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Waze map editors use the term basemap to refer to roads imported from external sources that have never been edited and for areas that contain them.
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{{UpdatedBanner|otherDate=2015/11/24|otherForum=http://www.waze.com/forum/viewtopic.php?f=276&t=127136#p1248120|otherSection=Adding Cameras}}
==Background==
A basemap (or base map) is a collection of reference data intended to provide visual orientation to users of a map, so that further details can be added and displayed on it in a meaningful way. It may include data on imagery, topography, roads, political boundaries or other things, depending on the purpose of the map. In many countries, Waze has licensed and imported data on roads and other features from various sources to serve as its basemap, and this is the foundation upon which users and map editors build to create a usable navigation system.


Below are generic facts and use cases of the Waze camera types. Please see the following region-specific pages for more localized information:
Depending on the data source used to import roads for each particular country, basemap roads require various updates from map editors in order to provide efficient navigation and useful display. This can involve confirming directions, turns, and names, adjusting geometry and connectivity, removing extraneous nodes and segments and setting road types, locks, elevations and other road attributes. Because they require specific cleanup from editors, and because they contain unique features relative to roads created and edited by users, map editors often refer to these unedited roads and areas that contain them simply as basemap.
* [[United_Kingdom/Speed_Cameras|United Kingdom]]


==Basemap roads in the United States==
[[File:Basemap.jpg|right|350px]]
Waze imported [https://www.census.gov/geo/maps-data/data/tiger.html TIGER] data from the US Census Bureau to serve as its basemap in January, 2009. TIGER data provided somewhat accurate names, locations and cities/states for roads, but it did not include road directions, types, allowed turns, elevations, or any navigation history. Because this data was designed for location of people and places and not for navigation, it contained many odd angles and extraneous geometry and junction nodes when added to the Waze map.


Waze supports numerous types of cameras and can provide client alerts when approaching a [[#Camera_Approval|validated camera installation]]. Also review the article on [[Map_Editing_Tips_and_Hints#Speed_cams|tips and hints for speed cameras]].
The default road type for basemap roads is {{Street}}, but during and subsequent to importation, Waze ran automatic processes to assign road types based on names and other features. For example, most if not all roads with "I-xx" names (Interstate Highways) were first assigned as the type now called {{Major Highway}}, and later they were reassigned as {{Freeway}}. Other roads with variants of "highway" or "route" in their names were assigned as the type now called {{Minor Highway}}. Some roads were automatically assigned as {{Private Road}}, {{Dirt Road / 4X4 Trail|Unpaved}} or other types. None of these automatic road type changes were recorded as edits, so while most unedited basemap roads are {{Street|Streets}}, some of them have other types.


Basemap roads in the USA have unknown direction and [[Soft and hard turns|soft restricted]] turns by default, but Waze is designed so that users add data to roads as they drive over them. When enough users drive over a road of unknown direction from node A to node B onto another segment, Waze will automatically set the direction to one way (A→B) and will set the turn from node B onto the other segment to soft enabled. If enough users drive from B to A on this same segment, Waze will then set the road to two way, but the turns will still be unconfirmed. These directions and turns remain guesses and are affected by various [[Routing penalties|routing penalties]] until set by an editor. Once a segment is edited and its turns are confirmed, penalties no longer apply to enabled turns, and any restricted turns and forbidden directions become absolute and will not be routed.


== Know your Cameras ==
==Identifying unedited basemap roads==
[[File:Basemap2.jpg|right|350px]]
Basemap areas are usually found where there are few GPS tracks. A lack of GPS tracks over roads could mean that there are not many Wazers driving there, that cellular data coverage is weak or even that the roads on the map are not drivable or do not exist. Whatever the reason, lack of GPS tracks is a good clue that unedited basemap roads are nearby, waiting to be edited.


''Also known as "What is '''NOT''' a Red Light Camera".''
It's easy to tell when the basemap roads were imported into an area, because most road segments will have the same creation date. If a road segment has that created date but ''does not have an updated date'' listed in its information, it is an unedited basemap road that needs to be updated. Additionally, features like unknown direction, unconfirmed turns, odd angles, excess nodes and segments that don't match imagery are clues that a road has not been edited much from its basemap state, even if it has been updated by someone.


