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== Right angles ==
== Three-way ==
{| class="Wikitable floatright"
 
| [[Image:Jct_3_90_ex.png|border]]
=== Right angles ===
| [[Image:Jct_3_90.png|border|x199px]]
[[File:3way90.png|200px|frameless|right]]
|}
The simplest junctions often resemble a "T" and are considered diverging or branch roads. The branch road will normally meet the main road at nearly a 90 degree angle. This is the simplest situation to map, as the physical and logical views of the roads match up well.
The simplest junctions often resemble a "T" and are considered diverging or branch roads. The branch road will normally meet the main road at nearly a 90 degree angle. This is the simplest situation to map, as the physical and logical views of the roads match up well.
{{clear}}
{{clear}}


== Odd angles ==
=== Skewed angles ===
[[File:3wayskewed.png|200px|frameless|right]]
Some roads meet at skewed angles. These intersections should be mapped to reality; however, this can result in turn instructions that would not match what the driver expects. Thus, at these intersections it is important to check the geometry, road types, and names to understand what instructions are given. If the default instruction is not desirable then a [[Voice_prompt|voice prompt]] override should be used.
 
* Depending on the angle, the client may give a "keep right or keep left" instruction to the driver when a "turn right or turn left" instruction is more appropriate. If Minor Highways or above are involved, you will actually get an "''Exit'' Right" which can be confusing in many situations.
* In some cases, no instruction will be given at all.
The [[Junction_Style_Guide/Controlling_turn_instructions|controlling turn instructions]] article has more information on the specifics of geometry, road types and names and how they affect turn instructions.
{{clear}}
 
====Doglegs====
{| class="Wikitable floatright"
{| class="Wikitable floatright"
| [[Image:Jct_3_45_ex1.png|border]]
| [[Image:3waydogleg12m.png|border|x200px]]
| [[Image:Jct_3_45.png|border|x200px]]
| [[Image:3waydogleg12m-2.png|border|x200px]]
|}
|}
Some roads meet at odd angles. The initial urge will be to represent the junction as it is in the physical world - two lines running into each other at a sharp angle. But there are issues with this method.
Doglegs can be added to better represent reality or aid in turn instruction timing where the large area of pavement should consider turns from all directions. When doglegs are added the first [[geometry node|geometry handle]] should be placed a minimum of 12m (40ft) from the intersection node when measured with the [[Map_Editor_Interface_and_Controls#Ruler|ruler]].
* Depending on the angle, the client may give a "Keep Right" instruction to the driver when a "Turn Right" instruction is more appropriate. If Minor Highways or above are involved, you will actually get an "''Exit'' Right" which can be confusing in many situations.
* In some cases, no instruction will be given at all. In the worst case, the [[How_Waze_calculates_routes|routing engine]] may determine that it isn't possible to make a very sharp turn angle and not suggest the turn at all (in the example image, heading south, then turning left, to head east).
* Automatic map errors may appear with turns from one direction as the path of the turning traffic is "too far" away from the actual junction (in this example, traveling south, then turning left to head east).
{{clear}}
{{clear}}
A deprecated method to control instructions at these intersections involved adding micro-doglegs (geometry handles placed very close to the node) to create geometry that would give the desired turn instruction. These intersections should be updated, micro-doglegs should be removed, and [[Voice_prompt|voice prompt]] overrides should be added if necessary.


{| class="Wikitable floatright"
=== Steep angles with exits and keep right or left ===
| [[Image:Jct_3_45_curve.png|border]]
The straight ahead path should be more or less straight, with a smooth transition.
|}
 
To eliminate ambiguity, map the junction from a logical point of view. Since basic "Turn Left" and "Turn Right" instructions are desired, tweak the intersecting angle so it resembles a basic 90 degree intersection. Add [[Glossary#Geometry node|geometry nodes]] to make the branch road leave the main road at close to 90 degrees, then gradually curve the road to match the true departure angle. This will produce a junction that logically works like a basic 90 degree junction, but it also fits the reality of the physical world.
The diverging path should be configured as follows:
 
