User:Moweez/MMRVenezuela View history

MegaMapRaid! Venezuela 2015
Please see the Venezuela wiki page for more information (Spanish) for editing in Venezuela Registration for the MapRaid is closed. To learn about future MapRaids, please follow the MapRaid Slack. If you are not a member, you may request an invitation.
From December 1st to December 8th, 2015.

¡Welcome to MMR Venezuela 2015!

There will be 6 teams in this Mapraid. Each team has rank 4 or 5 editor who will provide guidance on the assigned objectives.

Mission

Our main goal is adding new roads, improving connectivity of highways and local roads, and name them according to the guidelines.
Other missions are: solve URs and PURs, approve places, and general map verification.

  • Check road connectivity, direction and house numbers.
    • We must name the roads in the correct format. We must also make sure that the house number is correct. You can use GIS files and aerial photos, among other things (where are they to be found? link?).
  • Be careful when you delete a segment. Even if it does not exist in the GIS files, that doesn't mean it is not there. If you have any doubts, please contact your group leader. Delete segments only when you are absolutely sure that they do not exist.
  • If part of a road is a bridge, add it. See the "elevation" (link) section of this page.
  • Add the PLR (Parking Lot Roads) of the shopping malls and drive-thrus.
  • Add U-turns where needed.

This is not an exhaustive list. If you see any further problem, please fix it!

Hosts

editor Rank Role Country
OrbitC (PM) 6 GC-MAPRAID/Coord Regional USA
roencaco (PM) 6 LC-CM Honduras-Venezuela Honduras
brujofav (PM) 4 LC-CM Venezuela-Lebanoon Venezuela

¡Important!

Please do not lower the road type of any segment without first consulting a local editor. You may raise the road type to meet the road type guidelines.[link?]

PLEASE DO NOT MAKE MASSIVE EDITS !! Please do not make edits affecting a large number of segments simultaneously. Historical values stored in each segment are invaluable in the process of resolving URs. Massive edits also massively erase those values permanently. We ask that all necessary bulk edits are explicitly informed in order to be reviewed and implemented by the local team after the end of the Mega Map Raid, including the edits made with the "select Entire street" function.

Be aware that we will monitor edits, so avoid unnecessary edits and hunting for points. Sanctions are strict, being banned for this and future MR and MMR.

Don't come later and say "I didn't know" or "I did not intend to damage the map". If you are using tools or scripts, you are fully responsible for its use and its consequences. There will be no multiple opportunities. You can go to the script's forum topic and read all about what they do.

  1. The lack of information is no excuse.
  2. If you are unsure about something, please ask.
  3. Check and triple check.
  4. We have great leaders here who can help you.
  5. Let's make sure we do it right the first time, and set a great example for the rest of the world.

There is no problem if you use scripts to help with your editing. But please, note that you are responsible if the use of a script causes problems or damage to the map. Please assure that you understand completely the features you are using. You will be held accountable for any side effects.

Locked segments?
For segments locked at levels 4 or 5, please check with a local editor before making changes.

Difficult-to-spot geometry nodes

We often use "doglegs" to force a '"turn" instruction instead of "keep" or "exit". his involves carefully placing the node very close to the intersection to achieve the correct angle, so it will be necessary to zoom in to see them. If you make a change, be sure to leave them with the same angle you found.

City boundaries..
Improving the city boundaries is no priority. Leave the City/Town field as you find it. When adding new streets, add a city only if you are 100% sure which city it belongs to. In fields and rural areas, leave the field of the city empty )check the None box). The same rule applies to all inter-State roads (Troncal).

Local Guide

Road Types

In some countries, the road types are determined by functional classification (FC) and road systems (?) [Does it also apply here? what is the purpose of this sentence?]. Please see "Editing Resources" (link) below.

The current rules [which ones? link?] are rather new to our country, and many areas still need to upgrade for route continuity. Therefore, do not decrease road types without consulting a local editor. In isolated cases, it has been decided to deviate from the official rule of the functional classification [ok, if FC applies, what does it instruct / link]. It is important that they remain intact [what needs to remain intact?]. Also, all unpaved roads should be classified as "dirt road / 4x4".

