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The following article contains key information on properly creating junctions and the roadways between them. Be sure to review it in its entirety before editing the map.
== Simple is better ==
When representing junctions, intersections, interchanges, cross roads, corners, etc., the Waze map does not need to perfectly match the road layouts it represents. The primary goal is to represent the real world as simply as possible in the maps and only introduce complexity in the maps to address complex issues.
== The basics ==
This guide requires a complete understanding of editing the maps with [[Waze Map Editor]] (WME).
=== Map editing 101 ===
Although it is highly recommended to read the [[Waze_Map_Editor#Editing_Manual|Editing Manual]] before touching the map, it is required that you do not continue with this guide until you have read the following:
* [[Map_Editing_Quick-start_Guide|Map Editing Quick-start Guide]]
* [[Creating_and_Editing_street_segments#Junctions|Moving and removing junctions]]
=== Junction definition ===
[[Image:Junction_selected.png|right|border]][[Image:Uneditable_junction.png|right|border]][[Image:junction_unsaved.png|right|border]]The [[Glossary#Junction_or_Junction_Point|Glossary on Junctions]] provides details on how junctions can appear differently in the editor depending on its state or condition.
A junction is made up of three things:
# Two or more road [[Creating_and_Editing_street_segments|segments]]
# One point where all the segments meet (the [[junction point]] itself)
# [[Map_Editing_Quick-start_Guide#Turn_restrictions_.28allowed_turns.29|Turns allowed or restricted]] when traveling from one segment to another through that junction point
=== Diverging roads ===
{| class="Wikitable floatright"
<!--| [[Image:Jct_3_90_ex.png|border]]-->
| [[Image:Jct_3_90.png|border|x150px]]
| [[Image:Jct_3_45.png|border|x150px]]
The simplest junctions often resemble a "T" and are considered diverging or branch roads. The branch road will normally meet the main road at nearly a 90 degree angle. This is the simplest situation to map, as the physical and logical views of the roads match up well. However when roads do not line up at right angles, there are issues to consider including navigation instructions and automatic map error generation.
Review the article on [[Junction_Style_Guide/Diverging_roads|diverging roads]] for a complete understanding of the requirements and issues surrounding this junction type.
=== Crossing roads ===
{| class="Wikitable floatright"
| [[Image:Jct_4_90.png|border|x150px]]
| [[Image:Jct_4_45.png|border|x150px]]
The second simplest junction category is a "+" or "cross" four-way junction that intersects at 90 degrees. These roads are simple to map as the logical and physical views of the roads match up well. Like diverging roads, when they do not line up at right angles, there are issues to consider just like diverging roads.
Review the article on [[Junction_Style_Guide/Crossing_roads|crossing roads]] for a complete understanding of the requirements and issues surrounding this junction type.
== Controlling Turn Instructions ==
{| class="Wikitable floatright" cellpadding="5" border="1" style="text-align:center; border: 1px solid darkgray;"
| Keep Right || Keep Left
| Turn Right || Turn Left
| Exit Right || Exit Left
Turn instructions are critical for proper client navigation. They are controlled by:
* The angle set between segments at junctions.
* The road names.
* The road types.
Review the article [[Junction_Style_Guide/Controlling_turn_instructions|controlling turn instructions]] for a complete understanding of the requirements and issues surrounding this topic.
== Surface Streets ==
=== Y Intersections ===
When surface streets meet in a Y formation and we must carefully consider how they are mapped to provide useful navigation instructions.  As the [[How_Waze_determines_turn_/_keep_/_exit_maneuvers|How Waze Determines turn/keep/exit maneuvers]] page explains, segment names and geometry are very important in determining what navigation instructions are given.
In the example below, the multi-lane surface street is known as Main Street to the west and Atlantic Ave to the east.  The name change occurs when Main St branches off as a regular surface street.
: [[Image:Jct_Y_ex_aerial.png]]
The description above is how a human would probably describe the situation, but as you can see in the image above, a more technical description would be that Main St travels in a perfectly straight line and Atlantic Ave branches off of it.  But if we map it that way in the editor, we create a major problem.
: [[Image:Jct_Y_ex_map_bad.png]]
Since the multi-lane segment of Main St and the regular street segment of Main St have the same name, the routing engine automatically considers that to be "straight".  If the two sections line up in a straight line the way they appear from the sky, then we are reinforcing the idea that "straight" is Main St. to Main St.
