User:Moweez/Improve your skills View history

 
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<center> [[File:Benelux Header.png|700px|Link=Benelux|BeNeLux]] </center>
== Improve your skills ==
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{{construction
| contact    = https://www.waze.com/forum/ucp.php?i=pm&mode=compose&u=4565555
| contacttype = user
| draft      = yes
}}
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<big>Common errors: Improve your skills!</big>
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=Introduction=
=Introduction=
Welcome to this Wiki page. You probably got the advice from another editor to read this page, or a specific part of this page. This advice is given to increase the quality of your edits. The edits for which you were referenced might have been deleted or adjusted in the mean while. This might be unhandy, because you miss a specific example. However, realize that the main goal of this advice is to improve your editing skills. If there is no specific subject why you are reading this Wiki page, just consume the information and when you need it, come back to the specific section of your need. Do not try to understand this whole Wiki page with all the details in once, for it might be overwhelming.<br />
Welcome to this Wiki page. You probably got the advice from another editor to read this page, or a specific part of this page. This advice is given to increase the quality of your edits. The edits for which you were referenced might have been deleted or adjusted in the mean time. This might be inconvenient, because you miss a specific example. However, realize that the main goal of this advice is to improve your editing skills, while keeping the map up to date. If there is no specific subject that led to the referral of this Wiki page, just globally read the information. Once you need it, come back to the specific section of the subject. We advise you not to try to understand this whole Wiki page with all the details in one go, for it might be overwhelming.<br />
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You are not the only editor who makes mistakes. All editors made mistakes and also all, now and then, still do. That's the way most people learn. And most of the times it are not even mistakes. The editing guidelines have developed over several years. So, something that was according to the regulations a year ago, might today be ready for improvement.<br />
Every editor has made mistakes and also everyone, now and then, still does. That's the way most people learn. And most of the times they are not even mistakes. The editing guidelines have developed over several years. So, something that was according to the regulations a year ago, might today be ready for improvement.<br />
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This Wiki page is not supposed to be a full manual of how to edit the Waze Map. It is an overview of subjects that are often confusing for starting editors, because they did not know the guidelines yet and their own logic tells them differently. This is not strange, because many of the guidelines have changed over the years and if you don't know the history, you don't always see the logic. All (starting) editors had this issue. And because guidelines are still changing and will keep changing, this will also happen to more experienced editors. In addition, the technical working of Waze changes often.<br />
This Wiki page is not supposed to be a full manual of how to edit the Waze Map. It is an overview of subjects that are often confusing for starting editors, because they did not know the guidelines yet and their own logic tells them differently. This is not surprising because many of the guidelines have changed over the years and if you don't know the history, you don't always see the logic. All (starting) editors had this issue. And because guidelines are still changing and will keep changing, this will also happen to more experienced editors. In addition, the technical working of Waze changes often.<br />
 
On this Wiki page, we have tried to combine technical knowledge of Waze with the users guidelines in the BeNeLux. To keep duplicate texts to a minimum, we also reference to other Wiki pages. <br /><br />


The best advice we can give to starting editors is to just start and make use of the [[Benelux_Community#Need_to_know_Community_Members|community]]. Things will become clear in the process of learning. If something is unclear to you, first try to find it in one of the Wiki pages {overzicht van wiki pagina's, nog te maken}. If you can't find it, [[https://wiki.waze.com/wiki/User:Moweez/Improve_your_skills#Communication_and_information| ask your community]]; Other editors are very willing to help. While reading the information in the Wiki or getting it from other editors, please keep in mind that, like in real live, also in Waze it is not always black and white. That is why we say we don't have rules or regulations, but guidelines. You may receive several opinions from two experienced editors and both can be correct, although a different interpretation. In addition, exceptions to guidelines are always possible and no problem, provided you have good arguments. <br />
<!--On this Wiki page, we have tried to combine technical knowledge of Waze with the users guidelines in the BeNeLux. To keep duplicate texts to a minimum, we also refer to other Wiki pages. <br /><br />
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The best advice we can give to starting editors is to just start and try to make contact with the community of the country you are editing in. Things will become clear in the process of learning. If something is unclear to you, first try to find it in one of the Wiki pages. If you can't find it, ask your community; Other editors are very willing to help. While reading the information in the Wiki or getting it from other editors, please keep in mind that, like in real life, also in Waze things are not always black and white. That is why we say we don't have rules or regulations, but guidelines. You may receive several opinions from two experienced editors and both can be correct, although a different interpretation. In addition, exceptions to guidelines are always possible and not a problem, provided you have good arguments. <br />
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=Waze is not a map, but a navigation system=
=Waze is not a map, but a navigation system=
The most made mistakes are because of the overall principle, this is 'Waze is not a topographic map, but a navigation tool'. Many starting editors try to make the map in Waze an exact copy of the actual situation. Roads are split, add pedestrian boarding walks and cycle paths, draw perfect rounded corners and area places are exactly drawn. The actual goal of Waze is to get the best instructions. The less detail on the map, the easier and faster a map can be interpreted, during driving. Especially on small smartphone screens. <br />
Most mistakes are because of a misunderstanding of the overall principle: 'Waze is not a topographic map, but a navigation tool'. Many starting editors try to make the map in Waze an exact copy of the actual situation. Roads are split; pedestrian boarding walks and cycle paths are added; perfect rounded corners and area places are exactly drawn. The actual goal of Waze is to get the best routing instructions. The less detail on the map, the easier and faster a map can be interpreted during driving, especially on small smartphone screens. <br />
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An other reason to keep the detail as low as possible is speed. The less details the less bandwidth the downloading of the map requires. Also the less junctions there are, the faster the route calculation is. The number of junctions that Waze handle in one route is limited. So keeping the number of junctions as low as possible, the longer a route can become.<br />
Another reason to keep the detail as low as possible is speed. The less details the less bandwidth the downloading of the map requires. Also the less junctions there are, the faster the route calculation is. The number of junctions that Waze can handle in one route is limited. So keeping the number of junctions as low as possible allows for a longer route.<br />
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To help you Waze has created a number guidelines. That is what this page is about.
To help you Waze has created a number guidelines. That is what this page is about.
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=Editing mistakes are inevitable=
=Editing mistakes are inevitable=
Everybody, without the need of any prior knowledge or practice, can start editing the Waze map. Therefore, Waze accepts the risk that users make edits that seems logical to them, but lead to undesired results. The Waze community is enthousiastic and active, so the mistake will quickly be noticed. A more experienced editor will contact you to correct the mistake or do the correction himself. It is not meant as criticism, but an encouragement to learn more about editing.<br />
Everybody, without the need of any prior knowledge or practice, can start editing the Waze map. Therefore, Waze accepts the risk that users make edits that seems logical to them, but lead to undesired results. The Waze community is enthousiastic and active, so the mistake will often quickly be noticed. A more experienced editor will contact you to correct the mistake or do the correction himself. It is not meant as criticism, but comes from the drive to have a good map. Take it is an encouragement to learn more about editing.<br />


Mistakes are often the result of a misunderstood or unknown guideline, or a lack of technical knowledge. In fact, there is only one true "mistake" you can make, which is withholding from communication with other editors.<br />
Mistakes are often the result of a misunderstood or unknown guideline, or a lack of technical knowledge. In fact, there is only one true "mistake" you can make, which is withholding from communication with other editors.<br />


=Make sure that other editors can contact you=
=Make sure that other editors can contact you=
The only true mistake you can make as an editor, is being unreachable to other editors. If editors remark your edits with an undesired result, or if they don't understand the reason why you made this edit, they will try to contact you. They want to increase the quality of the map and meanwhile help you to become a better editor. If other editors cannot reach you, they cannot help you! Moreover, they will probably change your edits according to their own interpretation of the situation.<br />
The only true mistake you can make as an editor, is being unreachable to other editors. If editors spot your edits with an undesired result, or if they don't understand the reason why you made this edit, they will try to contact you. They want to increase the quality of the map and at the same time help you to become a better editor. If other editors cannot reach you, they cannot help you! Moreover, they will probably change your edits according to their own interpretation of the situation.<br />


Therefore, make sure that you can receive e-mails from Waze by providing a valid mail address. Ccheck your mailbox regularly. Also check whether e-mails from Waze are not delivered to your spam- or junkfolder. You might want to make a filter to move the e-mails from Waze to a specific folder, or even create a separate mailbox for Waze. If needed, Adjust your [https://www.waze.com/forum/ucp.php?i=165 Waze settings].<br />
Therefore, make sure that you can receive e-mails from Waze by providing a valid mail address. Check your mailbox regularly. Also check whether e-mails from Waze are not delivered to your spam- or junkfolder. You might want to make a filter to move the e-mails from Waze to a specific folder, or even create a separate mailbox for Waze. If needed, Adjust your [https://www.waze.com/forum/ucp.php?i=165 Waze settings].<br />


<!-- till here /MO -->
=Communication=
=Communication=
How can I contact Waze? Where can I find more information? Where can I post my questions. The local champs are responsible of the goings of your local community. Please contact one of more of them for questions or assistance.
How can I contact Waze? Where can I find more information? Where can I post my questions. The local champs are responsible for Waze in your local community. Please contact one of more of them for questions or assistance.


==Forum==
==Forum==
The forum of your own country is a good starting point for finding more information. You can meet other editors. Read the latest information. Learn from questions of other editors. Or ask a question yourself. You can login using your standard login and password of Waze, which you also use in the app and the editor. In the forum you can also make use Private Messages (PM), this is a kind of inbox, like your e-mail. When you receive a PM you will also receive a regular e-mail to inform you. Also if you have installed the 'WME toolbox' you get a message in the editor of new PM's. How you can handle your PM's you can read [[Private_message|here]].
The forum of your own country is a good starting point for finding more information. You can meet other editors; read the latest information; learn from questions of other editors; or ask a question yourself. You can log in using your standard Waze login and password you use in the app and the editor. In the forum you can also make use of Private Messages (PM), this is a kind of inbox, like your e-mail. When you receive a PM you will also receive a regular e-mail to inform you of the new message. Also if you have installed the 'WME toolbox' you get a message in the editor of new PM's. How you can handle your PM's you can read [[Private_message|here]].