*First, place the first [[geometry node|geometry handle]] of the diverging segment at the gore point (or "theoretical gore", i.e., where the painted lines diverge).
[[File:Steep angles.png|200px|frameless|right]]
*Next, grab the node itself, where the segments meet, and adjust the geometry of the diverging path as follows:
**If the actual path diverges from the inbound path by less than 20°, adjust the node to create a 20° departure angle. This will allow for consistent timing of instructions and make it easier to report closures in the Waze client.
**If the actual path of the road diverges immediately from the inbound path by more than 20°, adjust the node such that the road path follows its true natural departure angle.
*Next, ensure that the last geometry handle before the node is at least 40 feet ahead of the node, and that the second geometry handle on the diverging path is at least 40 feet beyond the first geometry handle.
*Finally, check the turn instructions for both paths according to [[Junction_Style_Guide/Controlling_turn_instructions|controlling turn instructions]] and if necessary add [[Voice_prompt|voice prompt]] overrides for the desired instruction.
{{clear}}
 
===Name changes on continuing path===
[[File:Name changes on continuing path.png|300px|thumb|right|Map these intersections according to the principles in this article and use voice prompt overrides as necessary for the proper turn instructions.]]
For conditions where the through route changes road names, it is important to identify which segment is drawn as the continuing route and which is shown as the deviation from the main road. As the [[How_Waze_determines_turn_/_keep_/_exit_maneuvers|How Waze Determines turn/keep/exit maneuvers]] page explains, segment names and geometry are very important in determining what navigation instructions are given. Map these intersections according to the principles in this article and use voice prompt overrides as necessary for the proper turn instructions.
{{clear}}
 
== Four-way ==
 
=== Right angles ===
[[File:4way90.png|200px|frameless|right]]
The second simplest junction category is a "+" or "cross" four-way junction that intersects at 90 degrees. These roads are simple to map as the logical and physical views of the roads match up well.  
{{clear}}
{{clear}}


{| class="Wikitable floatleft"
=== Skewed angles ===
| [[Image:Jct_3_45_ex.png|border]]
[[File:4way90skewed.png|200px|frameless|right]]
|}
Similar to diverging roads that intersect at skewed angles, crossing roads can do the same thing.  These intersections should be mapped to reality. Mapping these to reality can result in turn instructions that would not match what the driver expects. Thus, at these intersections it is important to check the geometry, road types, and names to understand what instructions are given. If the default instruction is not desirable then a [[Voice_prompt|voice prompt]] override should be used.
Here is a completed real world example which provides the expected turn instructions and "catches" turns from all directions avoiding automatic problems for [[Map_Problems_in_Waze_Map_Editor#Missing_road|missing road]] when they are "too far apart."
 
* Depending on the angle, the client may give a "keep right or keep left" instruction to the driver when a "turn right or turn left" instruction is more appropriate. If Minor Highways or above are involved, you will actually get an "''Exit'' Right" which can be confusing in many situations.
* In some cases, no instruction will be given at all.
The [[Junction_Style_Guide/Controlling_turn_instructions|controlling turn instructions]] article has more information on the specifics of geometry, road types and names and how they affect turn instructions.  
{{clear}}
{{clear}}


== Steep angles with exits and keep right or left ==
A deprecated method to control instructions at these intersections involved adding micro-doglegs (geometry handles placed very close to the node) to create geometry that would give the desired turn instruction. These intersections should be updated, micro-doglegs should be removed, and [[Voice_prompt|voice prompt]] overrides should be added if necessary.
{| class="Wikitable floatright"
 
<!--| [[Image:Jct_ramp_no_geo_ex.png|border]]-->
== {{anchor|Split road intersections}}Divided road intersections==
| [[Image:Jct_ramp_no_geo.png|border|x200px]]
Many of the principles stated above apply to intersections between divided roads. Usually, divided road intersections should look like the traffic lanes they represent. "Box" shaped intersections are easiest to draw, maintain, and to explain to other editors.  Only use variations when they are needed or called for by regional / state guidance.
| [[Image:Jct_ramp_no_geo_arrow.png|border|x200px]]
 
=== Box and partial box intersections ===
Box and partial box intersections are also referred to as # and H intersections in the Waze editor community.  These intersections should be mapped as close to reality as possible. The below style guide addresses some unique circumstances.
 