But as a typical driver would want, "straight" should be the path that remains on the multi-lane roadway, regardless of what the name is.  To make sure the routing engine understands the proper treatment of the junction, we have to be deliberate with the segment geometry of all three involved segments.  We end up with something like this:
: [[Image:Jct_Y_ex_map.png‎]]
Now the geometric definition of straight is the multi-lane portion of Main St. onto Atlantic Ave., since we have made that transition as close to zero degrees as possible.  The regular street portion of Main St. now branches off at an angle close to 90 degrees. The routing engine should recognize that a turn is required.  So the result is that Main St. to Atlantic Ave. has no announced turn, and multi-lane Main St. to surface road Main St. has a turn announced.  Exactly what most drivers would expect in the real world.
=== No Outlet Roads ===
Roads which only have one way in and one way out can present challenges to the routing server, although they seem simple to our minds.
==== Dead Ends ====
Dead Ends (a.k.a. No Exit, Closed, No Through Road, No Outlet) are road segments that simply end, with no continuation or connections at one end.  In some areas, a Dead End may be synonymous with a [[#Cul-de-sacs|Cul-de-sac]].  In the US, a "No Outlet" sign may be used to indicate a road which itself is not a dead end, but it only connects to other dead end roads.  It can also be used as a "friendlier" alternative to the typical Dead End sign.
Within the Map Editor it is possible to represent a dead end road with multiple segments if there are private driveways or parking lot roads mapped and connected.  In that case, only the very last segment is considered the dead end segment.
Make sure that there is a junction indicator (the small blue dot, not just a geometry node) at the very end of the segment. While this one segment does not actually constitute a junction, the small blue dot is a visual indicator to the editor that the end of this segment is properly set up. This is necessary to ensure proper routing out of the segment. See the Cul-de-sac section below on when and how to fix this.
: [[Image:Jct_dead_end.png]]
This final junction indicator must be located near the end of the road, but it should be located where there is still pavement as not to negatively impact client routes.  Waze only considers the road fully traversed if both ends of the segment are fully crossed. If the junction indicator at the end of the segment happens to be at the edge of the pavement (or off of the road surface if aerials are not exactly aligned), it will be very difficult for a driver to cross that junction. A good rule of thumb is to have the end of the segment the same distance from the end of the pavement as it is from each side of the road.
: [[Image:Jct_dead_end_ex.png]]
With such a placement, the driver is given a chance to cross that junction indicator for that segment.
==== Cul-de-sacs ====
''See also: [http://en.wikipedia.org/wiki/Cul-de-sac Cul-de-sac article on Wikipedia]''
A Cul-de-sac (a.k.a. Court in the US) is a common treatment of a dead end street in a residential neighborhood.
In almost every situation, a cul-de-sac should be treated exactly as a dead end street, with the final junction indicator in the center of the bulb of the cul-de-sac. Be sure the free end of the final road segment has small blue dot displayed at the tip (when not editing or selecting the segment). If there is no blue dot, please correct it by following the steps for  [[Creating_and_Editing_street_segments#Fix_the_end-node_on_cul-de-sacs_and_dead-ends|fixing dead ends]].
: [[Image:Jct_cul-de-sac_ex.png]]
The junction indicator should be located close to the middle of the bulb and NOT near the outer edges. If the end of the segment is positioned along the perimeter of the bulb, there may be difficulty in processing client routes. Waze only considers the road fully traversed if both ends of a segment are crossed. If the end of the segment happens to be on the curb (or off of the road surface if aerials are not exactly aligned), it will be very difficult for a driver to cross end end of the road segment. With the junction in the middle of the visual road, we give a driver a good chance to cross the end of the segment no matter where they drive within the bulb.  The exception to this guidance is given in the next example.
The cul-de-sac below, with a small island, should be treated as a basic dead end with no loop. The island can be ignored, as there is no significant routing question for the driver once they get to the cul-de-sac.
: [[Image:Jct_cul-de-sac_island_ex.png]]
As for placement of the final junction indicator, here we may get better results by moving the junction out from the true center and over to the outer perimeter of the central island. The shift ensures that the driver has a good opportunity to cross the end of the segment.
: [[Image:Jct_cul-de-sac_island_ex_road.png]]
However, if the cul-de-sac has a very large bulb with a large island in the middle, it may better be treated as a [[#Loops|Loop]]. A good rule of thumb is if you were standing at the end of the cul-de-sac, can you tell that it is just a cul-de-sac?  Or does it look like two different roads?  If you see an island, but are not sure if it is significant, leave the Loop out. If "Missing Road" errors occur on the road, then add a Loop.
