''' key to remove itthe nodes as mentioned earlier on this page.
{{mbox
# It disconnects any other segments at that junction point, but leaves it directly below the geometry node potentially causing automated map problems if not moved.
<br/>
[[Image:MergeJunc-2aBriding_Road_2018.pngJPG|left|350px]]With the mouse, select one of the segments. Then, while holding down the multi-select key ('''Control''' for Windows/Linux and '''Command''' for Mac) select the second segment. If the two segments have the same properties including direction, a small bridge icon appears above the junction. Click the bridge to merge and bridge the two segments, eliminating the junction between them. A geometry node is placed where the junction was previously located. To remove the node (if necessary), select the segment and hover the mouse near the old junction. The geometry node should be displayed. Then, press the '''d''' key to remove the unwanted node.
When the segments are '''different''', the bridge icon does '''not''' appear at the junction.{{clear}}
Changing the allowed and disallowed turns in a junction follows the same procedure for controlling them when updating a road segment [[Creating and editing road segments#Set allowed turns .28connections.29|described above]].
====(Re)Moving a road from a junction====The need to remove a road segment from a junction node may arise at certain points (road blocked off by subdivision, fixing errors in the junction node, etc.). When removing a road from a junction, it must be noted that the traffic data for that road segment at the junction will be removed.<br/ >[[File:Removing_Road_from_Junction_02_2018.png|200px|right]]#Select the road you want to remove from the junction.#Hover your mouse over the segment end node (on the junction) and you will see the black 4-point arrow for moving items appear.#"Click and Hold" on the node and drag it off of the junction node.#Save your edits for the changes to take affect in the WME.<b>Note: before saving changes, the junction node will be red in color and the segment modified will be highlighted in red.</b>[[File:Removing_Road_from_Junction_03_2018.png|200px|right]]{{clear}} 
===Updating road details===
 
The details of a road can be entered as discussed with regard to confirming the details of a new road above. The procedure is the same for updating the details of an existing road segment.
To update details, first, select the segment(s) you need to update. Click on the segment and the segment turns blue.
[[Image:SelectionCB1Segment_Select_2018_1.png‎png]]
Multiple segments may be selected by holding down the modifier key and clicking additional segments. The modifier key for Mac is the command key, for Windows the control key and for Linux the control key. Each selected segment turns blue.
[[Image:MultipleSelectionCB1Segment_Select_2018_2.png]]
Once selected, if the General tab is visible on the left side of the editor.
[[Image:WMEGeneralTabWME General Tab 2018.png‎]]
====Address Properties====
At the top of the properties toolbox are the address fields. The address fields include the street name, city name, State (currently only in the United States) and country. To edit the address details, ''click'' the '''Edit''' button (or press the 'e' shortcut key). This enables editing of fields above it.
[[Image:WMEAddressPropWME_Address_Entry_2018.png]]
The Country (and State) fields may be updated by selecting a different country (or state) from the dropdown selections. Selections are provided only for countries (or states) that are present on other nearby road segments.
The hyperlink titled '''Add alternate name''' brings up two selection boxes for the City name and Street name. If the City name is not applicable, select the '''None''' check box. Enter the street name and press Apply or hit the '''Enter''' key on the keyboard. This adds that name to the currently highlighted segments.
To delete an alternate street name, click the [[image:DeleteAltCBMap trash 2018.pngPNG]] icon next to the alternate name to be deleted. This deletes the alternate name for the highlighted segments. A future version of the Waze Map Editor is being considered to include road shields as part of the alternate street name field.
====Road Properties====
=====Road Type=====
[[Image:RoadType2015Road_Type_2018.png|right|thumb]]
The road type is changed by selecting the appropriate road type from the drop down box.
=====Road Direction=====
[[Image:RoadDirectionCB1Road_Direction_2018.png‎png|right|frame]]The direction of the road is changed by selecting the appropriate direction from the drop down box.
If traffic may travel both ways on the road, select "Two way." If traffic may travel only one-way on the road in the direction from the [[image:ACB.png]] toward the [[image:BCB.png]] select "One way (A&rarr;B)." If traffic may travel only one-way on the road in the direction from the [[image:BCB.png]] toward the [[image:ACB.png]] select "One way (B&rarr;A)."
=====Speed limit=====
[[File:SpeedLimitWME_SL_2018.png|right|frame]]
The speed limit fields are shown for the segment. These fields should be updated with the official speed limit as shown on speed limit signs. The speed limit is shown in either km (Km/h) or miles (mp/h), depending on which unit type is selected in the [[Map_Editor_Interface_and_Controls#Settings_Tab|settings tab]].
[[File:VerifySLWME_Speed_Limit_Verify_2018.png|right|frame]]
In some locations Waze has run a program to predict speed limits and assign the assumption to segments. When a segment has an assumed speed limit, the limit will be ignored by the app until an editor verifies it. WME displays a '''Verified''' check box next to the speed limit field. If you can verify that the speed limit shown is correct, check the Verified box. If you find it to be incorrect, replace the Waze-supplied speed limit with the correct speed limit (there is no need to check the Verified box). Either way, once you save, WME will stop displaying the Verified check box, since it is only needed until verified or corrected.
{{mbox|type=caution|text=Pay attention to the units type displayed next to the speed input field (mph/kph) and be sure to adjust your settings if needed to enter the correct speed.
=====Road elevation=====
{{Anchor|Elevation}}
[[File:RoadElevationWME_Elevation_1_2018.png|right|frame]][[File:WME_Elevation_2_2018.png|right|frame]]
The Road Elevation should be changed where one road passes over another. By default, the Elevation of a segment is '''Ground''' (zero). When two segments overlap but do not actually connect in the real world, the value of Elevation for each segment must be different. This ensures that the Waze problem detection system doesn't flag the spot where two segments overlap as a location where a junction might be needed.
=====Road lock=====
[[File:RoadLockWME Lock 2018.png|frame|right]]
The road lock menu displays locking levels available to each individual user. In the example to the right, the level 4 editor can assign a lock level of 1, 2, 3, or 4. Once the lock level is saved, an editor of a lower level will not be able to make changes to the segment.
=====House numbers=====
[[File:EditHouseNumbersWME_Edit_HN_2018.png|frame|right]]
The house numbers is used to create and edit house numbers for named road segments.
See [[House_Numbers_in_WME|House numbers]] for more information.
 
====Locked Box====
 
The segment is locked by checking the locked check box which is associated with the segments lock rank. For information on the effect of checking the locked box see [[FAQ#What is a locked road?|Locked Roads]].
====Changing turn restrictions====
Each intersection of two or more segments keeps track of the allowed directions you can turn from one segment to another. Changing these turn restrictions follows the same procedure as outlined above in the section on [[Creating and editing road segments#Set allowed turns .28connections.29|Set allowed turns]].
====Separator line (disabled)==== [[Image:SeparatorLine.png|right|150px]]The original map editor before the Waze Map Editor had the ability to add a black separator line down the middle of a road segment. It caused difficulty with map editing and was removed as a feature from the updated WME. There was a time when the line appeared in the WME, but could not be removed. It has since been disabled and no longer appears.{{clear}}
==Roundabouts==
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