When creating three way and four way intersections, if the cross street changes names at the junction, make sure that the median segment(s) have no name. This will cause the segment to inherit the appropriate name depending on the direction of travel.  The median segment will not be included when you choose "Select entire street". Conversely, leave the median segment(s) named if the street maintains name continuity through the intersection.
 
{| class="wikitable"
|-
! Intersection style !! Example
|-
| A divided road intersecting a divided road.|| [[Image:Divided road intersecting a divided road.png|300px]]
|-
| A divided road intersecting a 2-way road.|| [[Image:Divided road intersecting a 2-way road.png|300px]]
|-
| A transitioning (divided-2-way) road intersecting a 2-way road.|| [[Image:Transitioning (divided-2-way) road intersecting a 2-way road.png|300px]]
|-
| A transitioning (divided-2-way) road intersecting a divided road. || [[Image:Transitioning (divided-2-way) road intersecting a divided road.png|300px]]
|-
| A transitioning (divided-2-way) road intersecting a transitioning (divided-2-way) || [[Image:Transitioning (divided-2-way) road intersecting a transitioning (divided-2-way).png|300px]]
|-
| A divided road T at a 2-way road. || [[Image:Divided road T at a 2-way road.png|300px]]
|-
| A divided road T at a divided road. || [[Image:Divided road T at a divided road.png|300px]]
|-
| A divided road T at a 2-way road transitioning to a divided road. || [[Image:A divided road T at a 2-way road transitioning to a divided road.png|300px]]
|-
| A 2-way road T at a 2-way road transitioning to a divided road. || [[Image:2-way road T at a 2-way road transitioning to a divided road.png|300px]]
|-
| Be careful with your geometry – following the center of the actual road too closely can lead to rather high turn angles, and therefore possibly unwanted turn instructions. Keep it smooth. Departure angles on the transitioning segments should be less than 15°. || [[Image:Be careful with your geometry.png|300px]]
|}
|}
A ramp from a highway is another good example where additional geometry nodes are helpful. Especially since most ramps diverge at a very small angle from the road. The drawback in this case is it may be hard to see and click on the turn restriction arrows in the editor.


{| class="Wikitable floatright"
=== Bow tie ===
<!--[[Image:Jct_ramp_w_geo_ex.png]]-->
{{Anchor|Bowtie}}
| [[Image:Jct_ramp_w_geo.png|border|x200px]]
 
| [[Image:Jct_ramp_w_geo_arrow.png|border|x200px]]
[[File:Jct_bowtie.png|301px|thumbnail|right|The bow tie intersection is NOT RECOMMENDED]]The bow tie intersection is no longer the best way to take control of turns and traffic at divided-road intersections. It is an unrealistic representation of an intersection and drivers report map errors based on this appearance. It was necessary for controlling turns and accurately reflecting traffic queuing before the introduction of the [[junction box]], but now there are better methods to control turns and properly account for queuing.
|}
Therefore add one more geometry node to make the departure angle at the junction closer to 20 or 30 degrees. See the discussion on [[Junction_Style_Guide#Controlling_Turn_Instructions|controlling turn instructions]] for details on those angles. Now the arrows are visible and accessible. Note that also pressing '''s''' in the editor will '''s'''pread or '''s'''eparate the arrows at a junction, if a arrow is still difficult to reach. See the [[Keyboard_shortcut|keyboard shortcuts]] article for more tips on other keys.


With this adjusted angle, this junction now behaves as expected and the turn restrictions can be easily accessed.
* Where Waze seems to be doing a poor job of keeping track of traffic queuing, a junction box is recommended.
* To prevent U-turns at intersections use a junction box.
* Do not add new bow ties to the map.
* When you find a bow tie intersection on the map, check if it can be replaced by a realistically drawn intersection using other techniques to control turns and traffic.
* If you think it is necessary to add a bow tie to the map, contact state managers to discuss the intersection. They will most likely recommend a better approach.
* A bowtie intersection may be necessary at 5-point or greater intersections where a junction box cannot be used because of too many connections


{{ReturnJSG}}
===U-turns===
====U-turn instructions====
A U-turn instruction is given at box and partial box intersections automatically when the following conditions are met:
# '''Three segments''': The U-turn is a reversal of driving direction through three segments: <br>an incoming segment&nbsp;(A), a single median segment&nbsp;(B) and an outgoing segment&nbsp;(C).
# '''In/out parallelism''': The in and out segments (A&nbsp;and&nbsp;C) are  [[Controlling_U-turn_penalties#Checking_for_parallel_incoming_and_outgoing_segments|within ±5° of parallel]] to each other, '''and'''
#* The median segment&nbsp;(B) is 30 m (99 ft) or less, '''or'''
#* The median segment&nbsp;(B) is 31 m (99 ft) but less than 50 m (165 ft) and the incoming segment&nbsp;(A) has [[Lanes|lane guidance]].