Before adding any cameras to the Waze map, you must be sure you are accurately reporting a camera installation.  Many devices may have similar appearances, but very different functions.
== Editing basemap roads ==
The general information on [[Creating and editing road segments]] applies to editing basemap roads, but basemap roads have some unique features to look out for. Because of these features editors must be careful and thorough. Doing an incomplete job, such as only fixing geometry or deleting junction nodes, can turn a patch of roads from somewhat functional but clearly needing work to looking better but not working at all. This is because when a segment is edited, its direction is automatically confirmed, and when a turn is edited on the end node of a segment, the other turns from that node are automatically confirmed. Subsequent traffic cannot change confirmed (or "hard") turns and directions. More importantly, <u>updated roads with one way direction will not be routed in the opposite direction, and any remaining hard disabled turns at a node, even if hidden by unknown or one way direction, will not be routed at all</u>.


The following devices all serve different purposes, but may all be installed at the same intersection.
Here is a detailed procedure to follow when editing basemap roads:
# '''Delete unnecessary road segments.''' Some basemap roads represent [[Driveways|driveways]], [[Walking trails|walking trails]], fences, waterways or nothing discernible at all. With few exceptions these should be removed from the map. Deleting these provides a more accurate map, better navigation and less work for editors.
# '''Adjust the connectivity.''' Oftentimes basemap roads will not connect where satellite imagery shows they should. They should be connected to provide proper routing. Any [[Junction Style Guide#Two-segment loops|one-segment or two-segment loops]] should be fixed. Conversely, improper connections such as those off bridges and through barriers should be fixed too. Use the [[Overpasses, Underpasses and Bridges|bridge tool]] to fix any bridges and disconnect any other roads where a junction is not passable.
# '''Delete unnecessary junction nodes.''' This allows Waze to use less resources when calculating routes and to give more accurate arrival times.
# '''Set the direction.''' If the direction of a road is unknown or one way, [[Determining one-way streets|determine what direction the road should be]] and set it. Remember that once you edit a one-way segment, even if you don't change the direction, Waze will consider its direction confirmed and will not route traffic in the opposite direction.
# '''Set the turns.''' Hidden turns are revealed after the direction has been set. [[Soft and hard turns|Confirm the turns]]; keyboard shortcuts such as Shift+Z to reveal restricted turns and Q+W on a node to allow all turns can help with this. Only allow U-turns where permitted by law.
# '''Confirm the name, city and state.''' Many roads are not within a city, particularly in rural areas, and some are not named either. Check the "none" box next to city and/or name in these cases. The [[Road names/USA|road names page]] and [[Using external sources|approved sources]] can help determine names, and the local wiki for the area in which you are editing may give further guidance on how roads are assigned to cities. Even in the middle of one state, basemap roads may erroneously be listed in a different state. This should be corrected. Check local GIS or other approved sources for help in determining city limits and state lines.
# '''Adjust the geometry.''' Most basemap roads will have excess geometry nodes that should be removed to make the map easier to maintain. Most basemap roads will also not be aligned very well with satellite imagery. Where the imagery is accurate, they should be adjusted to match it. Geonodes should also be adjusted around intersections to provide [[How Waze determines turn / keep / exit maneuvers|proper turn instructions]].
# '''Set the road type.''' Most basemap roads have the {{Street}} type, but the type may need to be changed to {{Dirt Road / 4X4 Trail|Unpaved}}, {{Private Road}} or something else. Satellite imagery can often determine whether a road is paved or not; see [[Road types/USA|road types]] for more information.
# '''Set the elevation.''' The default is ground, but bridges and tunnels should have negative or positive [[Creating and editing road segments#Road elevation|elevations]]. If the [[Overpasses, Underpasses and Bridges|bridge tool]] was used, make sure that elevations are not unnecessarily high.
# '''Set other road attributes.''' If a road has not been edited by anyone in Waze, it is unlikely that Google has street view to show speed limit signs, but it's good to check. Sometimes default [[Speed limits/USA|speed limits]] can be added based on applicable laws. Depending on road type, a [[Map protection|lock]] may also be warranted.