==== Loops ====
Loops are roads that you can enter, and without reversing course, end up at the same place you started.
An important Map Editor rule is: '''a road segment must ''not'' start and end on the same junction node'''.
If this rule is not followed, the routing server will have difficulty in providing routes into and out of the loop. Any loop broken into two segments by a junction will not have this problem.
Hopefully there will be another roadway along the loop road which you can map, which will break the loop into two pieces.  If there are no interruptions to the loop and the entire loop is represented by one road segment that connects with itself, we must [[Map_Editing_Quick-start_Guide#Splitting_a_segment|insert a superfluous junction node]] along the loop segment.  The specific location does not matter, but most people put it near the half-way point of the segment.
: [[Image:Jct_loop_bulb.png]] [[Image:Jct_loop_square.png]]
'''NOTE:''' It is very easy for an editor to find the extra junction node, assume it is truly superfluous, and delete it!  This problem is magnified if the loop road is large or shaped so it is not obvious that it is a loop.  One solution is to identify a path or driveway branching from the loop road and add it to the map, forcing a 3-way junction that would be less likely to be deleted.
'''NOTE:''' The Map Editor may be resistant in editing a loop that does not already follow the rule that it must be broken in two.  If you run into saving errors, try one of the following approaches:
If the loop and the road leading to it have the same name:
* Select the loop and the road
* click the bridge icon that appears (one end of the loop will disconnect from the other)
* split the loop
* reconnect the disconnected end of the loop
* confirm turns
If the loop and the road leading to it have different names:
* draw a new road segment that connect to the loop/road junction
* give that new road the same exact name as the loop
* select the loop and the new road segment
* click the bridge icon that appears (one end of the loop will disconnect from the other)
* split the loop
* reconnect the disconnected end of the loop
* confirm turns
Here is a [http://www.youtube.com/watch?v=a7yAzG7HElw video on YouTube showing the second method].
=== Roundabouts and Traffic Circles ===
: [[Image:Jct_roundabout.png]]
Please see the [[Roundabout]] page for a full discussion of this special type of junction.
=== At-grade connectors ===
: [[Image:Jct_at_grade_keep.png]]
With exceptions, don't set these segments as ramps!  Watch out for all of the turns you need to restrict.  For a full discussion, see [[at-grade connectors]].
=== Bow tie intersections ===
The "bow tie" form of an intersection both simplifies and provides enhanced control when a dual carriageway road and a single carriageway road intersect.
: [[File:Jct_bowtie.png]]
By reducing the intersection to a single point, we gain control over U-turns and avoid short segments which may introduce complexity and routing issues.
The first instinct may be to map the intersection as the road is physically constructed -- using an "H" (a sideways H in this case) where each one-way roadway intersects the cross street.  But if that method is used, there is no way to restrict the U-Turn movement from one one-way direction to the other since the center of the "H" carries both U-Turn traffic ''and'' traffic turning from the cross street.  But mapped as a bow tie, there is a specific turn arrow that can allow or disallow the U-turn as needed.
Additionally, the center segment of the H may introduce complexity to the map.  If the cross street changes names at the junction, care must be taken to make the center segment have no name assigned.  This will cause the segment to inherit the appropriate name depending on the direction of travel.  This center segment is then different from either side so future "select all segments" operations in the editor will not capture this segment which may complicate editing.
Finally, the Waze systems also have difficulty in capturing average speeds for short segments, especially when traffic does not travel across a majority of the segment which may happen in a wide intersection.  The center of the H would be totally vertical in the example above, but turning traffic would be traveling in more of a 45 degree angle.  Add in the inaccuracy of many consumer GPS chips and wide intersections and you may have traffic never actually driving over the segment for certain movements.
'''NOTE:''' Be aware of the geometry used in the bow tie.  If the angles are too steep (45 degrees or greater) a driver traveling along one of the one-way segments may be told to "turn" or "stay" at the intersection instead of receiving no instruction.
'''NOTE:''' If the center of the physical "H" is long and/or allows traffic to stop and queue within the median of the divided roadway, a bow tie may not be appropriate.  In these cases the segment may be long enough to justify being mapped especially if the one-way roads would have to deviate greatly from their physical location to meet in a single point.