If you find an area that seems unfinished, please ask a local editor for review. [review your edits, or look at it before you start editing?]

En México tenemos un estándar mínimo establecido para las carreteras según el tipo de segmento de bloqueo. Cualquier camino de un cierto tipo de segmento debe estar bloqueado al menos al rango (nivel) en la tabla de abajo. Las carreteras pueden tener bloqueos superiores para la protección y situaciones especiales (áreas con la construcción, diseño complicado, errores frecuentes, inexactitudes de formación de imágenes, y similares), pero no deben tener bloqueos inferiores.

Estándar de bloqueo mínimo para México
Segment Type Urban Zone  Rural Zone
 Autopista  5
 Rampa  4
 Carretera Primaria  5 4
 Carretera Secundaria  3 2
 Calle Principal  2 1
 Calle  1
 |-|-|-|-|-|-|-|-|-| Vía Ferrea |-|-|-|-|-|-|-|-|-|  2
 • • • • Transbordador • • • •   5

It is important that Freeways, Ramps, and Major Highways are locked according to the table above. Minor Highways, Primary streets, and Streets will be locked only in mature areas.

Note: These are minimum lock levels. To protect certain segments, they may be locked higher. If you find roads locked at higher levels than their minimum, leave them locked at least at the same level you found them.

Elevation

In Venezuela, elevation levels are like they are in real. This method sometimes requires the use of extra segments. It makes the LiveMap look more like reality. More importantly, it will be easier to close a bridge or tunnel without affecting traffic into nearby homes or businesses.

If you see any elevation you think is abnormal, but do not know the area, contact a Champ or a local editor. If you see a bridge with the same elevation as the segments that precede and follow, please cut the segment of the bridge at the beginning and end of the segment. Than, raise the elevation of the bridge with 1 level (+1).

Editing Places

Map editors and trusted App users both make mistakes or omit information while editing places. Incorrect names and categories, incorrect or missing addresses (all businesses should have an address!), incorrect location, and photos that don't match are all over the map. You must use the 'Place Browser Place Browser' to correct these errors.

Remember that for retails that have many branches throughout a major city's metropolitan area, the different branches must be identified [what is a branche? locations, departments?].

Examples:

  • If you are inside a Mall: Mall name,
 For example: Mc Donalds - CC Sambil Maracaibo.
  • If not within a Mall: Name gives the chain
 to that branch, for example: Farmatodo - Alta Vista.

To know whether a place should be point or area, check places

Gas Stations

Some of the gas stations in Venezuela have been edited [what do you mean?]. These should, once edited [when is it edited, when not?], be locked to level 4.

When they have an interior street, it must be a PLR (Parking Lot Road). DO NOT DELETE GAS STATION PLRs.

The name format of gas stations is E/S XXXX, where XXXX represents the name of the Gas station.

If you find any problems with a gas station, contact a local editor.

Left turns at intersections without traffic signals

The left turns will always be allowed and when there is no obstacle expressly prohibited as there are continuous street lines [???].

Construction

There are countless construction projects in the area of MapRaid. Some of them have closures that are not yet recorded on the map. Please contact carlosmendoza61 (PM), or stevedux (PM) [when?].

Drawing two-way streets

[Double lanes or divided roads?] In normal two-way streets with no exclusive lanes between the directions, with simple geometries and no reversible sections [very complicated], the logic to draw them is as shown in the following flow chart.

U turns

In case the road is divided into two (one segment for each direction, as shown in the diagram of the previous section), a U-Turn must be a segment connecting both directions, and it should measure 16 meters or more.

The segments are divided in reality, but a single segment in Waze (as shown in the diagram of the previous section): U-turns should be activated at each intersection where it is not specifically prohibited.