=== Signal Preemption Systems ===
Basemap editing can be done well without [[Scripts|user scripts]], but for those who choose to use them, [[Scripts/WME_Toolbox|WME Toolbox]], [[Scripts/WME_Validator|WME Validator]] and [[Scripts/WME_Color_Highlights|WME Color Highlights]] are particularly helpful in pointing out potential problems in basemap.
 
[http://en.wikipedia.org/wiki/Traffic_signal_preemption Traffic signal preemption] is a type of system that allows the normal operation of traffic lights to be preempted, often to assist emergency vehicles.  A very common system in the United States is the Opticom&trade; system by [http://www.gtt.com/ Global Traffic Technologies (GTT)].
 
These devices have a few things in common:
# They are small and compact
# They are mounted facing the traffic they are monitoring
# They are typically mounted on the structures supporting the traffic signals
:[[Image:Opticom1.jpeg]] [[Image:Opticom2.jpeg]]
 
=== Traffic Cameras ===
 
[http://en.wikipedia.org/wiki/Traffic_camera Traffic cameras] monitor the flow of traffic or the depth of a queue waiting for a signal.  They allow for automated optimization of traffic signal timing, real time monitoring by police and highway departments, and public feeds to news outlets and the Internet.
 
These "cameras" may be video cameras, Radar transceivers, or a combination of the two.  If Radar is used, it may trigger people's Radar Detectors and they may assume they are being monitored for speeding or other traffic violations although that is not the case unless additional camera equipment is also installed.  Also note that some pedestrian cross walk equipment similarly uses Radar and may set off Radar Detectors.
 
Traffic cameras have a few main things in common:
 
# They are larger than Opticom type systems, but are still fairly compact
# They may point in any direction depending on what they are monitoring
 
: [[Image:Cam_traffic1.jpeg]] [[Image:Cam_traffic2.jpeg]] [[Image:Cam_traffic3.jpeg]]
 
'''NOTE:''' Traffic cameras may be installed along side of Red Light Cameras to provide additional views of suspected violations.  Be sure to validate the existence or absence of Red Light Camera equipment as well.
 
=== Red Light Cameras (in general) ===
 
[http://en.wikipedia.org/wiki/Red_light_camera Red light cameras] monitor an intersection and trigger when traffic proceeds through the intersection on a red signal.  One or more approaches to the intersection may be monitored.
 
It is also common for a Red Light Camera installation to monitor for speed limit violations.
 
Red light cameras have a few main things in common:
 
# They have multiple lenses
# They tend to be bulky<br />[[Image:RedLightCameraNYC.png|right]][[Image:Rlc_white.jpeg]] [[Image:Rlc_black.jpeg]]<br />[[Image:Rlc_gatso_rlc.jpeg]]  [[Image:Rlc_gatso_US.png]]
# They have an external flash (and possibly multiple flash units mounted on multiple poles)<br />[[Image:Rlc_flash_1.png]]
# They have at least some equipment located behind the monitored intersection (there may be equipment on the other side of the intersection as well)<br />[[Image:Rlc_position.jpeg]]
# They are clearly marked <br />[[Image:Rlc_sign1.jpeg]] [[Image:Rlc_sign2.jpeg]] [[Image:Rlc_sign3.jpeg‎]] [[Image:Rlc_sign4.png]]
 
 
'''NOTE:''' There may be signs warning of Red Light Cameras for directions NOT monitored by cameras.  See the discussion on [[#Camera_Placement|Camera Placement]] for details.
 
=== Driver Feedback Signs ===
 
[http://en.wikipedia.org/wiki/Radar_speed_sign Driver Feedback signs] (a.k.a. radar speed sign, radar sign, Vehicle Activated Sign, Your Speed sign, traffic calming sign, etc.) can be either permanently installed or they may be mounted to a trailer which may be moved between locations.
 
Don't confuse a Driver Feedback Sign with a "Speed Camera".  Driver Feedback signs don't have a camera, therefore it is not a "Speed Camera".  Driver Feedback signs also don't issue citations or tickets.
 
: [[Image:Speed_feedback_perm.jpeg]] [[Image:Speed_feedback_trailer.jpeg]]
 
'''NOTE:''' There may be a Driver Feedback Sign installed as part of a Speed Camera installation, but a Driver Feedback Sign alone is '''NOT''' a Speed Camera.
 