== Ramps ==
Ramps have a very specific purpose in Waze. They are intended to connect segments of Minor Highways, Major Highways, and Freeways to roads where there are no at-grade crossings.
=== When to use ramps ===
The following conditions must be met for the use of ramps to be appropriate:
# Two roads cross over/under each other with no at-grade junction
# At least one of the roads are of these types
## Minor Highway
## Major Highway
## Freeway
## Ramp
If the above requirements are not satisfied, you may be dealing with an [[At-grade connectors|at-grade connector]], which typically does not use the ramp type. However, there are [[At-grade connectors#Exceptions|some at-grade connectors]] which do use the ramp type.
=== How complex should ramps be? ===
Rule #1 is still simpler is better. If there is no large distance between paths at the end of a ramp (either into or out of the ramp), a single segment connecting to a single junction node is all that is needed. The existence of a painted, concrete, or grass island is '''NOT''' enough of a reason to split a ramp into multiple ramps.
: [[Image:Jct_ramp_no_split.png]]
When paths at the end of the ramp deviate significantly in distance, regardless of the existence of any type of island, then multiple ramps should be used.
: [[Image:Jct_ramp_split.png]]
== Highway/Freeway Junctions ==
These are junctions involving the three Highway/Freeway road types - {{Minor Highway}}, {{Major Highway}}, and {{Freeway}} -- as well as their {{Ramp|Ramps}}.
Specific examples of how to handle common junction types are provided in later sections.  All of those examples use the basic building blocks provided here.
If you are unsure what road type you should use, refer to the following pages for more information.
*[[Road_Types_(USA)|United States]]
*[[How_to_label_and_name_roads_%28United_Kingdom%29#Road_types|United Kingdom]]
==== Highway/Freeway Exits ====
It is a basic Exit situation when a "straight" direction is obvious to a driver and navigation instructions are only needed for the non-straight direction (the exit.)  If navigation instructions are required for both directions, see the [[#Wayfinder_Segments|Wayfinder Segments]] section below.
===== Structure =====
: [[Image:Jct_fwy_exit.png]] [[Image:Jct_maj_exit.png]] [[Image:Jct_min_exit.png]]
To be treated as a basic Exit, the following must be true:
# The entering segment and one exiting segment must be one of the three Highway/Freeway types
# The Highway/Freeway exiting segment must have close to a zero degree departure angle from the entering segment
# The other exiting segment must be of the type Ramp
# The Ramp exiting segment must have a departure angle of between 20 and 30 degrees from the entering segment
When those conditions are met, the navigation will present an "Exit Right/Left" instruction when the ramp is to be used, and will remain silent when the exiting  Highway/Freeway segment is to be used.
===== Naming =====
The Highway/Freeway segments before and after the junction should be named the same. The ramp segments should be named in accordance with the best practices in your location.
[[Road names/USA#Exit_ramps_and_Entrance_ramps_.28on-ramps.29|US Specific Ramp Names]]
[[How_to_label_and_name_roads_%28United_Kingdom%29#Ramps_.28to.2Ffrom_Motorways_and_Dual_Carriageways.29|UK Specific Ramp Names]]
[[Road types and names|Naming standards for other areas]]
Editors covering areas that do not have specific best practices should review the existing guides for other areas, and determine which best matches the roadways of your area.
==== Highway/Freeway Splits ====
A Highway/Freeway Split is when a Highway/Freeway segment meets at a junction with two other Highway/Freeway segments and there is no obvious straight through direction to a driver. 
===== Structure =====
: [[Image:Jct_fwy_fwy_split.png]]
To receive a navigation instruction for '''both''' branches of a split, the following must be true:
# All segments must be one of the three Highway/Freeway Types
# All segments must have names which are different from each other
# The two exiting segments must have departure angles of 20 to 30 degrees from the entering segment
With those conditions met, the junction will present "Keep Left" and "Keep Right" navigation instructions using the name of the appropriate exiting segment.
===== Naming =====
The primary rule is that all 3 segments at the junction must have different names.  That can be accomplished in one of two ways:
# Using road names alone - It is an easy situation if all three roads which connect have different names.  If "Highway A" splits into "Highway B" and "Highway C", then that is all we need to have a properly functioning split.
# Using signs and [[#Wayfinder_Segments|Wayfinder Segments]] - If one of the branches of the split has the same name as the entering segment, we must create uniqueness at the junction. If "Highway X" splits off from "Highway Y" and "Highway X" continues as the other branch, the preferred approach is to use named [[#Wayfinder_Segments|Wayfinder Segments]].
