User:Moweez/MMRVenezuela View history

MegaMapRaid! Venezuela 2015
Please see the Venezuelan wiki page (Spanish) for more information on editing in Venezuela. Registration for the MapRaid is closed. To learn about future MapRaids, please follow the MapRaid Slack. If you are not a member, you may request an invitation.
From December 1st to December 8th, 2015.

¡Welcome to MMR Venezuela 2015!

There will be 6 teams in this Mapraid. Each team has a rank 4 or 5 editor who will provide guidance on the assigned objectives.

Mission

Our main goal is adding new roads, improving connectivity of highways and local roads, and name them according to the guidelines.
Other missions are: solve URs and PURs, approve places, and general map verification.

  • Check road connectivity, direction and house numbers.
    • We must name the roads in the correct format. Add housenumbers if you know them. Please go to the Wiki page of Venezuela (Spanish) for more details.
  • Be careful when you delete a segment. If you have any doubts, please contact your group leader. Delete segments only when you are absolutely sure that they do not exist.
  • If part of a road is a bridge, add it. See the "elevation" (link) section of this page.
  • Add the PLR (Parking Lot Roads) of the shopping malls and drive-thrus.
  • Add U-turns where needed.

This is not an exhaustive list. If you see any further problem, please fix it!

Hosts

editor Rank Role Country
OrbitC (PM) 6 GC-MAPRAID/Coord Regional USA
roencaco (PM) 6 LC-CM Honduras-Venezuela Honduras
brujofav (PM) 4 LC-CM Venezuela-Lebanoon Venezuela

¡Important!

Please do not lower the road type of any segment without first consulting a local editor. You may raise the road type to meet the road type guidelines of the country.

PLEASE DO NOT MAKE MASS EDITS !! Please do not make edits affecting a large number of segments simultaneously. Historical values stored in each segment are very valuable in the process of resolving URs. Mass edits also massively erase those values permanently. We ask that all necessary bulk edits are explicitly reported to the raid hosts, in order to be reviewed and implemented by the local team after the end of the Mega Map Raid, including the edits made with the "select Entire street" function.

Be aware that we will monitor edits, so avoid unnecessary edits and hunting for points. Sanctions are strict, being banned for this and future MR and MMR.

Don't come later and say "I didn't know" or "I did not intend to damage the map". If you are using tools or scripts, you are fully responsible for its use and its consequences. There will be no multiple opportunities. You can go to the script's forum topic and read all about what they do.

  1. The lack of information is no excuse.
  2. If you are unsure about something, please ask.
  3. Check and triple check.
  4. We have great leaders here who can help you.
  5. Let's make sure we do it right the first time, and set a great example for the rest of the world.

There is no problem if you use scripts to help with your editing. But please, note that you are responsible if the use of a script causes problems or damage to the map. Please assure that you understand completely the features you are using. You will be held accountable for any side effects.

Locked segments?
For segments locked at levels 4 or 5, please check with a local editor before making changes.

Difficult-to-spot geometry nodes
We often use "doglegs" to force a '"turn" instruction instead of "keep" or "exit". his involves carefully placing the node very close to the intersection to achieve the correct angle, so it will be necessary to zoom in to see them. If you make a change, be sure to leave them with the same angle you found.

City boundaries.
Improving the city boundaries is no priority. Leave the City/Town field as you find it. When adding new streets, add a city only if you are 100% sure which city it belongs to. In fields and rural areas, leave the field of the city empty (check the None box). The same rule applies to all major roads that connect cities (Troncal).

Local Guide

Road Types

The current rules are rather new to our country, and many areas still need to upgrade for route continuity. Therefore, do not decrease road types without consulting a local editor. Road types are explained on the Venezuelan wiki page (Spanish). Also, all unpaved roads should be classified as "dirt road / 4x4".

If you find an area that seems unfinished, please ask a local editor to look at it before you start editing.

En México tenemos un estándar mínimo establecido para las carreteras según el tipo de segmento de bloqueo. Cualquier camino de un cierto tipo de segmento debe estar bloqueado al menos al rango (nivel) en la tabla de abajo. Las carreteras pueden tener bloqueos superiores para la protección y situaciones especiales (áreas con la construcción, diseño complicado, errores frecuentes, inexactitudes de formación de imágenes, y similares), pero no deben tener bloqueos inferiores.

Estándar de bloqueo mínimo para México
Segment Type Urban Zone  Rural Zone
 Autopista  5
 Rampa  4
 Carretera Primaria  5 4
 Carretera Secundaria  3 2
 Calle Principal  2 1
 Calle  1
 |-|-|-|-|-|-|-|-|-| Vía Ferrea |-|-|-|-|-|-|-|-|-|  2
 • • • • Transbordador • • • •   5

It is important that Freeways, Ramps, and Major Highways are locked according to the table above. Minor Highways, Primary streets, and Streets will be locked only in mature areas.

Note: These are minimum lock levels. To protect certain segments, they may be locked higher. If you find roads locked at higher levels than their minimum, leave them locked at least at the same level you found them.

Elevation

In Venezuela, elevation levels are like they are in real. This method sometimes requires the use of extra segments. It makes the LiveMap looks more real too. More importantly, it will be easier to close a bridge or tunnel without affecting traffic into nearby homes or businesses.

If you see any elevation you think is abnormal, but do not know the area, contact a Champ or a local editor. If you see a bridge with the same elevation as the segments that precede and follow, please cut the segment of the bridge at the beginning and end of the segment. Than, raise the elevation of the bridge with 1 level (+1).