==Chat==
==Chat==
When you are editing you can directly request help in [https://wiki.waze.com/wiki/Waze_Map_Editor/Chat WME chat]. When asking for help you can see the level of the colleague you are talking to. Please keep in mind that most editors are willing to help, but not all of them have the technical knowledge or editing experience to give you the best answer. Besides the Chat, which does not work always as desired, we also have Hangouts and Slack. Most editors, especially the higher level ones, have an account on both Hangouts and Slack.
When you are editing you can directly request help in [https://wazeopedia.waze.com/wiki/Global/Waze_Map_Editor/Chat Waze Map Editor/Chat]. When asking for help you can see the level of the editor you are talking to. Please keep in mind that most editors are willing to help, but not all of them have the technical knowledge or editing experience to give you the best answer. Because the built-in chat does not always work as desired, we also have Google Hangouts© en [https://bit.ly/SlackInvInt/ Slack. Most editors, especially the higher level ones, have an account on both Hangouts and Slack.  
 
==Hangouts==
For Hangouts you need a Google account and install the extension in Chrome and/or an app on your smart phone or tablet. Hangouts works with groups and also you can contact users individually. For Waze Benelux several groups are available. There is one per country and one per area (Provence) of the tree countries. If you want to be added in one of the groups send your Google account to your mentor or another L4+ editor.
 
==Slack==
If you want to use Slack your first need to request an account on [https://slack.com/ slack.com] and them when you logged in type '-invite wazebenelux' and you should receive a link to proceed. In Slack there are Channels, Direct Messages (DM) and Private groups. The channels are split up by subject, please try to use the correct Channel for your question or remark.


==Wiki==
==Wiki==
A lot of information is available in the Wiki of your country. There is one Wiki for the Benelux, of course representing the countries Belgium, Luxembourg and the Netherlands. At the moment a group of people is bringing the Benelux Wiki up-to-date again. The Wiki can be maintained by everybody. Because the are guidelines applying to the whole of the Benelux changes need to be approved in the [https://www.waze.com/forum/viewforum.php?f=1415 forum] by one of the local champs. In this forum everybody can also do suggestions for new/adjusted guidelines or textual improvements.<br />
A lot of information is available in the Wiki of your country. There is one global Wiki, but at this moment it is not very much up to date
At the bottom of each Wiki page, the date of the last update is shown. If this is more than half a year ago, please take into consideration that the information might be outdated. If a Wiki page is available in several languages, you can select the language at the top of the page. <br />
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At the bottom of each page you can see the date the page is updated. If this is longer than half a year ago please take into consideration that the information is outdated. So if you have seen newer guidelines or technical information in one of the other communication channels, assume that that is more up-to-date. When a Wiki page is available in an other language you can select that at the top of the page. Please keep in mind that the pages are maintained per language. So it is possible that the information is not exactly the same. Also an other language can be older or newer.<br />
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A good start with the Wiki is the [https://wiki.waze.com/wiki/Benelux_Beginner_Guide/nl| Benelux Beginnersgids].
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=The principles of Waze=
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Many misunderstandings have their origin in the fact that the fundamental principles of Waze are not clear. Waze is developed for motor vehicles and should not be used for other means of transport, like pedestrians, pedal cyclists, public transport or taxi's. you should also not use it for personal favourite places, historic railways and illegal shortcuts.
 
=Basic principles of Waze=
Many misunderstandings have their origin in the fact that the fundamental principles of Waze are not clear. Waze is developed for drivers of cars and motorcycles and should not be used for other means of transportation like pedestrians, pedal cyclists, public transport or taxi's, or commercial transport. Also, Waze is not meant to include your personal favorite places, historic railways and illegal shortcuts.


==User friendliness==
==Usability==
Waze offers drivers a navigation system based on a map that is easily to see on a small screen. Supported with clear and understandable verbal instructions at the moments it is needed.  
When it comes to the map, the first and foremost goal of editing is to provide the driver with a map that is easy to follow on a small display, and to produce sensible verbal instructions when (and only when) they are needed.


==Simplicity==
==Simplicity==
A lot of things are not added to the map, because we want the map to be as simple and efficient as possible. Unless a object contributes to the navigation as a landmark, it should not be added. Only roads where you can drive with a normal car should be added to the map. When you want to be able to navigate easily to a place (e.g. a supermarket) you can add it as a point place. This way it won't be visible, but you can navigate to it, without knowing the address. Adding too much objects make the map less easier to read and also increase the workload of maintaining the map. If you are not sure whether to add a specific object, please contact the area or region manager.
It is not a goal to model the physical roadway lane-by-lane. Doing so often leads to unnecessary complexity--which means a cluttered map, confusing verbal directions, and lots and lots (and lots!) of extra map maintenance.


==Cautious==
==Retention==
All segments contain information that is used to calculate the optimal route, like average historic speed or average delay at a junction. When you are deleting that segment, you will also delete this information. So be cautious with that. You can better adjust existing segment, then delete the old one and create a new one.<br />
As a result of people driving over them, road segments retain certain information (e.g., average speed) that is used in route optimization. When a segment is deleted, that information is deleted too. Given a choice between deleting a tangle of segments and creating new ones in their place, vs. untangling them and reusing them, it is often better to "recycle".
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An other reason to be cautious with deleting segments is that an other editor had a reason to add it. And when he or she sees that the segment is removed again without getting a notice that can be demotivating. Everybody can make a mistake or guidelines could have been changed over time. Therefore it is better to consult the editor who added the segment then to change the segment yourself.
Another reason to be cautious with deleting segments is that another editor had a reason to add it. And when he or she sees that the segment is deleted without getting notified, this can be very demotivating. Everybody can make a mistake, or guidelines can be changed over time. Preferably consult with the editor who added the segment, rather than change the segment yourself.


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=Locked segments=
=Common functional problems=
<!-- Ik heb dit stuk verplaatst, omdat het geen mistake is, maar een stuk uitleg. -->
Incorrect or incomplete data can have a negative effect on the navigation or even make it impossible to navigate to a specific location. We call these functional mistakes and they should be corrected as soon as possible. Functional mistakes are, if noticed by an other editor, often directly corrected because of the great impact to the functionality of the App.  
To protect the map segments have a lock level based on the importance of the road. These roads can only be edited by very experienced editors. Connecting roads and high volume roads have a higher lock level then streets. Most editing options are not available, but when you succeed to edit such a segment you can't save your changes. When you try to connect a segment to a road with a higher lock level you will get an not connected segment.<br />
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When you want to make an edit on a segment with a higher lock level, you can request a temporary decrease of the lock level. You can ask this to your area or region manager or the last editor via a Direct or Personal message via one of the [[Communication]] methods we have. Please provide a [https://wiki.waze.com/wiki/Permalink#Permalink permalink] where you have selected all segments where you are requesting the temporary decrease for. You van also post this request in this [https://www.waze.com/forum/viewforum.php?f=382 forum]. Before you do please read first this [https://www.waze.com/forum/viewtopic.php?f=382&t=34595 topic].
 
=Common functional mistakes=
Incorrect or incomplete data can have a negative effect on the navigation or make it even impossible to navigate to a specific location. We call these functional mistakes and they should be corrected as soon as possible. Functional mistakes are, if noticed by an other editor, often directly corrected, because of the great impact.  


<!-- Ik heb hier het stuk over het doorlezen van het hele stuk bewust weggelaten. Dit omdat dit feitelijk ook al in de inleiding staat. -->
<!-- Ik heb hier het stuk over het doorlezen van het hele stuk bewust weggelaten. Dit omdat dit feitelijk ook al in de inleiding staat. -->


==Red roads==
{{anchor|Red_Roads}}
[[File:Redroad.png|thumb|left|323px|Example of a "red road"]]
==Unnamed roads==
[[File:Redroad_fixed.png|thumb|right|323px|The "red road" is corrected]]
[[File:Redroad.png|thumb|left|x323px|Example of an unnamed road]]
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[[File:Redroad_fixed.png|thumb|right|x323px|The road is corrected]]
When a road does not have a city- or street name it will be red in the WME and it won't be drawn on the map or used for navigation. These roads can originate from <br />
{{clear}}
When a road does not have a city- or street name, it will get a red outline in WME and it won't be used for navigation. These roads can originate from <br />
# Paving roads, who have not been confirmed in the WME.
# Paving roads, who have not been confirmed in the WME.
# an editor added a road, but forgot to give it a name.
# an editor added a road, but forgot to give it a name.
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You fill in these two names by selecting the segment or segments and click 'Edit' on the top left of the screen. If you don't know the name of the street and/or city name check None.<br />
Fill in the city and street name by selecting the segment, than click  
[[File:WME_menu_edit_streetname_pencil.PNG]] in the top left of the menu. If you don't know the name of the street or the city, check ''None''.<br />
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Never delete a segment without first consult the editor who added it. If you think the segment is an improvement to the map, fill in the missing data. Also check the junction arrows, because when an editor has forgotten to fill in the name, most of the time the junction arrows are also not set correctly.
Before you delete a segment, first consult the editor who added it. If you think the segment is an improvement to the map, fill in the missing data. Also check the junction arrows; when an editor has forgotten to fill in the name, probably the junction arrows are not set either.


Here you can find more information: [https://wiki.waze.com/wiki/Benelux_Beginner_Guide#Create_a_Road Create a road].<br />
Read more information in: [[User:Moweez/WME_Quick-Start#Create_a_Road|Create a road]].<br />
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==Junction Arrows (JA)==
==Junction Arrows (JA)==
Junction arrows used to be called Turn Restrictions. Junction Arrows are the red, green en orange arrows when you select a segment and they control which turns are allowed. Green is allowed, red is not allowed and orange is [[partial_restrictions|partial restricted]], based on time. You can limit based on type of vehicle, but that does not work in the route calculation.
Junction arrows used to be called Turn Restrictions. Junction Arrows are the red, green en orange arrows when you select a segment. They control which turns are allowed. Green is allowed, red is not allowed and orange is [[Partial_restrictions|partially restricted]]. Restrictions can be set in time, vehicle type or passes if applicable.