=== Speed Cameras (in general) ===
 
[http://en.wikipedia.org/wiki/Speed_camera Speed Cameras] are devices which monitor traffic for vehicles exceeding a set maximum instantaneous speed or for exceeding a maximum average speed over a fixed distance.  Detection may be facilitated with Radar or wire loops embedded in the road surface.
 
They can be permanently installed or mounted temporarily.  Temporary deployments include on trailers, hidden within vehicles, mounted to marked police vehicles, and handheld units.
 
Permanent installations often use similar equipment as Red Light Cameras, including the ubiquitous yellow/orange Gatso in the UK.
: [[Image:Rlc_gatso.jpeg]] [[Image:Rlc_truvelo_speed_cam.jpeg]]
 
'''NOTE:''' Within Waze, the definition of a Speed Camera is limited to '''only permanent installations'''.  See the [[#Speed_Cameras|Speed Cameras under Waze Camera Types]] section for details.
 
== Waze Camera Types ==
 
The camera type is set and changed in the Map Editor by selecting the camera and changing the camera type in the drop down box in the [[Map_Editor_Interface_and_Controls#Left_Pane_when_a_Camera_is_selected|left pane]].
 
=== Speed Cameras ===
 
: [[Image:camera2false.png]] [[Image:camera2true.png]]
 
These '''permanently mounted''' cameras monitor for instantaneous violations of maximum speeds.  Systems that monitor average speed over a set distance (such as [http://en.wikipedia.org/wiki/SPECS_(speed_camera) SPECS]) are '''NOT''' supported at this time.
 
If a Red Light Camera Installation monitors Speed Limit Violations, there is no need to add a separate Speed Camera.  The speed limit can be applied directly to the Red Light Camera.  See the section on [[#Camera_Speed|Camera Speed]] for details.
 
'''NOTE:''' Temporary or portable Speed Camera installations should '''NEVER''' be reported in the client or added to the map.  It takes from a few days to many weeks for a new camera to show up in the client application on people's phones.  Therefore a movable camera will be long gone before anyone ever gets an alert about it.  These non-permanent situations should be reported as a Police hazard for this reason.
 
=== Red Light Cameras ===
 
: [[Image:camera4false.png]] [[Image:camera4true.png]]
 
Please make sure you only report true Red Light Camera installations and do not confuse other device types.  See [[#Know your Cameras|Know your Cameras]] above.
 
If a Red Light Camera installation monitors for Speed Limit Violations as well, be sure the speed limit is set as described in the [[#Camera_Speed|Camera Speed]] section.
 
=== Fake/Dummy Cameras ===
 
: [[Image:camera3false.png]] [[Image:camera3true.png]]
 
It is common in the UK for authorities to install poles and enclosures for traffic enforcement camera which do not contain functional devices.
 
== Camera Placement ==
Cameras should be placed over the roadway they are monitoring.  The exact location depends on the type of camera:
* Speed Cameras should be placed at the location of the camera itself.
* Red Light Cameras should be placed at the stop bar they are monitoring.
 
Also be sure to place the correct quantity of cameras:
* If a Speed Camera monitors one direction of traffic, you need one camera.
* If a Speed Camera monitors both directions of traffic, you need TWO cameras.
* You need one Red Light Camera per monitored direction.  So if you have a 4-way intersection with camera watching every direction, you need FOUR cameras.  (See note below.)
 
'''NOTE:''' It is common to have signs warning of red light cameras at all approaches to the intersection although only a subset of those approaches may be monitored.  For example, there may be signs on all 4 approaches to a 4-way intersection even if 3, 2, or even only 1 of the directions is actually monitored by a camera.  Only the directions which are actually monitored by cameras should be added to the map.
 
=== Shutter Direction ===
 
When the camera icon is selected in the Map Editor, the red dot should point in the direction of travel a car will '''pass''' the camera.  It does not matter if the real-life camera will take a picture of the front of the offending vehicle.
 
For example, if a road runs east-west and the east bound lanes are monitored for speed, the red dot should point eastward of the camera icon in the Map Editor.  Be sure the angle of the red dot also matches the angle of the flow of monitored traffic.
 
