(initial page creation – will continue later today) |
(more content) |
||
Line 50: | Line 50: | ||
* 10: Minimalism | * 10: Minimalism | ||
* 11: Green fields | * 11: Green fields | ||
* | * '''12: Default''' | ||
* day folder: Vitamin C | * day folder: Vitamin C | ||
Line 58: | Line 58: | ||
|- | |- | ||
! Parameter name !! What it does | ! Parameter name !! What it does | ||
|- | |||
! colspan="2" | General | |||
|- | |- | ||
| Map.Background || The background of the map. | | Map.Background || The background of the map. | ||
Line 69: | Line 71: | ||
| Console.Background || unknown | | Console.Background || unknown | ||
|- | |- | ||
| | ! colspan="2" | Road class: road types | ||
|- | |||
| Freeways || Freeway | |||
|- | |||
| Primary || Major Highway | |||
|- | |||
| Secondary || Minor Highway | |||
|- | |||
| Highways || Primary Street | |||
|- | |||
| Streets || Street, Private Road, Parking Lot Road | |||
|- | |||
| Ramps || Ramp | |||
|- | |||
| Exit || unknown/unused at this time | |||
|- | |||
| 4X4 Trails || Dirt road / 4x4 Trail | |||
|- | |||
| Railroads || Railroad | |||
|- | |||
| Runways || Runway/Taxiway | |||
|- | |||
| Ferry || unused at this time? | |||
|- | |||
| Private || unused at this time | |||
|- | |||
| Parking || unused at this time | |||
|- | |||
| Pedestrian || Pedestrian Boardwalk | |||
|- | |||
| Trails || Walking Trail | |||
|- | |||
| Walkway || Stairway | |||
|- | |||
! colspan="2" | Road parameters | |||
|- | |||
| Class || Class ("Road") | |||
|- | |||
| Color || Color of road outline | |||
|- | |||
| Color1 || Color of road body | |||
|- | |||
| Color2 || Color of unmunched road body | |||
|- | |||
| Declutter || Possibly controls the zoom level at which the road type disappears? | |||
|- | |||
| Delta1 || Thickness of road outline (in negative pixels) | |||
|- | |||
| Delta2 || Thickness of unmunched road outline (in negative pixels) | |||
|- | |- | ||
| | | Thickness || Overall thickness of road (in nondimensional units) | ||
|- | |- | ||
| | ! colspan="2" | Area class: Places, cities, and water layer | ||
|- | |- | ||
| | | Stations || Most Area Places | ||
|- | |- | ||
| | | Cities || Cities (as seen in WME city layer) | ||
|- | |- | ||
| | | Airports || unknown/unused at this time{{ref|a}} | ||
|- | |- | ||
| | | Hospitals || unknown/unused at this time | ||
|- | |- | ||
| | | Malls || unknown/unused at this time | ||
|- | |- | ||
| | | Parks || Area Places: Park, possibly others (Forest? Golf course?) | ||
|- | |- | ||
| | | Rivers || unknown/unused at this time | ||
|- | |- | ||
| | | Lakes || unknown/unused at this time | ||
|- | |||
| Sea || Water layer and water-type Area Places | |||
|- | |||
| Shore || unknown/unused at this time | |||
|- | |||
! colspan="2" | Area parameters | |||
|- | |||
| Class || Class ("Area" or "Feature") | |||
|- | |||
| Color || Color of area polygon | |||
|- | |||
| Color1 || Color of area border | |||
|- | |||
| Declutter || unknown | |||
|- | |||
| Delta1 || Size of area border (in pixels?) | |||
|- | |||
| Thickness || unknown/unused | |||
! colspan="2" | Other | |||
|- | |||
| Navigation.RouteColor || Navigation line to your destination (default: purple) | |||
|- | |||
| Navigation.PossibleRouteColor || unknown/unused at this time (default: light blue) | |||
|- | |||
| Navigation.StopPointColor || Navigation line to a stop point (default: pink) | |||
|} | |} | ||
{{note|b}} The delta values and their corresponding colors seem to operate differently for roads than they do for areas. For roads, Color1 and Color2 are apparently drawn on top of Color, so the delta values are negative – the "border" is actually the bottom layer. For areas, Color is apparently drawn on top of Color1, so the delta value is positive. The delta values are negative for roads, positive for areas. This is why the main "Color" parameter defines the border of a road, whereas the border of an area is defined by the "Color1" parameter. | |||
{{note|a}} Oddly, the airport type seems to be used occasionally for islands in the water layer. | |||
=== Installing custom color schemes === | === Installing custom color schemes === |
Revision as of 00:47, 6 July 2014
The Waze client is capable of displaying the map using various color schemes. Several color schemes are available in the client by default; users are also able to create their own custom color schemes or install custom color schemes created by others.