[[File:CorruptedTurn.png|left|thumb|310px|'''Incorrect:''' An editor forget to correct the junction arrows. Once you drive on the selected segment Waze does not know which instruction to give.]]
[[File:CorruptedTurn.png|left|thumb|310px|'''Incorrect:''' An editor forgot to correct the junction arrows. Once you drive on the selected segment Waze does not know which instruction to give.]]
[[File:CorruptedTurn_fixed.png|right|thumb|310px|'''Correct:''' you cannot turn left, but you can take a right turn.]]
[[File:CorruptedTurn_fixed.png|right|thumb|310px|'''Correct:''' you cannot turn left, but you can take a right turn.]]
{{clear}}
{{clear}}


When you change the driving direction of a segment always also check the junction arrows. The WME does not adjust them automatically based on the driving direction. The quickest way to correct hem is to select the junction and press q and w or click on the button 'Allow all turns'. While creating a new road by default all TR's are red. In the advanced settings of the editor check the option 'Draw new roads with all turns allowed'. If you select this option, it is advised to also check the option 'Draw new roads as two-way'.
When you change the driving direction of a segment always remember to check the junction arrows. The WME does not adjust them automatically based on the driving direction. The quickest way to correct hem is to select the junction and press q and w or click on the button 'Allow all turns'. When creating a new road by default all JA's are red. In the advanced settings of the editor check the option 'Draw new roads with all turns allowed'. If you select this option, it is advised to also check the option 'Draw new roads as two-way'.


<!-- Ik heb er bewust voor gekozen om het stuk over de hoeken hierin niet op te nemen. Het heeft m.i. weinig te maken met de functionele fout van een afslagbeperking. Het bepaalt alleen welke instructie er wordt gesproken. -->
<!-- Ik heb er bewust voor gekozen om het stuk over de hoeken hierin niet op te nemen. Het heeft m.i. weinig te maken met de functionele fout van een afslagbeperking. Het bepaalt alleen welke instructie er wordt gesproken. -->


An easy way to check incorrect red junction arrows is Ctrl-Z. This will show all the red arrows in the area on your screen, also for the not selected segments. Of course these are not all incorrect, but you can check them. It is advised to before you do the correction, you press Ctrl-Z again and select the segment with the red arrow. Otherwise you can not see which segment has the red arrow.
An easy way to check incorrect red junction arrows is Shift-Z. This will show all the red arrows in the area on your screen, also for the not selected segments. Of course these are not all incorrect, but you can check them. It is advised to before you do the correction, you press Shift-Z again and select the segment with the red arrow. Otherwise you can not see which segment has the red arrow.


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==Disconnected segments==
==Disconnected segments==
Just because segments appear to intersect on your display, they sometimes do not for real. The fasted way to check this, is to select one of the segments. When you don't see the Junction Arrow(s) light up, it is not connected.
Even when segments appear to be connected on your screen, it does not necessarily mean they actually are properly connected. The fastest way to check this is to select one of the segments. When you don't see the Junction Arrow(s) light up, it is not connected.


[[File:Failed_attach_shown.png|left|thumb|320px|No visible arrows, thus not connected. The selected road will be handled as a dead-end road.]]
[[File:Failed_attach_shown.png|left|thumb|320px|No visible arrows, thus not connected. The selected road will be handled as a dead-end road.]]
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{{clear}}
{{clear}}


When a road should be connected, please check the [[Benelux_WME_Quick-Start#Junction_Arrows|Junction Arrows]]. If it is not connected, move the end node away from where it should connect, and drop it somewhere else. Than pick it up again and drag it to where you want the junction to be. WME now automatically creates a junction. Again, check the [[Benelux_WME_Quick-Start#Junction_Arrows|Junction Arrows]].
When a road should be connected, please check the [[User:Moweez/WME_Quick-Start#Junction_Arrows|Junction Arrows]]. If it is not connected, move the end node away from where it should connect, and drop it somewhere else. Than pick it up again and drag it to where you want the junction to be. WME now automatically creates a junction. Again, check the [[User:Moweez/WME_Quick-Start#Junction_Arrows|Junction Arrows]].
 
If you cannot connect a segment using the above described method, one of the segments could have a lock level higher than your editing level. In that case you cannot solve this functional mistake yourself and you might want to ask for an [[User:Moweez/Improve_your_skills#Locked_segments|unlock]]. If the segment is a pedestrian boardwalk, check whether this segment should be connected anyway. If you are unable to connect the segment and cannot get a hold of a more senior editor that can make the connection, leave a gap between the 2 segments. That makes it clear to other editors that this segment still needs to be connected. If you place it onto the other segment it will look ok at first glance but routing instructions will not function properly.
 
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==Locked segments==
[[File:WME_SegmentLock.JPG|thumb|upright=1.4]]
To protect the map from unwanted errors, some segments are secured with a lock. Important main roads will show higher locks than small side streets. Locked roads can only be changed by editors with a rank the same or higher than the lock level. Even if you succeed to edit such a segment, you won't be able to save your changes. Also, you will not be able to connect other roads to locked roads. If you try to do that, it will result in [[User:Moweez/Improve_your_skills#Disconnected_segments|disconnected segments]], like described in the previous paragraph.<br />
 
When you want to change a segment with a higher lock level than your own rank, propose your changes to a higher rank editor, or ask a temporary decrease in lock level. You always need to make a [[User:Moweez/WME_Quick-Start#How_to_make_a_permalink|permalink]], and specify the region or city, and the needed rank.


If you cannot connect a segment using the above described method, one of the segments could have a lock level higher than your editing level. In that case you cannot solve this functional mistake yourself and you might want to ask for an [[User:Moweez/Improve_your_skills#Locked_segments|unlock]]. If the segment is a pedestrian boardwalk, check whether this segment should be connected anyway on the [https://wiki.waze.com/wiki/Benelux_Pedestrian_Boardwalk Benelux Pedestrian Boardwalks] page. More information is to be found on [[Benelux_WME_Quick-Start#Connecting_roads|connecting roads]].
Use one of the following methods:
* Use the appropriate channel in one of the [[User:Moweez/Improve_your_skills#Chat|chat platforms]].
* Use a private message (DM or PM, in forum, Slack, or Hangouts) to ask the last editor, who is visible at the bottom left of your screen when selecting the segment. If you do not get a response, you can also ask the Area manager or one of the Local Champs of your country instead.
<!--* Place your request in the map modification forum of [http://bit.ly/forummapmod_Be Belgium], [http://bit.ly/forummapmod_Nl the Netherlands], or [http://bit.ly/forummapmod_Lux Luxembourg]. -->


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==Incorrect use of roundabouts==
==Incorrect use of roundabouts==
When approaching a roundabout specific instructions are given. For a standard roundabout (4 exits) the instruction is 'Turn left at the roundabout'. For other roundabouts the instruction will be 'Take the third exit at the roundabout'. If these instructions are not correct for the situation, please don't use a roundabout. A dead-end street should not have a roundabout at the end. If there is no road sign for a roundabout don't use a roundabout. This will give incorrect instructions, where a driver thinks he is approaching a roundabout, when this is not the case. for more information about how to create a roundabout see [https://wiki.waze.com/wiki/User:Moweez/BeNeLux_Map_Editing_Quick-start_Guide#Create_a_roundabout Quick Start Guide].
When approaching a roundabout specific instructions are given. For a standard roundabout (4 exits) the instruction is 'Turn left at the roundabout'. For other roundabouts the instruction will be 'Take the third exit at the roundabout'. If these instructions are not correct for the situation, please don't use a roundabout. A dead-end street should not have a roundabout at the end. If there is no road sign for a roundabout don't use a roundabout. This will give incorrect instructions, where a driver thinks he is approaching a roundabout, when this is not the case. for more information about how to create a roundabout see [User:Moweez/WME_Quick-Start#Create_a_roundabout Quick Start Guide].
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{{Benelux_ToDo|Translate into English}}
 
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==Private access roads that distort routing==
==Private access roads that distort routing==
Many new editors enthusiastic start mapping all small streets, alleys, driveways, parking lot roads, etcetera. They think if you can drive on it, you can map it. But this can have some negative effects. Of course it means a lot of extra data (bandwidth) and extra calculations. Also it can make the map less clear on small screens. But the biggest disadvantage is that is can distort the routing.
Many new editors enthusiastically start mapping all small streets, alleys, driveways, parking lot roads, etc. They think "if I can drive on it, I should map it". But this can have some negative effects. Of course it means a lot of extra data (bandwidth) and extra calculations. Also it can make the map less clear on small screens. But the biggest disadvantage is that it can distort the routing.


The way Waze works is that is it finds your destination based on GPS coordinates. In a lot of cases from Google. Based on those coordinates it pins your destination. Then it looks for the closed drive-able road, without looking at the name of that road. So that means if the driveway of the rear neighbors is closer to the pin of your destination then you will be lead to the wrong road. And when this is a long road, it can be far of from your actual destination.  
The way Waze works is that is it finds your destination based on GPS coordinates, in a lot of cases from Google. Based on those coordinates it pins your destination. Then it looks for the closest drivable road, without looking at the name of that road. So that means if the driveway of the rear neighbors is closer to the pin of your destination then you will be lead to the wrong road. And when this is a long road, it can be far of from your actual destination.  


[[File:AccessRoad_distorts_routing.png|thumb|left|450px|'''An access road that will distort routing.''']]
[[File:AccessRoad_distorts_routing.png|thumb|left|450px|'''An access road that will distort routing.''']]
Line 157: Line 152:
This section is moved to the heading 'Too_much_geometry_nodes'.
This section is moved to the heading 'Too_much_geometry_nodes'.


==Local agreements==
=Local agreements (that are not logical at first glance)=
<!-- Ik zou hier een aparte kop van maken en redelijk bovenaan zetten. En de uitleg die op meerdere plaatsen hierover staat verwijderen, wellicht als het op die plaats heel relevant is, een link plaatsen. Wellicht zelfs dit stuk verplaatsen naar de Starters guide. Hierom heb ik dit stuk niet vertaald.-->
<!-- Ik zou hier een aparte kop van maken en redelijk bovenaan zetten. En de uitleg die op meerdere plaatsen hierover staat verwijderen, wellicht als het op die plaats heel relevant is, een link plaatsen. Wellicht zelfs dit stuk verplaatsen naar de Starters guide. Hierom heb ik dit stuk niet vertaald.
Mo: Tja, dat is een hele ingreep. Voorlopig maar even zo houden, dan hebben we het in ieder geval ergens staan.-->
Waze users have gathered to make agreements on how to best implement Waze's functions and features. In addition, every country has different laws, habits and regulations. Therefore, agreements within local communities of Waze also can vary. These agreements may not always seem logical at first. However, they exist to ensure the best navigation possible, with the features Waze offers, and the with the least amount of data used. If you have made edits that were not in accordance with these agreements, you might have been asked to update them. Here is where you can read why.