Where a camera records a turn during a red signal, the monitored direction is the starting road even though the camera faces the road onto which you turn.
 
=== Adding Cameras ===
====From The App====
Cameras of all types can be added to the map from the client application.  You must be driving past the location of the camera installation (preferably on the correct road and in the correct direction) to issue this report.
 
Once you have submitted the camera report, it will appear on your client screen (and yours ONLY).  Once that day's drives have been processed by the Waze servers, the camera will appear in the Map Editor where it can be approved.  It must be approved for other drivers to be alerted of its presence.
 
====From The Map Editor====
Cameras of all types can be added to the map from the Map Editor.  Cameras are added by selecting camera from the [[Map_Editor_Interface_and_Controls#Draw_segments_menu|draw segments menu]].  In some countries the ability to add a camera is restricted to editors of advanced rank.
 
=== Moving Cameras ===
If a reported camera is not in quite the right location, it can be moved within the Map Editor.
 
When you click on the camera icon, a circle appears; the camera can be moved anywhere within that circle.  (After saving, you will be able to move the camera again within a re-centered circle.)  Take care to ensure the red dot is facing in the proper direction after moving a camera.
 
== Camera Speed ==
<!--related: https://wiki.waze.com/wiki/Map_Editor_Interface_and_Controls#Draw_segments_menu-->
The Max Speed for a camera  should be set to the speed limit for the road which the speed camera is monitoring.
The Max Speed can also be set for a Red Light Camera if it monitors for speed limit violations as well as red light violation.  Leave the max speed set to blank if speed is not monitored.  Zero is not blank; a max speed of zero will cause the camera to always generate an audible alert as discussed below.
 
While a Red Light Camera will always give an alert in the client as a driver approaches, a Speed Camera will always show a pop-up alert, but will only generate an audible alert if the driver is '''exceeding''' the set Speed Limit as they approach the camera.
 
[[Image:camera2true.png|right]] {{Red|'''NOTE:''' The icon in the editor for a Speed Camera shows the number 30 but that does NOT have anything to do with the actual speed set for the camera.}}
 
== Camera Approval ==
All cameras must be approved in the Map Editor in order to appear in the client application.  Once approved, the map tiles must be updated for this change to propagate out to the users.  However, the approval itself will not trigger the tile update, so make sure that some other edit to the nearby roads is made so that the tile will be sure to update.
 
The [[Your_Rank_and_Points#Map_editing_rank|Editing Rank]] of the editor who approves the camera is used in determining how many reports of "Not There" from the client are required to remove a camera.  See the [[#From_the_Client|Camera Removal, From the Client]] section below.
 
== Camera Removal ==
=== From the Client ===
 
{{Red|The following applies only to countries outside the United States and Canada. Within the United States and Canada, the "Not There" function in the app has no effect on cameras.}}
 
When a driver receives a camera alert there is a "Not There" button in the client.  This button will not instantly remove the camera, but submits a "vote" that the camera should be removed.
 
Each time a Wazer uses the "Not There" button for a specific camera, a number of votes equal to that Wazer's current [[Your_Rank_and_Points#Map_editing_rank|Editing Rank]] is submitted.  Each time a Wazer passes the camera they can submit their votes.  Votes are counted once the driving session during which the vote was cast is processed by the Waze servers.
 
'''NOTE:''' Wazers with an Editing Rank of zero (0) submit zero votes so their "Not There" reports are in effect ignored.
 
Once the number of votes submitted is equal to or exceeds the [[Your_Rank_and_Points#Map_editing_rank|Editing Rank]] of the Wazer who approved the camera, the camera will be '''demoted''' to an un-approved camera.  No change will be made in the client until Map Tiles are re-processed after the demotion and those updated tiles are made available to and downloaded by the client.
 
From the Map Editor an editor may delete the now-unapproved camera or it may be approved again.
 
'''NOTE:''' Each vote by each Wazer is counted, so a Wazer with a level 1 Editing Rank can demote a camera approved by a level 5 editor by reporting "Not There" every day for a week.
 
=== From the Editor ===
 
Cameras are "locked" to the Editor rank of the approving editor.  An editor must be at least the same rank as the approving editor to delete an approved camera.  An unapproved camera does not have this restriction.
 