[[Category:Style Guides]]
==== U-turn prevention in box and partial box intersections ====
{{:Editing Routing penalties/Controlling U-turn penalties/Disabled}}
You may encounter intersections that appear pinched with a median segment that is shorter than reality. This was likely mapped prior to December 2021 to prevent u-turns. The intersection should be updated to match reality and a junction box used to prevent u-turns if necessary.
{{clear}}
{{ReturnTo | Junction_Style_Guide | the Junction Style Guide}}
[[Category:Style guides]]

Latest revision as of 09:57, 7 December 2023

Three-way

Right angles

The simplest junctions often resemble a "T" and are considered diverging or branch roads. The branch road will normally meet the main road at nearly a 90 degree angle. This is the simplest situation to map, as the physical and logical views of the roads match up well.

Skewed angles

Some roads meet at skewed angles. These intersections should be mapped to reality; however, this can result in turn instructions that would not match what the driver expects. Thus, at these intersections it is important to check the geometry, road types, and names to understand what instructions are given. If the default instruction is not desirable then a voice prompt override should be used.

  • Depending on the angle, the client may give a "keep right or keep left" instruction to the driver when a "turn right or turn left" instruction is more appropriate. If Minor Highways or above are involved, you will actually get an "Exit Right" which can be confusing in many situations.
  • In some cases, no instruction will be given at all.

The controlling turn instructions article has more information on the specifics of geometry, road types and names and how they affect turn instructions.

Doglegs

Doglegs can be added to better represent reality or aid in turn instruction timing where the large area of pavement should consider turns from all directions. When doglegs are added the first geometry handle should be placed a minimum of 12m (40ft) from the intersection node when measured with the ruler.

A deprecated method to control instructions at these intersections involved adding micro-doglegs (geometry handles placed very close to the node) to create geometry that would give the desired turn instruction. These intersections should be updated, micro-doglegs should be removed, and voice prompt overrides should be added if necessary.

Steep angles with exits and keep right or left

The straight ahead path should be more or less straight, with a smooth transition.

The diverging path should be configured as follows:

  • First, place the first geometry handle of the diverging segment at the gore point (or "theoretical gore", i.e., where the painted lines diverge).
  • Next, grab the node itself, where the segments meet, and adjust the geometry of the diverging path as follows:
    • If the actual path diverges from the inbound path by less than 20°, adjust the node to create a 20° departure angle. This will allow for consistent timing of instructions and make it easier to report closures in the Waze client.
    • If the actual path of the road diverges immediately from the inbound path by more than 20°, adjust the node such that the road path follows its true natural departure angle.
  • Next, ensure that the last geometry handle before the node is at least 40 feet ahead of the node, and that the second geometry handle on the diverging path is at least 40 feet beyond the first geometry handle.
  • Finally, check the turn instructions for both paths according to controlling turn instructions and if necessary add voice prompt overrides for the desired instruction.

Name changes on continuing path

Map these intersections according to the principles in this article and use voice prompt overrides as necessary for the proper turn instructions.

For conditions where the through route changes road names, it is important to identify which segment is drawn as the continuing route and which is shown as the deviation from the main road. As the How Waze Determines turn/keep/exit maneuvers page explains, segment names and geometry are very important in determining what navigation instructions are given. Map these intersections according to the principles in this article and use voice prompt overrides as necessary for the proper turn instructions.

Four-way

Right angles

The second simplest junction category is a "+" or "cross" four-way junction that intersects at 90 degrees. These roads are simple to map as the logical and physical views of the roads match up well.