=The relation between the satelite view and map=
==The relation between the satellite view and map==
The Waze map should not be an exact copy of the satelite view. The Waze map should be as simple as possible, so that the navigation instructions are correct and the map should be easy to read while driving. Almost everybody tends to make the map an accurate copy of the satelite view, this is not what you should do. This means even that sometimes roads or parts of roads are not drawn or different then in the satelite view. An other pitfall with the satelite view is that they can be outdated. Also you can't see everything from above. For example a road in the woods is probably not vissible on the satelite view. Use the satelite view as a source, but not a a goal to copy. In case the road is mapped different then the view consult the previous editor or the area manager.
Starting editors often tend to draw the map exactly like the satellite view shows. However, the Waze map should be as simple as possible, in a way that yield the best navigation instructions, with a clear and simple map on screen. This implies that sometimes roads or parts of roads are even NOT drawn, or drawn differently from the satellite view. In addition, the satellite view may be outdated or doesn´t show everything. For example, a road in a forest is probably not visible on the satellite view. Thus, use the satellite view as a source, not as a goal to copy. In case the road is mapped differently, please consult the previous editor or the area manager.<br />
[[File:TryingTooHard.png|thumb|left|320px|'''Roads added according to Satellite View.''' ]]
[[File:TryingTooHard_fixed.jpg|thumb|right|320px|'''Waze Map:''' A single segment yields a simple and clear routing, that is easy to maintain.]]
{{clear}}
Many examples can be found in [[Benelux_Advanced_Guide|Advanced editing Guide]].


== Too much geometry nodes==
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Too much geometry points can slow down the build of your screen and also it makes a segment harder to maintain. For those reasons we use as less nodes as possible. Even if that means that a road in Waze does not exactly follow the road in the satelite view. When you see that a segment had too much nodes, please remove them by hoover with your mouse over the nodes and press 'd'.
 
== Too many geometry nodes==
Too many geometry points can slow down the build of your screen. Also, it is harder to maintain the map. Therefore, we use as few nodes as possible, even if that means that a road in Waze does not exactly follow the road in the Satellite View. If a segment has too many nodes, please remove them by hovering your mouse over the nodes, and press 'd'.


<gallery>
<gallery>
File:GeometryNodes_excessive.png|<small><span style="color:#FF0000"><translate>Too much geometry nodes (13 nodes)</translate></span></small>
File:GeometryNodes_excessive.png|<small><span style="color:#FF0000"><translate>Too many geometry nodes (13 nodes)</translate></span></small>
File:GeometryNodes_efficient.png|<small><span style="color:#008000"><translate>This is efficiënt (3 nodes)</translate></span></small>
File:GeometryNodes_efficient.png|<small><span style="color:#008000"><translate>This is efficiënt (3 nodes)</translate></span></small>
</gallery>
</gallery>
<gallery>
<gallery>
File:WME geometry corner toomanynodes.PNG|<small><span style="color:#FF0000"><translate>Too much geometry nodes</translate></span></small>
File:WME geometry corner toomanynodes.PNG|<small><span style="color:#FF0000"><translate>Too many geometry nodes</translate></span></small>
File:WME geometry cornerminimumnodes.PNG|<small><span style="color:#008000"><translate>This give excelent navigation instructions</translate></span></small>
File:WME geometry cornerminimumnodes.PNG|<small><span style="color:#008000"><translate>This give excelent navigation instructions</translate></span></small>
File:WME geometry cornerreducednodes.PNG|<small><span style="color:#008000"><translate>If you prefer rounded corners you can use this as the intermediate solution</translate></span></small>
File:WME geometry cornerreducednodes.PNG|<small><span style="color:#008000"><translate>If you prefer rounded corners you can use this as an intermediate solution</translate></span></small>
</gallery>
</gallery>
For more information see [https://wiki.waze.com/wiki/Benelux_WME_Quick-Start#Create_a_Road Create a road].
For more information see [https://wiki.waze.com/wiki/Benelux_WME_Quick-Start#Create_a_Road Create a road].


==Simplify a cross section==
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[[File:TryingTooHard.png|thumb|left|320px|'''The actual situation of the cross section.'''  When you draw in this example the roads exactly as the actual situation you will lots of segments and junctions. Which result in a lot of maintenance. Also the driver will get lots of navigation instructions, where one instruction, e.g. turn left, should be sufficient and much clearer.]]
 
[[File:TryingTooHard_fixed.jpg|thumb|right|320px|'''This is the prefered way to draw this cross section.''' This way the driver gets only one navigation instruction and also the map is easy and quick to read also on a small screen.]]
==Simplify an intersection==
[[File:TryingTooHard.png|thumb|left|320px|'''The actual situation of the intersection.'''  In this example, when you draw the roads exactly as the actual situation you will end up with lots of segments and junctions. This will result in a lot of maintenance. Also the driver will get a lot of navigation instructions where one instruction, e.g. "turn left", should be sufficient and is much clearer.]]
[[File:TryingTooHard_fixed.jpg|thumb|right|320px|'''This is the preferred way to draw this intersection.''' This way the driver gets only one navigation instruction and also the map is easy and quick to read on a small screen.]]
{{clear}}
{{clear}}


More examples of drawing complex situations can be found in [https://wiki.waze.com/wiki/Benelux_Advanced_Guide#KISS_-_Keep_It_Stupidly_Simple Advanced guide]. <!-- Deze link is naar het Engels, maar de tekst is dus nog niet vertaald. -->
More examples of drawing complex situations can be found in [https://wiki.waze.com/wiki/Benelux_Advanced_Guide#KISS_-_Keep_It_Stupidly_Simple Advanced guide]. <!-- Deze link is naar het Engels, maar de tekst is dus nog niet vertaald. -->
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==Type of roads==
==Road types==
<!--
<!--
Ik vind dit eigenlijk niet onder dit kopje horen. Maar om teveel verwarring te voorkomen laat ik het voor nu staan.
ST: Ik vind dit eigenlijk niet onder dit kopje horen. Maar om teveel verwarring te voorkomen laat ik het voor nu staan.
In het algemene stuk heb ik de stuk bewust niet vertaald, die even verder op nog een keer staan. Bijvoorbeeld de Walking trails. Het gaat mij in dit geval niet om het dubbele werk, maar ik vind het persoonlijk irritant lezen als ik op zo'n korte termijn inhoudelijk twee keer hetzelfde lees. Alsof de schrijver denkt dat ik de eerste keer niet opgelet of zoiets.
In het algemene stuk heb ik de stukken bewust niet vertaald, die even verder op nog een keer staan. Bijvoorbeeld de Walking trails. Het gaat mij in dit geval niet om het dubbele werk, maar ik vind het persoonlijk irritant lezen als ik op zo'n korte termijn inhoudelijk twee keer hetzelfde lees. Alsof de schrijver denkt dat ik de eerste keer niet opgelet of zoiets.
Mo: Ik snap je punt. Denk aan hoe het gebruikt wordt: je geeft een link naar het specifieke topic, waarmee je het 'probleem' wil tackelen
-->  
-->  
Choosing the correct type of road is quit important in Waze. Because navigation is highly depending of the road type. Therefore be very careful with changing the type of a road. For example when you change a segment from street to parking lot road (PLR) it can result in drivers needed to drive X extra kilometers, because a PLR has a high penalty. This is done because you don't that drivers use a parking lot as a shortcut to avoid a small traffic jam. Changing the type into PLR is only an example, almost for all types there can be a big influence. If the segment of which you want to change the type of road is last edited by an editor with a higher level then yours, always first consult this editor.
Starting editors often tend to change the road type of a segment.Choosing the type of a road segment has many implications, due to the consequences for visibility, routing and such. These typics can vary across countries and you will see some of these differences when choosing another language in WME. Thus, some road types are differently used than expected at first sight, and some are even not used.  If you think a road type should be changed, please consult the last editor or the Area or Region Manager.
 
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===Freeway / Highway===
<!-- Mo: is dit een vertaalprobleem??? niet mee eens hoor ;). Dat heeft er indirect wel mee te maken tav het begrip in het Nederlands, maar dat is dan weer minder relevant op de Engelse pagina. Het is mi in ieder geval niet de kern boodschap van deze alinea.
ST: This is a typical translation issue as menthioned above. Freeway, major highway and minor highway are all translated as 'snelweg' into Dutch. But all tree are used for different purposes or types of roads.
-->
Freeway and Major or minor Highway are road types that are mainly applied based on the amount of traffic they bear compared to other roads in the neighbourhood, the distance they serve in routing, and the passage possibilities. Therefore, a small local road can be defined as minor highway, and a normal street in a city that serves ongoing traffic as a major highway. This way of dealing with Road types is referred to as Functional Classification (FC). Most of the roads that serve ongoing traffic, will be [[User:Moweez/Improve_your_skills#Locked_segments|locked]]. Changes to these segments can only be made by experienced editors with a rank similar or higher than the lock level. If you think a change to a locked segment is needed, ask an editor with the appropriate rank, or place your request in one of the communication channels of the country.
 