Undivided Roads: U-turns are permitted, if the roads are wide enough to allow the driver of a car to make a normal U-turn safely, and when U-turns are not specifically prohibited. Use logic. Do you think a car can make a U-turn safely? Activate!

File:Turn PLR.png

Street Parking simply connected to two different roads. For PLR's made of one segment connected to two different roads (as at many gas stations), you must allow U-turns at both ends of the segment. This will allow drivers to take the fastest route, preventing Waze directing only a ongoing route forward.

Parking lot Roads (PLRs)

Add PLRs for medium to large Shopping centers, , please follow the guidelines for Parking. Add PLR's in other parking lots and Drive thru shops, where it would be useful for generating routes. Also, when a Place is closer to another segment than its own driveway, map the driveway with a PLR.

Guide to URs & MPs

Many of the URs we have in Venezuela are very old. But nothing is harmed if we try to communicate with the reporter. If a UR is over 3 months old, communicate with the reporter. if there is no response after three days, close the UR as Not Identified if you cannot solve it. [Standard responses? Spanish/English? URComments?]

Before closing a UR "Not Identified", make sure it really cannot be solved. The information in the UR (even forbidden turn with no additional messages) may be sufficient to resolve it, so do not close before checking.

Additionally, do not forget to leave a closing comment.

Editing Resources

  • IGVSB. Institute of Geography of Venezuela Simon Bolivar. Official page [road?] numbers and types of inter-state ( Troncal) and Local roads in Venezuela. Geographic Display

[if there is only one, better put it at the spot above where it is needed]

Basic reference links

Highly Recommended Tools

Many tools are essential for good editing and others make the editing process much easier. Highly recommended are: Validator

WME Toolbox

  • This is a script that facilitate the process of editing maps in the WME. It has a toolbar that facilitates the process of removing unnecessary nodes, cut segments, locate "Soft Nodes", or nodes with undefined directions. Besides tables to detail list of places in segments or User-defined areas [?]. Also has a dialog to sort tracks by blocking level, turns "U", straight the geometry of single segments [?].

UR Overview Plus

  • Provides a variety of features for URs (Update Requests), MPs(Map Problems) and Speed Cameras:
    • URs MPs and Speed Cameras can be filtered according to a list of parameters
    • URs MPs and Speed cameras can display information boxes when the mouse pointer passes over them, providing much of the information that would otherwise only be available by clicking on the scoreboard [?]
    • URs may be increased [?] to show the number of comments for that UR

WME Colour Highlights

  • Add colors to road segments to show their status. Places/areas can be highlighted according to their type.

WME Chat Addon

¡¡PLEASE DO NOT MAKE BULK EDITS AND REMEMBER THAT YOU ARE RESPONSIBLE FOR THE USE OF ALL SCRIPTS!!

Specific tools for this MapRaid

  • PLACE BROWSER: In combination with the list of Harmonization places [?], this is a valuable tool for working with existing places. Make sure to click on the About section to get an idea of how this tool works.
  • WME-closest-segment: This script helps you determine the closest segment to the stopping point of a place, which will be used in navigation. A line is drawn from a selected location (for places) or waypoint (to areas) to the nearest segment. Needs TamperMonkey (Chrome) or Greasemonkey (Firefox) to install and use.

HALL OF FAME (HOF)

Will be publiced on the forum [link].

Map Raid Promotions

Some editors really let their bright side out, and let their community skills shine. This is even more evident in a concerted group effort with high-density editing like a MapRaid!. Editors of all ranks working closely with each other and the Champs, really lets us everyone get to know each other, and allows certain editors to be recognized for their skills and effort.

When the Champs see someone consistently editing well, interacting well with the community, and knowledgeable of the various details from the Wiki, they can issue promotions. This can be anything from the size of a managed area, to a rank increase, or even a new role.

The following editors have earned our respect and gratitude for a job well done. Not all have received a promotion, but all will be recognized and we are grateful for their help.

Raid Areas

This Mega Map Raid will be divided into 6 areas. Raid areas are shown on the map. Below the map are links to each area.

Teams