==== Wayfinder Segments ====
It may be necessary to provide additional information to a driver for complex or confusing [[#Highway.2FFreeway_Exits|Exits]] and [[#Highway.2FFreeway_Splits|Splits]].  Examples of such situations include:
* '''Lane Drops''' - Highway has been 3 lanes for miles and miles but only 2 lanes continue straight through at a certain point
* '''Inconsistent signage''' - Highway continues as a numbered route, but signs only call it by a name instead
* '''Non-obvious continuations''' - in a right hand drive country, exiting traffic is to the left and continuing traffic is to the right
In these cases we need to use short way-finder or path-finder segments which are named with the information displayed on the roadway signs.  There are two methods to accomplish this: using Highway/Freeways or using Ramps.
* '''Highway/Freeways'''
** Pro: provide a consistently rendered line on the map with no breaks
** Pro: does not introduce a [[Routing_penalties|routing penalty]] for the transition to Ramp type (although we do not know how much of an impact, if any, this has in actuality)
** Con: the long name of the segment may be displayed on the map creating clutter
** Con: the segment may be hard to see in the editor since it may blend in with the main Freeway
** Note: will provide "Keep Left" and "Keep Right" instructions
* '''Ramps'''
** Pro: ensures any long names are hidden from display on the map
** Pro: forces the client to stay zoomed in for the length of the segment to give a close view of the split to the driver
** Con: introduces a [[Routing_penalties|routing penalty]] of the transition to Ramp type (although we do not know how much of an impact, if any, this has in actuality)
** Con: may render as a broken line on the map
** Note: will provide "Keep Left" and "Exit Right" instructions in right-hand drive countries and "Exit Left" and "Keep Right" instructions in left-hand drive countries.
In both cases, the two exiting segments '''MUST''' have identical road types and different names from themselves and the entering segment.
Here we show Highway Y splitting off from Highway X.  By labeling segments with the information available on the road signs at the split, we have achieved uniqueness and provided additional useful information (the destination cities) to the driver.  We can achieve the desired results using either approach.  First as all Freeway segments:
And then using Ramps (which are named how they appear in the all Freeway example):
At times it is also necessary to use a way-finder at an Exit if a driver needs advance notice that only some lanes of the roadway continue straight through.  Again we can accomplish this using either of the two methods.  First using Freeway segments for the split (the right branch wayfinder is un-named and the ramp segment that follows contains the appropriate name):
And then using Ramps (again, named the same as above):
A rule of thumb for the way-finder segments is to make them 15 to 20 meters long.  This keeps the segment small so we are less likely to see it in the client, but keeps it long enough to find and manipulate in the map editor. (In the near future, Way-finder segments may need to be greater than 5 meters long to prevent routing issues.)
==== Ramp to Ramp Splits ====
A ramp may itself split and branch into two directions.  If this is the case, "Exit Right" and "Exit Left" will be announced using the name of the appropriate exiting segment in all cases.
===== Structure =====
: [[Image:Jct_ramp_ramp_split.png]]
===== Naming =====
If ramps are unnamed, the name of a subsequent ramp will propagate backwards.  In the example above, if the two ramps exiting the junction are named, the ramp entering the junction can be left unnamed.  Then any navigation instruction directing you onto the first ramp would use the name of the appropriate exiting ramp.
'''Example:''' The two ramps exiting the junction are named "DestinationLeft" and "DestinationRight".  The ramp that enters the junction is unnamed.  If you need to "Exit Right" onto the unnamed ramp.  If you are headed to "DestinationLeft", navigation would tell you:
* Exit Right to Destination Left
* Exit Left to Destination Left
Using unnamed ramps is very useful to provide sufficient notification of an approaching decision point, as long as the names of both ramp splits are visible on signs at the start of the initial ramp.
'''Example of good use of unnamed ramps:'''
* Initial Exit Sign: to City A and City B
* Destination Left Sign: to City A
* Destination Right Sign: to City B
Result: An unnamed initial ramp will provide accurate and informative navigation instructions to the driver.
'''Example of poor use of unnamed ramps:'''
* Initial Exit Sign: to Downtown
* Destination Left Sign: to Downtown
* Destination Right Sign: to Center St
Result: An unnamed ramp may create confusion since both Destination ramp names are NOT listed on the initial exit sign.  In this case the initial ramp should be named.