<!-- stuk over locks een aanpassingen staat feitelijk al eerder op deze pagina, dat is hier niets nieuws. Vandaar dat ik het hier heb weggelaten.
Mo: Haha, je bent al heel erg in de pagina opgegaan. Ook hier geldt, als helper geef je een link naar een alinea met het onderwerp, dat het duidelijk moet maken. We raden juist af om de hele pagina in een keer te lezen-->


When you have set your language in the editor to something else then the local language, please be careful with translations. Some can't be translated, because the exact type of road does not exist or it can be used for something completely different. Therefore check this [https://wiki.waze.com/wiki/Benelux_Roads#Road_Type page] and set the language to the local language of the country you are editing in.
===Pedestrian boardwalks and cycle paths===
In general both Pedestrian boardwalks and cycle paths should not be added to the map of Waze, because Waze should only be used by motorvehicles. There are some exceptions and they may be differently applied in countries. <!--[[Pedestrian Boardwalk]] and [[Walking trail]] pages.  In the Benelux Pedestrian boardwalks are used for non-drivable roads without destinations, important to connect a parking place with possible destinations and also for public transport (except taxis). Walking trails are used for walking path with destinations.
Both non-drivable road types should be connected to the other roads.-->


===Snelweg===
===Parking Lots===
Ondanks dat de naam anders doet vermoeden, is een snelweg meestal geen snelweg zoals we die in het wegennet kennen. Voor de Waze kaart betekent het alleen maar dat deze weg meer verkeer draagt dan de nabijgelegen alternatieven. Zo kan een nauwelijks onderhouden, één-baans landweggetje als "Minor Highway" zijn getypeerd, en een doorgaande straat in een klein dorp als "Major Highway". Het beoordelen van een weg door zijn betekenis ten opzichte van nabijgelegen alternatieven te bekijken, heet "functionele classificatie", ofwel FC.
<!-- MO: dit stuk uit intro eventueel hier verwerken?  ST: be very careful with changing the type of a road. For example when you change a segment from street to parking lot road (PLR) it can result in drivers needed to drive X extra kilometers, because a PLR has a high penalty. This is done because you don't that drivers use a parking lot as a shortcut to avoid a small traffic jam. Changing the type into PLR is only an example, almost for all types there can be a big influence. -->
De meeste segmenten die voor doorgaand verkeer zorgen krijgen dan ook een vergrendeling ([[User:Moweez/Verbeter_je_vaardigheden#Locks:_vergrendelde_segmenten|lock]]) krijgen. Aanpassingen aan zulke wegen kunnen alleen door editors gedaan worden van dezelfde of een hogere rang dan het locklevel.  Denk je dat een aanpassing nodig is, overleg dan met een ervaren editor met een hoog genoeg level, of plaats een vraag op het forum [https://www.waze.com/forum/viewforum.php?f=473 Kaartaanpassingen] (NL).
Also parking lots should be drawn as simple as possible with the aim at good navigation instructions. There is no value added to draw every lane on a parking lot and with the inaccruarcy of GPS Waze probably does not know on which lane you are exactly, resulting in wrong instructions. Roads on parking lots generally have no name, excepts when the road has a housenumber of an official address that can not be linked to regular street.
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[[File:WME_ParkingLot_excessiveroads.PNG|left|thumb|330px|<span style="color:#FF0000"><translate>To much detail</translate></span>]]
[[File:WME_ParkingLot_corrects.PNG|right|thumb|310px|<span style="color:#008000"><translate>Much better</translate></span>]]
{{clear}}
<!--See [[Benelux_Parking_Lot_Road|Parking Lot Roads]] for more information.-->


===Voetgangers- en fietspaden===
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Omdat Waze alleen gebruikt wordt voor autonavigatie laten we in het kader van een zo simpel mogelijk kaart zoveel mogelijk niet-navigeerbare delen weg, tenzij ze belangrijk zijn bij het navigeren (als oriëntatiepunt bijv.). Als we besluiten ze toch toe te voegen, dan gebruiken we “Pedestrian Boardwalk” als wegtype met rijrichting onbekend en sluiten we ze in principe niet aan op de navigeerbare wegen. Walking Trails worden in de Benelux niet gebruikt voor wandelpaden, maar voor openbaar vervoer. Zie de [[Benelux_Beginner_Guide/nl#Walking_Trails_.2F_Pedestrian_Boardwalk|Wiki]] voor uitgebreide informatie.


===Parkeerplaatsen===
==Splitting up/dividing roads==
[[File:WME_ParkingLot_excessiveroads.PNG|left|thumb|330px|<span style="color:#FF0000"><translate>Overdreven</translate></span>]]
Splitting roads into two single segment for both lanes should only be done when it is needed for navigation. Both splitting/dividing and undividing/merging have advantages and disadvantages. It is hard to give a very clear guideline when is best and when not. It all depends on time and capacity available, the level of the editor, the width of the road, if there are other roads next to it, if there are destinations on one side , possible u-turns and the amount of connecting segments when there is a solid divider.  
[[File:WME_ParkingLot_corrects.PNG|right|thumb|310px|<span style="color:#008000"><translate>Verbeterd</translate></span>]]
Ook Parkeerplaatsen worden [[User:Moweez/Verbeter_je_vaardigheden#Eenvoud|eenvoudig maar effectief]] ingetekend; Alleen de hoogst noodzakelijke wegen om er op en er af te rijden worden gebruikt. Bij zeer grote parkeerplaatsen worden ook de onderlinge verbindingswegen ingetekend. De wegen op Parkeerplaatsen krijgen in principe geen straatnaam (kruis "geen" aan achter de straatnaam). Zie [[Benelux_Parking_Lot_Road|Parking Lot Roads]] voor meer informatie.
<div style="text-align: right; direction: ltr; margin-left: 1em;">[[#TOC|<small>''ga terug naar de Inhoudsopgave''</small>]]</div>


==Wegen splitsen==
The fact that a road is physically splitted, is most of the times not a very good ground. With Junction arrows you can make sure that physically impossible turns are restricted. Splitting (or unsplitting) an existing road should only be done after consulting with the region manager or senior editor. Be aware that unsplitting a road takes about the same effort as splitting it. See this videos for the best way to [https://youtu.be/PYtg38iMbog split/divide] or [https://youtu.be/F7CzQZgRf28 merge] segments.
Als een een weg in werkelijkheid is verdeeld door een middenberm, hoeft dat nog geen reden te zijn om deze ook te splitsen in WME! Splitsen van wegen draagt niet bij aan het [[User:Moweez/Verbeter_je_vaardigheden#Eenvoud|KISS]]-principe en kan zelfs problemen veroorzaken. Denk je dat een weg toch gesplitst zou moeten worden, stem dit dan af met de lokale Area Manager of leg het voor aan een ervaren editor via het [[User:Moweez/Verbeter_je_vaardigheden#Communicatie_en_informatie|forum of chat]]. Volg de [[Best_map_editing_practice#practice|Best map editing practice]]. Het ongedaan maken van gesplitste wegen kost minstens net zoveel moeite als het splitsen zelf.
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==Update Requests (UR´s)==
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[[File:UR_inconsiderate_closure.png|thumb|left|323px|'''Ongewenst''': De meeste UR's werden zomaar gesloten]]
<!-- TOT HIER-->
[[File:UR_healthy_closure.png|thumb|right|323px|'''Gewenst''': Een regio waar de UR’s met aandacht zijn behandeld]]<br />
==Update request (UR)==
[[File:UR_inconsiderate_closure.png|thumb|left|323px|'''Undesirable''': Most UR's were filed as closed without reason]]
[[File:UR_healthy_closure.png|thumb|right|323px|'''Desired''': A region where the UR’s have been properly responded to and issues addressed]]
{{clear}}
While driving, a driver can report a problem by submitting an Update Request (UR). Often there is not enough time to fully describe the issue. Therefore, Waze developed the possibility to start a conversation in the UR. Whenever you respond to an UR, you should take this seriously. The user does not report if he or she doesn't encounter a problem! It is your task to solve the problem as best as you can, or find the help needed to solve it. By solving the user's problem, we can improve Waze to serve the needs of all Wazers. Never just close a UR, even if you think it is bogus. Some general guidelines (your country may use different guidelines; always follow the guidelines of the country you are editing in):


Bij het melden van een kaartprobleem hebben bestuurders zelden voldoende tijd om het probleem duidelijk te maken. Daarom heeft Waze de mogelijkheid ontwikkeld om bij de Update Request (UR) een gesprek te starten.<br />
[[File:WME UR Window.png|thumb|right|upright=1.4|start a conversation. Be aware that the reporter probably is not an editor.]]<br />


Het behandelen van UR’s vraagt de nodige aandacht. De melder probeert te helpen door een probleem melden. Door het probleem zo goed mogelijk op te lossen, kunnen we Waze steeds beter aanpassen aan de verwachtingen van alle gebruikers. We nemen dus alle meldingen serieus en ze worden nooit zomaar gesloten. Zeker als een andere editor al met de melding aan de slag is, geldt dat je de [[Update_Requests_in_Waze_Map_Editor|UR-etiquette]] (Engels) in acht houdt. In het kort:
* Start with thanking the reporter for reporting the issue.  
* If the report is clear and you can solve this issue directly, please do and explain to the reporter what you have done. The reporter receives a message of your comment, and will feel valued for his/her addition. In addition, other editors can learn from your solution and it can help solving other issues in the neighborhood. You can close the UR as solved.
* When the issue is not clear, ask the reporter politely for more information.
* If the reporter doesn´t respond to your question within 5 days, you may send a reminder message. It often happens the reporters do respond only after a reminder.
* When the reporter also does not respond to your reminder within 8 days, you can close the UR as "Not identified", with a comment in the conversation why you closed it.


[[File:WME_BNL_Places_URconversation_nl.JPG|thumb|right|upright=1.4|start een gesprek]]
Officially, nobody ´owns´ a UR. However, if another editor is already handling the problem, don't close or take over without consulting this editor. If the editor does not react withing two weeks after the initial response, you may close it as "Not identified".<br />
<br />
 
* Als je een UR kunt oplossen, leg dan in het gesprek uit wat je hebt gedaan. De melder voelt zich serieus genomen en hier leren ook andere editors van. Bovendien kan het handige informatie zijn voor het oplossen van andere meldingen in de buurt.
 
* Als de melding onduidelijk is, vraag dan op een beleefde manier om meer informatie
Samples of comments can be found in the script [[Scripts#URComments|WME URComments]].  
* Als er al een gesprek gaande is, sluit dan niet zelf de melding zonder overleg met de eerste editor die de UR behandelt!
 
* Als er al om meer informatie is gevraagd en er komt geen reactie binnen 5 dagen, dan kun je een herinnering plaatsen. Het kan zijn dat de editor hem uit het oog is verloren. Wat je ook vaak ziet is dat een melder pas na een herinnering antwoord geeft.  
Elaborate information on URs can be read in the US Wiki page [[Update_Requests_in_Waze_Map_Editor|Update Requests]]. Be aware, that if guidelines differ from what is written above, the guidelines of the country you are editing in take precedence.
* Gebeurt er daarna nog 2 dagen niets meer en het is een vage melding, sluit hem dan af als ''niet geïdentificeerd'', met een opmerking in het gesprek.<br />
 
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=Starting editors: what they can do and what not=
Everywhere you have driven using Waze you can edit. In the Benelux the maps are quite good, so there is not much to do for a starting editor. Altough at first you might think there is not much to do for you, please zoom in and you can almost always find something to improve. Even in areas with a lot of editors you will find missing parking lot roads or a part of a street is missing. Also sometimes streetnames are missing or misspelled. Most work you can do is to remove unnessary geonometry nodes, see [[#Too_much_or_incorrect_geometry_nodes]]. Read the Wiki and just start editing, that way you will learn to use the editor and earn points to get to a higher level.