Skewed angles

Similar to diverging roads that intersect at skewed angles, crossing roads can do the same thing. These intersections should be mapped to reality. Mapping these to reality can result in turn instructions that would not match what the driver expects. Thus, at these intersections it is important to check the geometry, road types, and names to understand what instructions are given. If the default instruction is not desirable then a voice prompt override should be used.

  • Depending on the angle, the client may give a "keep right or keep left" instruction to the driver when a "turn right or turn left" instruction is more appropriate. If Minor Highways or above are involved, you will actually get an "Exit Right" which can be confusing in many situations.
  • In some cases, no instruction will be given at all.

The controlling turn instructions article has more information on the specifics of geometry, road types and names and how they affect turn instructions.

A deprecated method to control instructions at these intersections involved adding micro-doglegs (geometry handles placed very close to the node) to create geometry that would give the desired turn instruction. These intersections should be updated, micro-doglegs should be removed, and voice prompt overrides should be added if necessary.

Divided road intersections

Many of the principles stated above apply to intersections between divided roads. Usually, divided road intersections should look like the traffic lanes they represent. "Box" shaped intersections are easiest to draw, maintain, and to explain to other editors. Only use variations when they are needed or called for by regional / state guidance.

Box and partial box intersections

Box and partial box intersections are also referred to as # and H intersections in the Waze editor community. These intersections should be mapped as close to reality as possible. The below style guide addresses some unique circumstances.

When creating three way and four way intersections, if the cross street changes names at the junction, make sure that the median segment(s) have no name. This will cause the segment to inherit the appropriate name depending on the direction of travel. The median segment will not be included when you choose "Select entire street". Conversely, leave the median segment(s) named if the street maintains name continuity through the intersection.

Intersection style Example
A divided road intersecting a divided road.
A divided road intersecting a 2-way road.
A transitioning (divided-2-way) road intersecting a 2-way road.
A transitioning (divided-2-way) road intersecting a divided road.
A transitioning (divided-2-way) road intersecting a transitioning (divided-2-way)
A divided road T at a 2-way road.
A divided road T at a divided road.
A divided road T at a 2-way road transitioning to a divided road.
A 2-way road T at a 2-way road transitioning to a divided road.
Be careful with your geometry – following the center of the actual road too closely can lead to rather high turn angles, and therefore possibly unwanted turn instructions. Keep it smooth. Departure angles on the transitioning segments should be less than 15°.

Bow tie

The bow tie intersection is NOT RECOMMENDED

The bow tie intersection is no longer the best way to take control of turns and traffic at divided-road intersections. It is an unrealistic representation of an intersection and drivers report map errors based on this appearance. It was necessary for controlling turns and accurately reflecting traffic queuing before the introduction of the junction box, but now there are better methods to control turns and properly account for queuing.

  • Where Waze seems to be doing a poor job of keeping track of traffic queuing, a junction box is recommended.
  • To prevent U-turns at intersections use a junction box.
  • Do not add new bow ties to the map.
  • When you find a bow tie intersection on the map, check if it can be replaced by a realistically drawn intersection using other techniques to control turns and traffic.
  • If you think it is necessary to add a bow tie to the map, contact state managers to discuss the intersection. They will most likely recommend a better approach.
  • A bowtie intersection may be necessary at 5-point or greater intersections where a junction box cannot be used because of too many connections

U-turns

U-turn instructions

A U-turn instruction is given at box and partial box intersections automatically when the following conditions are met:

  1. Three segments: The U-turn is a reversal of driving direction through three segments:
    an incoming segment (A), a single median segment (B) and an outgoing segment (C).
  2. In/out parallelism: The in and out segments (A and C) are within ±5° of parallel to each other, and
    • The median segment (B) is 30 m (99 ft) or less, or
    • The median segment (B) is 31 m (99 ft) but less than 50 m (165 ft) and the incoming segment (A) has lane guidance.

U-turn prevention in box and partial box intersections

As of December 2021, the Waze routing algorithm penalizing some double-left and double-right turns has been disabled in the United States. The routing server will no longer automatically avoid double-left turns. To prevent u-turns on divided roads, use a Junction box.

You may encounter intersections that appear pinched with a median segment that is shorter than reality. This was likely mapped prior to December 2021 to prevent u-turns. The intersection should be updated to match reality and a junction box used to prevent u-turns if necessary.