This new page is currently undergoing modifications. The information and guidance is currently considered accurate enough to be followed now. This content is open to changes from anyone during construction. If you would like to make changes or have questions, please post a message in this forum. |
Default color schemes
Thirteen daytime color schemes are available in the Waze client:
- Default
- Green peace
- Minimalism
- Vitamin C
- The blues
- Mochaccino
- Snow day
- Twilight
- Tutti-frutti
- Rosebud
- Electrolytes
- Map editors
- Green fields
The daytime color scheme can be changed in Settings - Display Settings - Map Color Scheme.
Waze also includes one night color scheme. This is activated by choosing "Night" mode in the Settings menu, or by leaving "Auto" enabled and using Waze at night.
Custom color schemes
A user can also create custom color schemes using a text editor.
Creating custom color schemes
Each color scheme is defined by a schema file. The schema file contains the color and size information for each road type and certain other features, such as Places, water features, map labels, and so forth.
The easiest way to create your own scheme is to start with one of the default schema files. To get to the default schema files, you'll need a file browser for your device (such as iFunBox for use with iOS devices). In iOS, the day schemes are found in User Applications » Waze » Waze.app » skins » default » day and its subfolders, and the night scheme is found in User Applications » Waze » Waze.app » skins » default » night. You may wish to copy both directories to your computer to make it easier.
Within the day folder, there are several subfolders. Each subfolder contains a schema file, as does the day folder itself. The schema files correspond to the default schemes as follows:
- 1: The blues
- 2: Mochaccino
- 3: Snow day
- 4: Twilight
- 5: Tutti-frutti
- 6: Rosebud
- 7: Electrolytes
- 8: Map editors
- 9: Green peace
- 10: Minimalism
- 11: Green fields
- 12: Default
- day folder: Vitamin C
To edit a schema file, open it in a text editor. Each schema file is a list of parameters – most relating to color and size. Color parameters are in #rrggbb hex color format (see web colors); some color parameters have two additional digits, controlling the alpha channel (transparency) of that particular feature (#rrggbbaa).
Parameter name | What it does | ||
---|---|---|---|
General | |||
Map.Background | The background of the map. | ||
Labels.Color | The color of road name label text. | ||
Labels.Bgcolor | The outline/outer glow of all text labels – roads, cities, Places, etc. | ||
Console.Foreground | unknown | ||
Console.Background | unknown | ||
Road class: road types | |||
Freeways | Freeway | ||
Primary | Major Highway | ||
Secondary | Minor Highway | ||
Highways | Primary Street | ||
Streets | Street, Private Road, Parking Lot Road | ||
Ramps | Ramp | ||
Exit | unknown/unused at this time | ||
4X4 Trails | Dirt road / 4x4 Trail | ||
Railroads | Railroad | ||
Runways | Runway/Taxiway | ||
Ferry | unused at this time? | ||
Private | unused at this time | ||
Parking | unused at this time | ||
Pedestrian | Pedestrian Boardwalk | ||
Trails | Walking Trail | ||
Walkway | Stairway | ||
Road parameters | |||
Class | Class ("Road") | ||
Color | Color of road outline | ||
Color1 | Color of road body | ||
Color2 | Color of unmunched road body | ||
Declutter | Possibly controls the zoom level at which the road type disappears? | ||
Delta1 | Thickness of road outline (in negative pixels) | ||
Delta2 | Thickness of unmunched road outline (in negative pixels) | ||
Thickness | Overall thickness of road (in nondimensional units) | ||
Area class: Places, cities, and water layer | |||
Stations | Most Area Places | ||
Cities | Cities (as seen in WME city layer) | ||
Airports | unknown/unused at this time[1] | ||
Hospitals | unknown/unused at this time | ||
Malls | unknown/unused at this time | ||
Parks | Area Places: Park, possibly others (Forest? Golf course?) | ||
Rivers | unknown/unused at this time | ||
Lakes | unknown/unused at this time | ||
Sea | Water layer and water-type Area Places | ||
Shore | unknown/unused at this time | ||
Area parameters | |||
Class | Class ("Area" or "Feature") | ||
Color | Color of area polygon | ||
Color1 | Color of area border | ||
Declutter | unknown | ||
Delta1 | Size of area border (in pixels?) | ||
Thickness | unknown/unused | Other | |
Navigation.RouteColor | Navigation line to your destination (default: purple) | ||
Navigation.PossibleRouteColor | unknown/unused at this time (default: light blue) | ||
Navigation.StopPointColor | Navigation line to a stop point (default: pink) |
^ The delta values and their corresponding colors seem to operate differently for roads than they do for areas. For roads, Color1 and Color2 are apparently drawn on top of Color, so the delta values are negative – the "border" is actually the bottom layer. For areas, Color is apparently drawn on top of Color1, so the delta value is positive. The delta values are negative for roads, positive for areas. This is why the main "Color" parameter defines the border of a road, whereas the border of an area is defined by the "Color1" parameter. ^ Oddly, the airport type seems to be used occasionally for islands in the water layer.