Voorbeeldreacties vind je in het script [https://greasyfork.org/nl/scripts/7276-wme-ur-comments-dutch-list WME UR Comments]. Voor meer informatie over dit onderwerp, zie de uitgebreide beschrijving in de Amerikaanse Wiki pagina over [[Update_Requests_in_Waze_Map_Editor|Update Requests]].
Because the maps in the Benelux are already quite good, there is also a risk with editing. You can break things that are working fine. Please be aware that some things might look incorrect or not logical to you, but can be correct based on the [[#The_principles_of_Waze]]. Be carefull with changing and deleting work of other editors. In case of the slighest doubt, first contact the previous editor.
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=Wat kan ik wel bewerken?=
To make this more clear we have made two lists, one of things you can do as a starting editor and one you should not do or be extremly caustious.
Overal waar je hebt gereden mag je editen. In zwaar bevolkte gebieden zullen er veel editors zijn en kun je er vanuit gaan dat de kaart al op behoorlijk niveau is. Je kunt er misschien [[User:Moweez/Verbeter_je_vaardigheden#Teveel_of_verkeerde_geometrie-knooppunten|overtollige geometriepunten]] verwijderen, kleine afwijkingen corrigeren en [[User:Moweez/Verbeter_je_vaardigheden#Afslaginstructies_.28Turn_Restrictions_-_TR.E2.80.99s.29|afslaginstructies]] controleren. Als je andere dingen wil editen, dan kun je  je energie het beste richten op de minder drukke gebieden. In afgelegen gebieden is vaak weinig aandacht geweest voor verbetering van de kaart sinds de oorspronkelijke basis- import. Je ziet er vaak een overvloed aan wegen zonder naam, onverharde wegen die ten onrechte ingesteld zijn als gewone straat, onbekende rijrichting etc.. Door ook deze gebieden op een hoger niveau te krijgen wordt Waze steeds betrouwbaarder.<br />


Mocht je toch in een zwaar bewerkt gebied gaan editen, wees je er dan van bewust dat er zich al veel editors hebben bezig gehouden met de kaart. Dingen die misschien op het eerste gezicht niet juist lijken, kunnen bewust zo zijn ingetekend, na zorgvuldige overweging van de [[User:Moweez/Verbeter_je_vaardigheden#De_basisprincipes_van_Waze|basisprincipes]] en werking van Waze. Wees voorzichtig met het wijzigen van het werk van andere editors. [[User:Moweez/Verbeter_je_vaardigheden#Communicatie_en_informatie|Vraag]] liever even na of jouw idee klopt (via het forum, chat of een PM aan de laatste editor).<br />
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<br />


==Constructieve werkzaamheden voor startende editors==
==Things a starting Waze-editor can do==
* Lees de [[User:Moweez/BeNeLux_Map_Editing_Quick-start_Guide|Quick-Start]]!
* Read the [https://wiki.waze.com/wiki/Benelux_WME_Quick-Start Quick Start Guide].
* Controleer de straatnamen op spelling en afkorting. Kijk of stadsnamen consistent zijn binnen de grenzen van de gemeenten. Gebruik daarvoor de beschikbare gegevens van bronnen die gebruikte mogen worden.  
* Check if streetnames are filled in and spelled correctly. Use [https://wazeopedia.waze.com/wiki/Global/Using_external_sources sources], that we are allowed to use, to check.  
{{Benelux_ToDo|toevoegen link voor meer info}} 
* Check if the city is filled in correctly.
* Controleer de rijrichting van de wegen, mbv streetview en beschikbare bronnen. Bedenkt wel, indien er recente edits hebben plaatsgevonden, kan het zijn dat de gegevens in Waze nieuwer zijn dan bijv. streetview.
* Check the driving direction of streets. You can base this on Google Streetview from within Waze, your own local knowledge or other allowed [https://wazeopedia.waze.com/wiki/Global/Using_external_sources sources]. When the source is older than the last edit on the segment, assume that Waze is more up-to-date than your other source and don't change it.
* Controleer de [[User:Moweez/Verbeter_je_vaardigheden#Afslaginstructies_.28Turn_Restrictions_-_TR.E2.80.99s.29|afslaginstructies]]. Tip: gebruik {{Key press|Shift|z}} hiervoor.
* Check if Junction Arrows are set correctly. With Shift-Z you will see all the red arrows. When you suspect a red junction arrow to be incorrect, first do Shift-Z again and select the segment connected to the junction. That way you can see which segment has the red junction arrow.  
* Voeg recent aangelegde wegen toe die nog niet staan aangegeven op de kaarten, zoals een nieuwe wijk. Lees eerst meer over [[User:Moweez/BeNeLux_Map_Editing_Quick-start_Guide#Create_a_Road|een straat aanleggen]]
* Check the category, name and address of [[Places|places]]. The name should be the official name of the place. If you know this place is locally called a different name, please add that name as an alternative. It will improve the search. Also check if this place is visible on the live map, if not, please convert it to a point place, when applicable.
* Informeer Area Managers en/of senior editors over problemen.
* Inform your area or region manager of possible issues. See the section [[#Communication]] how to do that.
* Controleer toegevoegde Plaatsen in jouw omgeving; is de juiste categorie toegewezen, klopt de naam en locatie etc.. Controleer ook of het een Area of Punt moet zijn.
* Monitor road-closures in your neighborhood, and communicate them on the forum or via one of the [[#Communication|communication]] channels available for your country.  
* Hou de wegwerkzaamheden in de buurt bij. Hoe je deze kunt verwerken lees je in het forumtopic [https://www.waze.com/forum/viewtopic.php?f=21&t=120022 mogelijkheden voor afsluitingen].
<!--* Help with keeping the Wiki up-to-date and make it better. For example with suggestion to improved existing text or help with translations. See [https://www.waze.com/forum/viewforum.php?f=1415 this forum] how you can help.-->
* Help mee om de Wiki begrijpelijk en up to date te houden. Zie het [https://www.waze.com/forum/viewforum.php?f=1415 forum].
* Help mee met het vertalen van Waze teksten. Een uitleg staat in de [[Benelux_Wiki_Guide|Benelux Wiki Guide]]. Meld je graag ook aan in het [https://www.waze.com/forum/viewforum.php?f=1415 forum] en/of bij [https://docs.google.com/forms/d/1i4PtpofgfqZrBx_LJbd7qKMrwUWj5OoLk-UKhvfpmvI/viewform Slack©], waar we een apart onderdeel voor Wiki-Benelux hebben. Daar bespreken we altijd eerst de voorgestelde wijzigingen.


==Risicovolle werkzaamheden voor startende editors==
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Tenzij je samenwerkt met een ervaren editor, wees dan terughoudend met de volgende activiteiten:
* Verwijder geen straten of delen van straten zonder overleg. Dit verwijdert namelijk ook de verkeersinformatie die daar bij hoort.
* Verander geen wegen die aangesloten zijn op [[User:Moweez/Verbeter_je_vaardigheden#Locks:_vergrendelde_segmenten|vergrendelde segmenten]].
* Geen [[User:Moweez/Verbeter_je_vaardigheden#Onnodig_wegen_splitsen|wegen splitsen]], al zijn het in het echt meer rijstroken.
* Voeg geen niet-berijdbare wegen toe, zoals [[User:Moweez/Verbeter_je_vaardigheden#Voetgangers-_en_fietspaden|wandel- en fietspaden]], [[User:Moweez/Verbeter_je_vaardigheden#Wegtypen_zijn_niet_altijd_wat_je_verwacht|spoorwegen]], start- en landingsbanen, busbanen, etc.. Het lijkt misschien onschuldig, maar door de manier waarop Waze ze implementeert kunnen ze de navigatie negatief beïnvloeden en zelfs voor verkeerde routes zorgen.
* Verander nooit het wegtype, zoals Minor Highway, en Major Highway. Ook dit beïnvloedt de navigatie sterk. Zie [[User:Moweez/Verbeter_je_vaardigheden#Misverstand_mbt_het_wegtype_.22snelweg.22|Misverstand mbt het wegtype "snelweg"]] voor meer informatie.
* Vermijd het toevoegen van wegen op (risico op overdrijven waardoor de kaart onduidelijk wordt, op het verstoren van de routing naar nabijgelegen bestemmingen, het creëren van foutieve afslaginstructies, of de kans op niet aangesloten segmenten).
{{Benelux_ToDo|toevoegen info parkeerplaatsen}}
* Verander geen grote kruispunten, opritten of snelwegen (waarbij je zeer waarschijnlijk [[User:Moweez/Verbeter_je_vaardigheden#Locks:_vergrendelde_segmenten|vergrendelde]] segmenten zult tegenkomen). Er is een groot risico op verstoring van belangrijke doorgaande routes.
* Het bewerken of zomaar sluiten van de door gebruikers gemelde kaartproblemen ([[User:Moweez/Verbeter_je_vaardigheden#Het_.28zomaar.29_sluiten_van_Update_Requests_.28UR.C2.B4s.29|Update Requests-URs]]). Dit vereist uitgebreide kennis van de UR etiquette en van de (on)mogelijkheden van Waze. Je kunt uiteraard wel suggesties geven in de conversatie.
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Dank voor je aandacht!
==Risky activities for starting editors==
Unless you work together with a more experienced editor be very careful with doing one of the following activities.
* Deleting road-segments. This also deletes the historic traffic information, e.g. the historic average speed.
* Do not change or delete segments that are connected to locked segments.
* Do not split roads, even when there lanes are physically split.
* Do not add non-drivable roads, like pedestrian boardwalks, cycle paths, railways, runways and bus lanes. This seems harmless, but they can result in a wrong navigation advice. It will also clutter the map and increase the amount of bandwidth used.
* Do not add parking lots roads when there are alreay roads on the parking lot. See [https://wiki.waze.com/wiki/Benelux_Parking_Lot_Road Wiki PLR].
* Do change the roadtype, this has a big influence on the navigation.
* Be careful with adding roads, especially private roads and driveways. The same risks as for non-drivable roads apply.
* Do not close update requests or make changes based on them. If you want to help, because you have local knowledge, please make a comment that can help a more experienced editor.