'''Example of modified use of unnamed ramps:'''
* Initial Exit Sign: Exit 70A-B to City A and City B
* Destination Left Sign: to City A
* Destination Right Sign: to City B
* Destination Left name in Waze: Exit 70A: City A
* Destination Right name in Waze: Exit 70B: City B
Result: By using a modified name for the destination ramps, we have combined information from two sets of signs to generate the advance notice a driver may need to prepare for a decision point.
== Limited Access Interchanges ==
Please see the [[Limited_Access_Interchange_Style_Guide|Limited Access Interchange Style Guide]].
== Special Cases ==
=== Transitions ===
A transition is a non-junction depicted using a junction node.
: [[Image:Jct_transition.png]] [[Image:Jct_transition_90.png]]
Valid examples of where to use a Transition node include:
# Road name changes
# City Limits
# Road Direction changes
# Part of a [[#Loops|Loop Road]]
An old reason to use a transition node was to indicate segments of the road with different house numbering.  With the new point numbering scheme being adopted by Waze, this is no longer a reason to use transition nodes.
There may be existing Transition nodes on the map for other reasons (left after a connecting road was deleted, inherited from to the original base map import when things such as rivers and streams created junctions, etc.).
As long as we are '''certain''' it is not a valid Transition node, a superfluous junction node may be [[Map_Editing_Quick-start_Guide#Delete_a_Junction|deleted]].  Doing so will simplify the map, eliminate turn restrictions to maintain, and reduce computing resource needs.  Also consider removing the [[Creating_and_Editing_street_segments#Adjusting_road_geometry_.28nodes.29|geometry node]] which will replace the junction node you delete, if that geometry node is not needed.
=== Roads to Nowhere ===
In certain situations it may be necessary to add road segments that are un-drivable in order to provide accurate navigation instructions.
==== Actual ====
A valid use of this technique is at the temporary end of a freeway.  As a freeway is built, it is often opened in sections, up to a certain exit.  If we map this as a regular freeway segment leading to a ramp segment, no announcement will be made for that final exit, no matter what we name the exit ramp.
This can be confusing if the ramp is set up as a properly signed and numbered exit, especially if a driver is traveling a long distance on this freeway.  Imagine traveling down a freeway and seeing your next instruction is "turn left at Main St."  You would probably wonder if there was a map error since you shouldn't be making left turns off of a freeways.
If we map even just a little of the future path of the freeway, this gives the routing engine a junction which will generate an "exit" instruction at the end of the freeway, thus eliminating any confusion.
Conversely, if we do NOT want an exit instruction at the end of a freeway, ensure there are no road segments extending past the final exit, to ensure the final exit is the only path out of the final freeway segment.
==== Fake ====
''(coming soon)''
=== Offset Roads ===
Sometimes you will find two roads which cross, where one does not quite line up with the other.
: [[Image:Jct_4_offset.png]]
There are a few things we need to look at in this situation.
# Do the roads actually line up in reality?  If so we need to modify the junction to be a basic 4-way junction.
# Do the roads ALMOST line up in reality?  If you were giving instructions to a person and would tell them to go straight with no mention of any slight turn or jog, then we want to make it into a 4-way junction.  You may need to "split the difference" and not follow the centerline of either road to achieve this.  The angles are exaggerated in this next example to show how the junction is forced to be close to 90 degrees, then we taper to the true centerlines of the roads.  In practice this can be much more gradual and/or done while zoomed in very close.<br/>[[Image:Jct_4_offset_align.png]] [[Image:Jct_4_offset_align_ex.png]]<br/>
# Finally, is there a true separation between the roads?  Would you need to say for example "turn left then make an immediate right"?  If so then we will want to leave the junction such that the two sides do not align.<br />[[Image:Jct_4_offset_ex.png]]<br />Since we want to avoid very short segments of road (the GPS chips in consumer devices can be very inaccurate which may make it seem that a driver skipped right over a short segment. This will result in [[Map_Problems_in_Waze_Map_Editor|automated map errors]] and possible route recalculations in the client,) it may be wise to shift the side roads as far apart from each other as possible with them still in the proper location (along the far curb lines for a residential street for example).  This will maximize the length of the short segment between the side roads.<br /> [[Image:Jct_4_offset_sep_ex.png]]
[[Category:Style Guides]]

Latest revision as of 10:51, 30 November 2015