Editing Places

Map editors and trusted App users both make mistakes or omit information while editing places. Incorrect names and categories, incorrect or missing addresses (all businesses should have an address!), incorrect location, and photos that don't match are all over the map. You must use the 'Place Browser Place Browser' to correct these errors.

Remember that for retails that have many departments throughout a major city's metropolitan area, the different locations must be identified.

Examples:

  • If you are inside a Mall: add the Mall name to the retail.
 For example: Mc Donalds - CC Sambil Maracaibo.
  • If not within a Mall: Name gives the chain to that branch.
 For example: Farmatodo - Alta Vista.

To know whether a place should be point or area, check the places page.

Gas Stations

Check if a gas station has the correct details. The name format is E/S XXXX, where XXXX represents the name of the Gas station.

When gas stations have an interior street, it must be a PLR (Parking Lot Road).
DO NOT DELETE GAS STATION PLRs.

When checked and complete, gas stations in Venezuela should be locked to level 4. If you find any problems with a gas station, contact a local editor.

Left turns at intersections without traffic signs

If there are no traffic signs, and the road does not have a solid middle line: left turns are always allowed.

Drawing two-way streets

In normal two-way streets (double lanes, not divided) with no exclusive lanes between the directions, with simple geometries and no reversible sections, the logic to draw them is as shown in the following flow chart.[I cannot read the drawing, so please give an explanation here: E.g., Two-way streets are drawn with double one-way segments only when .... Otherwise, use a single two-way segment.]

U turns

In case the road is divided into two (one segment for each direction, as shown in the diagram of the previous section), a U-Turn must be a segment connecting both directions, and it should measure 16 meters or more.

When the segments are divided in reality, but drawn as a single segment in Waze (as shown in the diagram of the previous section), U-turns should be activated at each intersection where it is not specifically prohibited.

Undivided Roads: U-turns are permitted, if the road is wide enough to allow the driver to make a normal U-turn safely, and when U-turns are not specifically prohibited. Use your logic. Do you think a car can make a U-turn safely? Activate!

Street Parking simply connected to two different roads. For PLR's made of one segment connected to two different roads (as at many gas stations), you must allow U-turns at both ends of the segment. This will allow drivers to take the fastest route, preventing Waze directing solely an ongoing route forward.

Parking lot Roads (PLRs)

Add PLRs for medium to large Shopping centers, please follow the guidelines for Parking. Add PLR's in other parking lots and Drive thru shops, where it would be useful for generating routes. Also, when a Place is closer to another segment than its own driveway, map the driveway with a PLR.

Guide to URs & MPs

Many of the URs we have in Venezuela are very old. But nothing is harmed if we try to communicate with the reporter. If a UR is over 3 months old, communicate with the reporter. if there is no response after three days, close the UR as Not Identified if you cannot solve it. You can use one of the Spanish URComments lists. If you don't speak Spanish, you can use a double language comment. If the reporter responds in Spanish, ask help from a local editor or use the translation channel in Slack.

Before closing a UR "Not Identified", make sure it really cannot be solved. The information in the UR (even forbidden turn with no additional messages) may be sufficient to resolve it, so do not close before checking.

Additionally, do not forget to leave a closing comment.

Editing Resources

Only use sources that are allowed by Waze, like Streetview from within WME. Websites from businesses are considered allowed sources. Other informative pages are:

Basic reference links

Highly Recommended Tools

Many tools are essential for good editing and others make the editing process much easier. Highly recommended are:

Validator

  • This is a script that validates a map area in the Waze Map Editor, highlights issues and generates a very detailed report with U.S. wiki references and possible solutions. Keep in mind that guidelines of Venezuela (if available on the subject) precede over the guidelines of the U.S..

WME Toolbox

  • This is a script that facilitate the process of editing maps in the WME. It has a toolbar that facilitates the process of removing unnecessary nodes, cut segments, locate "Soft Nodes", or nodes with undefined directions.

URComments

UR Overview Plus

  • Provides a variety of features for URs (Update Requests), MPs(Map Problems) and Speed Cameras:
    • URs MPs and Speed Cameras can be filtered according to a list of parameters
    • URs may be increased [?] to show the number of comments for that UR

WME Colour Highlights

  • Add colors to road segments to show their status. Places/areas can be highlighted according to their type.

WME Chat Addon

¡¡PLEASE DO NOT MAKE BULK EDITS AND REMEMBER THAT YOU ARE RESPONSIBLE FOR THE USE OF ALL SCRIPTS!!

Specific tools for this MapRaid

  • PLACE BROWSER: In combination with the list of Harmonization places [?], this is a valuable tool for working with existing places. Make sure to click on the About section to get an idea of how this tool works.
  • WME-closest-segment: This script helps you determine the closest segment to the stopping point of a place, which will be used in navigation. A line is drawn from a selected location (for places) or waypoint (to areas) to the nearest segment. Needs TamperMonkey (Chrome) or Greasemonkey (Firefox) to install and use.

HALL OF FAME (HOF)

Will be posted on forums.

Map Raid Promotions

Some editors really let their bright side out, and let their community skills shine. This is even more evident in a concerted group effort with high-density editing like a MapRaid!. Editors of all ranks working closely with each other and the Champs, really lets us everyone get to know each other, and allows certain editors to be recognized for their skills and effort.

When the Champs see someone consistently editing well, interacting well with the community, and knowledgeable of the various details from the Wiki, they can issue promotions. This can be anything from the size of a managed area, to a rank increase, or even a new role.

The following editors have earned our respect and gratitude for a job well done. Not all have received a promotion, but all will be recognized and we are grateful for their help.

Raid Areas

This Mega Map Raid will be divided into 6 areas. Raid areas are shown on the map. Below the map are links to each area.

Teams