{{Benelux Footer|Sort=keyword}}
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Latest revision as of 13:58, 1 February 2020

Improve your skills

Introduction

Welcome to this Wiki page. You probably got the advice from another editor to read this page, or a specific part of this page. This advice is given to increase the quality of your edits. The edits for which you were referenced might have been deleted or adjusted in the mean time. This might be inconvenient, because you miss a specific example. However, realize that the main goal of this advice is to improve your editing skills, while keeping the map up to date. If there is no specific subject that led to the referral of this Wiki page, just globally read the information. Once you need it, come back to the specific section of the subject. We advise you not to try to understand this whole Wiki page with all the details in one go, for it might be overwhelming.

Every editor has made mistakes and also everyone, now and then, still does. That's the way most people learn. And most of the times they are not even mistakes. The editing guidelines have developed over several years. So, something that was according to the regulations a year ago, might today be ready for improvement.

This Wiki page is not supposed to be a full manual of how to edit the Waze Map. It is an overview of subjects that are often confusing for starting editors, because they did not know the guidelines yet and their own logic tells them differently. This is not surprising because many of the guidelines have changed over the years and if you don't know the history, you don't always see the logic. All (starting) editors had this issue. And because guidelines are still changing and will keep changing, this will also happen to more experienced editors. In addition, the technical working of Waze changes often.

The best advice we can give to starting editors is to just start and try to make contact with the community of the country you are editing in. Things will become clear in the process of learning. If something is unclear to you, first try to find it in one of the Wiki pages. If you can't find it, ask your community; Other editors are very willing to help. While reading the information in the Wiki or getting it from other editors, please keep in mind that, like in real life, also in Waze things are not always black and white. That is why we say we don't have rules or regulations, but guidelines. You may receive several opinions from two experienced editors and both can be correct, although a different interpretation. In addition, exceptions to guidelines are always possible and not a problem, provided you have good arguments.

Waze is not a map, but a navigation system

Most mistakes are because of a misunderstanding of the overall principle: 'Waze is not a topographic map, but a navigation tool'. Many starting editors try to make the map in Waze an exact copy of the actual situation. Roads are split; pedestrian boarding walks and cycle paths are added; perfect rounded corners and area places are exactly drawn. The actual goal of Waze is to get the best routing instructions. The less detail on the map, the easier and faster a map can be interpreted during driving, especially on small smartphone screens.

Another reason to keep the detail as low as possible is speed. The less details the less bandwidth the downloading of the map requires. Also the less junctions there are, the faster the route calculation is. The number of junctions that Waze can handle in one route is limited. So keeping the number of junctions as low as possible allows for a longer route.

To help you Waze has created a number guidelines. That is what this page is about.


Editing mistakes are inevitable

Everybody, without the need of any prior knowledge or practice, can start editing the Waze map. Therefore, Waze accepts the risk that users make edits that seems logical to them, but lead to undesired results. The Waze community is enthousiastic and active, so the mistake will often quickly be noticed. A more experienced editor will contact you to correct the mistake or do the correction himself. It is not meant as criticism, but comes from the drive to have a good map. Take it is an encouragement to learn more about editing.

Mistakes are often the result of a misunderstood or unknown guideline, or a lack of technical knowledge. In fact, there is only one true "mistake" you can make, which is withholding from communication with other editors.

Make sure that other editors can contact you

The only true mistake you can make as an editor, is being unreachable to other editors. If editors spot your edits with an undesired result, or if they don't understand the reason why you made this edit, they will try to contact you. They want to increase the quality of the map and at the same time help you to become a better editor. If other editors cannot reach you, they cannot help you! Moreover, they will probably change your edits according to their own interpretation of the situation.

Therefore, make sure that you can receive e-mails from Waze by providing a valid mail address. Check your mailbox regularly. Also check whether e-mails from Waze are not delivered to your spam- or junkfolder. You might want to make a filter to move the e-mails from Waze to a specific folder, or even create a separate mailbox for Waze. If needed, Adjust your Waze settings.

Communication

How can I contact Waze? Where can I find more information? Where can I post my questions. The local champs are responsible for Waze in your local community. Please contact one of more of them for questions or assistance.

Forum

The forum of your own country is a good starting point for finding more information. You can meet other editors; read the latest information; learn from questions of other editors; or ask a question yourself. You can log in using your standard Waze login and password you use in the app and the editor. In the forum you can also make use of Private Messages (PM), this is a kind of inbox, like your e-mail. When you receive a PM you will also receive a regular e-mail to inform you of the new message. Also if you have installed the 'WME toolbox' you get a message in the editor of new PM's. How you can handle your PM's you can read here.

Chat

When you are editing you can directly request help in Waze Map Editor/Chat. When asking for help you can see the level of the editor you are talking to. Please keep in mind that most editors are willing to help, but not all of them have the technical knowledge or editing experience to give you the best answer. Because the built-in chat does not always work as desired, we also have Google Hangouts© en Slack©. Most editors, especially the higher level ones, have an account on both Hangouts and Slack.

Wiki

A lot of information is available in the Wiki of your country. There is one global Wiki, but at this moment it is not very much up to date At the bottom of each Wiki page, the date of the last update is shown. If this is more than half a year ago, please take into consideration that the information might be outdated. If a Wiki page is available in several languages, you can select the language at the top of the page.

Basic principles of Waze

Many misunderstandings have their origin in the fact that the fundamental principles of Waze are not clear. Waze is developed for drivers of cars and motorcycles and should not be used for other means of transportation like pedestrians, pedal cyclists, public transport or taxi's, or commercial transport. Also, Waze is not meant to include your personal favorite places, historic railways and illegal shortcuts.

Usability

When it comes to the map, the first and foremost goal of editing is to provide the driver with a map that is easy to follow on a small display, and to produce sensible verbal instructions when (and only when) they are needed.

Simplicity

It is not a goal to model the physical roadway lane-by-lane. Doing so often leads to unnecessary complexity--which means a cluttered map, confusing verbal directions, and lots and lots (and lots!) of extra map maintenance.

Retention

As a result of people driving over them, road segments retain certain information (e.g., average speed) that is used in route optimization. When a segment is deleted, that information is deleted too. Given a choice between deleting a tangle of segments and creating new ones in their place, vs. untangling them and reusing them, it is often better to "recycle".

Another reason to be cautious with deleting segments is that another editor had a reason to add it. And when he or she sees that the segment is deleted without getting notified, this can be very demotivating. Everybody can make a mistake, or guidelines can be changed over time. Preferably consult with the editor who added the segment, rather than change the segment yourself.


Common functional problems

Incorrect or incomplete data can have a negative effect on the navigation or even make it impossible to navigate to a specific location. We call these functional mistakes and they should be corrected as soon as possible. Functional mistakes are, if noticed by an other editor, often directly corrected because of the great impact to the functionality of the App.


Unnamed roads

Example of an unnamed road
The road is corrected

When a road does not have a city- or street name, it will get a red outline in WME and it won't be used for navigation. These roads can originate from

  1. Paving roads, who have not been confirmed in the WME.
  2. an editor added a road, but forgot to give it a name.


Fill in the city and street name by selecting the segment, than click in the top left of the menu. If you don't know the name of the street or the city, check None.

Before you delete a segment, first consult the editor who added it. If you think the segment is an improvement to the map, fill in the missing data. Also check the junction arrows; when an editor has forgotten to fill in the name, probably the junction arrows are not set either.

Read more information in: Create a road.

Junction Arrows (JA)

Junction arrows used to be called Turn Restrictions. Junction Arrows are the red, green en orange arrows when you select a segment. They control which turns are allowed. Green is allowed, red is not allowed and orange is partially restricted. Restrictions can be set in time, vehicle type or passes if applicable.

Incorrect: An editor forgot to correct the junction arrows. Once you drive on the selected segment Waze does not know which instruction to give.
Correct: you cannot turn left, but you can take a right turn.

When you change the driving direction of a segment always remember to check the junction arrows. The WME does not adjust them automatically based on the driving direction. The quickest way to correct hem is to select the junction and press q and w or click on the button 'Allow all turns'. When creating a new road by default all JA's are red. In the advanced settings of the editor check the option 'Draw new roads with all turns allowed'. If you select this option, it is advised to also check the option 'Draw new roads as two-way'.


An easy way to check incorrect red junction arrows is Shift-Z. This will show all the red arrows in the area on your screen, also for the not selected segments. Of course these are not all incorrect, but you can check them. It is advised to before you do the correction, you press Shift-Z again and select the segment with the red arrow. Otherwise you can not see which segment has the red arrow.

Disconnected segments

Even when segments appear to be connected on your screen, it does not necessarily mean they actually are properly connected. The fastest way to check this is to select one of the segments. When you don't see the Junction Arrow(s) light up, it is not connected.

No visible arrows, thus not connected. The selected road will be handled as a dead-end road.
You see the arrows, thus the roads are connected.

When a road should be connected, please check the Junction Arrows. If it is not connected, move the end node away from where it should connect, and drop it somewhere else. Than pick it up again and drag it to where you want the junction to be. WME now automatically creates a junction. Again, check the Junction Arrows.

If you cannot connect a segment using the above described method, one of the segments could have a lock level higher than your editing level. In that case you cannot solve this functional mistake yourself and you might want to ask for an unlock. If the segment is a pedestrian boardwalk, check whether this segment should be connected anyway. If you are unable to connect the segment and cannot get a hold of a more senior editor that can make the connection, leave a gap between the 2 segments. That makes it clear to other editors that this segment still needs to be connected. If you place it onto the other segment it will look ok at first glance but routing instructions will not function properly.

Locked segments

To protect the map from unwanted errors, some segments are secured with a lock. Important main roads will show higher locks than small side streets. Locked roads can only be changed by editors with a rank the same or higher than the lock level. Even if you succeed to edit such a segment, you won't be able to save your changes. Also, you will not be able to connect other roads to locked roads. If you try to do that, it will result in disconnected segments, like described in the previous paragraph.

When you want to change a segment with a higher lock level than your own rank, propose your changes to a higher rank editor, or ask a temporary decrease in lock level. You always need to make a permalink, and specify the region or city, and the needed rank.

Use one of the following methods:

  • Use the appropriate channel in one of the chat platforms.
  • Use a private message (DM or PM, in forum, Slack, or Hangouts) to ask the last editor, who is visible at the bottom left of your screen when selecting the segment. If you do not get a response, you can also ask the Area manager or one of the Local Champs of your country instead.

Incorrect use of roundabouts

When approaching a roundabout specific instructions are given. For a standard roundabout (4 exits) the instruction is 'Turn left at the roundabout'. For other roundabouts the instruction will be 'Take the third exit at the roundabout'. If these instructions are not correct for the situation, please don't use a roundabout. A dead-end street should not have a roundabout at the end. If there is no road sign for a roundabout don't use a roundabout. This will give incorrect instructions, where a driver thinks he is approaching a roundabout, when this is not the case. for more information about how to create a roundabout see [User:Moweez/WME_Quick-Start#Create_a_roundabout Quick Start Guide].


Private access roads that distort routing

Many new editors enthusiastically start mapping all small streets, alleys, driveways, parking lot roads, etc. They think "if I can drive on it, I should map it". But this can have some negative effects. Of course it means a lot of extra data (bandwidth) and extra calculations. Also it can make the map less clear on small screens. But the biggest disadvantage is that it can distort the routing.

The way Waze works is that is it finds your destination based on GPS coordinates, in a lot of cases from Google. Based on those coordinates it pins your destination. Then it looks for the closest drivable road, without looking at the name of that road. So that means if the driveway of the rear neighbors is closer to the pin of your destination then you will be lead to the wrong road. And when this is a long road, it can be far of from your actual destination.

An access road that will distort routing.

Too much or incorrect geometry nodes

This section is moved to the heading 'Too_much_geometry_nodes'.

Local agreements (that are not logical at first glance)

Waze users have gathered to make agreements on how to best implement Waze's functions and features. In addition, every country has different laws, habits and regulations. Therefore, agreements within local communities of Waze also can vary. These agreements may not always seem logical at first. However, they exist to ensure the best navigation possible, with the features Waze offers, and the with the least amount of data used. If you have made edits that were not in accordance with these agreements, you might have been asked to update them. Here is where you can read why.

The relation between the satellite view and map

Starting editors often tend to draw the map exactly like the satellite view shows. However, the Waze map should be as simple as possible, in a way that yield the best navigation instructions, with a clear and simple map on screen. This implies that sometimes roads or parts of roads are even NOT drawn, or drawn differently from the satellite view. In addition, the satellite view may be outdated or doesn´t show everything. For example, a road in a forest is probably not visible on the satellite view. Thus, use the satellite view as a source, not as a goal to copy. In case the road is mapped differently, please consult the previous editor or the area manager.

Roads added according to Satellite View.
Waze Map: A single segment yields a simple and clear routing, that is easy to maintain.

Many examples can be found in Advanced editing Guide.

Too many geometry nodes

Too many geometry points can slow down the build of your screen. Also, it is harder to maintain the map. Therefore, we use as few nodes as possible, even if that means that a road in Waze does not exactly follow the road in the Satellite View. If a segment has too many nodes, please remove them by hovering your mouse over the nodes, and press 'd'.

For more information see Create a road.

Simplify an intersection

The actual situation of the intersection. In this example, when you draw the roads exactly as the actual situation you will end up with lots of segments and junctions. This will result in a lot of maintenance. Also the driver will get a lot of navigation instructions where one instruction, e.g. "turn left", should be sufficient and is much clearer.
This is the preferred way to draw this intersection. This way the driver gets only one navigation instruction and also the map is easy and quick to read on a small screen.

More examples of drawing complex situations can be found in Advanced guide.

Road types

Starting editors often tend to change the road type of a segment.Choosing the type of a road segment has many implications, due to the consequences for visibility, routing and such. These typics can vary across countries and you will see some of these differences when choosing another language in WME. Thus, some road types are differently used than expected at first sight, and some are even not used. If you think a road type should be changed, please consult the last editor or the Area or Region Manager.

Freeway / Highway

Freeway and Major or minor Highway are road types that are mainly applied based on the amount of traffic they bear compared to other roads in the neighbourhood, the distance they serve in routing, and the passage possibilities. Therefore, a small local road can be defined as minor highway, and a normal street in a city that serves ongoing traffic as a major highway. This way of dealing with Road types is referred to as Functional Classification (FC). Most of the roads that serve ongoing traffic, will be locked. Changes to these segments can only be made by experienced editors with a rank similar or higher than the lock level. If you think a change to a locked segment is needed, ask an editor with the appropriate rank, or place your request in one of the communication channels of the country.


Pedestrian boardwalks and cycle paths

In general both Pedestrian boardwalks and cycle paths should not be added to the map of Waze, because Waze should only be used by motorvehicles. There are some exceptions and they may be differently applied in countries.

Parking Lots

Also parking lots should be drawn as simple as possible with the aim at good navigation instructions. There is no value added to draw every lane on a parking lot and with the inaccruarcy of GPS Waze probably does not know on which lane you are exactly, resulting in wrong instructions. Roads on parking lots generally have no name, excepts when the road has a housenumber of an official address that can not be linked to regular street.

To much detail
Much better

Splitting up/dividing roads

Splitting roads into two single segment for both lanes should only be done when it is needed for navigation. Both splitting/dividing and undividing/merging have advantages and disadvantages. It is hard to give a very clear guideline when is best and when not. It all depends on time and capacity available, the level of the editor, the width of the road, if there are other roads next to it, if there are destinations on one side , possible u-turns and the amount of connecting segments when there is a solid divider.

The fact that a road is physically splitted, is most of the times not a very good ground. With Junction arrows you can make sure that physically impossible turns are restricted. Splitting (or unsplitting) an existing road should only be done after consulting with the region manager or senior editor. Be aware that unsplitting a road takes about the same effort as splitting it. See this videos for the best way to split/divide or merge segments.

Update request (UR)

Undesirable: Most UR's were filed as closed without reason
Desired: A region where the UR’s have been properly responded to and issues addressed

While driving, a driver can report a problem by submitting an Update Request (UR). Often there is not enough time to fully describe the issue. Therefore, Waze developed the possibility to start a conversation in the UR. Whenever you respond to an UR, you should take this seriously. The user does not report if he or she doesn't encounter a problem! It is your task to solve the problem as best as you can, or find the help needed to solve it. By solving the user's problem, we can improve Waze to serve the needs of all Wazers. Never just close a UR, even if you think it is bogus. Some general guidelines (your country may use different guidelines; always follow the guidelines of the country you are editing in):

start a conversation. Be aware that the reporter probably is not an editor.


  • Start with thanking the reporter for reporting the issue.
  • If the report is clear and you can solve this issue directly, please do and explain to the reporter what you have done. The reporter receives a message of your comment, and will feel valued for his/her addition. In addition, other editors can learn from your solution and it can help solving other issues in the neighborhood. You can close the UR as solved.
  • When the issue is not clear, ask the reporter politely for more information.
  • If the reporter doesn´t respond to your question within 5 days, you may send a reminder message. It often happens the reporters do respond only after a reminder.
  • When the reporter also does not respond to your reminder within 8 days, you can close the UR as "Not identified", with a comment in the conversation why you closed it.

Officially, nobody ´owns´ a UR. However, if another editor is already handling the problem, don't close or take over without consulting this editor. If the editor does not react withing two weeks after the initial response, you may close it as "Not identified".


Samples of comments can be found in the script WME URComments.

Elaborate information on URs can be read in the US Wiki page Update Requests. Be aware, that if guidelines differ from what is written above, the guidelines of the country you are editing in take precedence.

Starting editors: what they can do and what not

Everywhere you have driven using Waze you can edit. In the Benelux the maps are quite good, so there is not much to do for a starting editor. Altough at first you might think there is not much to do for you, please zoom in and you can almost always find something to improve. Even in areas with a lot of editors you will find missing parking lot roads or a part of a street is missing. Also sometimes streetnames are missing or misspelled. Most work you can do is to remove unnessary geonometry nodes, see #Too_much_or_incorrect_geometry_nodes. Read the Wiki and just start editing, that way you will learn to use the editor and earn points to get to a higher level.

Because the maps in the Benelux are already quite good, there is also a risk with editing. You can break things that are working fine. Please be aware that some things might look incorrect or not logical to you, but can be correct based on the #The_principles_of_Waze. Be carefull with changing and deleting work of other editors. In case of the slighest doubt, first contact the previous editor.

To make this more clear we have made two lists, one of things you can do as a starting editor and one you should not do or be extremly caustious.

Things a starting Waze-editor can do

  • Read the Quick Start Guide.
  • Check if streetnames are filled in and spelled correctly. Use sources, that we are allowed to use, to check.
  • Check if the city is filled in correctly.
  • Check the driving direction of streets. You can base this on Google Streetview from within Waze, your own local knowledge or other allowed sources. When the source is older than the last edit on the segment, assume that Waze is more up-to-date than your other source and don't change it.
  • Check if Junction Arrows are set correctly. With Shift-Z you will see all the red arrows. When you suspect a red junction arrow to be incorrect, first do Shift-Z again and select the segment connected to the junction. That way you can see which segment has the red junction arrow.
  • Check the category, name and address of places. The name should be the official name of the place. If you know this place is locally called a different name, please add that name as an alternative. It will improve the search. Also check if this place is visible on the live map, if not, please convert it to a point place, when applicable.
  • Inform your area or region manager of possible issues. See the section #Communication how to do that.
  • Monitor road-closures in your neighborhood, and communicate them on the forum or via one of the communication channels available for your country.

Risky activities for starting editors

Unless you work together with a more experienced editor be very careful with doing one of the following activities.

  • Deleting road-segments. This also deletes the historic traffic information, e.g. the historic average speed.
  • Do not change or delete segments that are connected to locked segments.
  • Do not split roads, even when there lanes are physically split.
  • Do not add non-drivable roads, like pedestrian boardwalks, cycle paths, railways, runways and bus lanes. This seems harmless, but they can result in a wrong navigation advice. It will also clutter the map and increase the amount of bandwidth used.
  • Do not add parking lots roads when there are alreay roads on the parking lot. See Wiki PLR.
  • Do change the roadtype, this has a big influence on the navigation.
  • Be careful with adding roads, especially private roads and driveways. The same risks as for non-drivable roads apply.
  • Do not close update requests or make changes based on them. If you want to help, because you have local knowledge, please make a comment that can help a more experienced editor.