Cameras can be removed in the same manner as other map elements in the Editor -- select the camera and press the trash can icon in the menu bar. Once deleted, the [[map tile update|map tiles must be updated]] for this change to propagate out to the users. However, the deletion itself will not trigger the tile update, so make sure that some other edit to the nearby roads is made so that the tile will be sure to update.
 
Be sure you have confirmed the camera is not present and if there are multiple cameras in the area, be sure you are deleting the correct one.
 
'''NOTE:''' Unapproved cameras appear in the editor for about three weeks and then are automatically discarded by the system. Therefore it is not necessary to spend time removing unapproved cameras from the map.
 
== Legality of cameras ==
As country specific legality information is added to the Wiki, it will be linked below.
<!--Insert countries in alphabetical order with English spelling first
followed by localized spelling next if desired.-->
 
* [[United Kingdom/Speed Cameras|United Kingdom]]
* [[Cameras/Legality/USA|USA]]
 
[[Category:Waze Map Editor]]

Revision as of 19:54, 10 November 2016

Waze map editors use the term basemap to refer to roads imported from external sources that have never been edited and for areas that contain them.

Background

A basemap (or base map) is a collection of reference data intended to provide visual orientation to users of a map, so that further details can be added and displayed on it in a meaningful way. It may include data on imagery, topography, roads, political boundaries or other things, depending on the purpose of the map. In many countries, Waze has licensed and imported data on roads and other features from various sources to serve as its basemap, and this is the foundation upon which users and map editors build to create a usable navigation system.

Depending on the data source used to import roads for each particular country, basemap roads require various updates from map editors in order to provide efficient navigation and useful display. This can involve confirming directions, turns, and names, adjusting geometry and connectivity, removing extraneous nodes and segments and setting road types, locks, elevations and other road attributes. Because they require specific cleanup from editors, and because they contain unique features relative to roads created and edited by users, map editors often refer to these unedited roads and areas that contain them simply as basemap.

Basemap roads in the United States

Waze imported TIGER data from the US Census Bureau to serve as its basemap in January, 2009. TIGER data provided somewhat accurate names, locations and cities/states for roads, but it did not include road directions, types, allowed turns, elevations, or any navigation history. Because this data was designed for location of people and places and not for navigation, it contained many odd angles and extraneous geometry and junction nodes when added to the Waze map.

The default road type for basemap roads is  Street , but during and subsequent to importation, Waze ran automatic processes to assign road types based on names and other features. For example, most if not all roads with "I-xx" names (Interstate Highways) were first assigned as the type now called  Major Highway , and later they were reassigned as  Freeway . Other roads with variants of "highway" or "route" in their names were assigned as the type now called  Minor Highway . Some roads were automatically assigned as  Private Road ,  Unpaved  or other types. None of these automatic road type changes were recorded as edits, so while most unedited basemap roads are  Streets , some of them have other types.

Basemap roads in the USA have unknown direction and soft restricted turns by default, but Waze is designed so that users add data to roads as they drive over them. When enough users drive over a road of unknown direction from node A to node B onto another segment, Waze will automatically set the direction to one way (A→B) and will set the turn from node B onto the other segment to soft enabled. If enough users drive from B to A on this same segment, Waze will then set the road to two way, but the turns will still be unconfirmed. These directions and turns remain guesses and are affected by various routing penalties until set by an editor. Once a segment is edited and its turns are confirmed, penalties no longer apply to enabled turns, and any restricted turns and forbidden directions become absolute and will not be routed.

Identifying unedited basemap roads

Basemap areas are usually found where there are few GPS tracks. A lack of GPS tracks over roads could mean that there are not many Wazers driving there, that cellular data coverage is weak or even that the roads on the map are not drivable or do not exist. Whatever the reason, lack of GPS tracks is a good clue that unedited basemap roads are nearby, waiting to be edited.

It's easy to tell when the basemap roads were imported into an area, because most road segments will have the same creation date. If a road segment has that created date but does not have an updated date listed in its information, it is an unedited basemap road that needs to be updated. Additionally, features like unknown direction, unconfirmed turns, odd angles, excess nodes and segments that don't match imagery are clues that a road has not been edited much from its basemap state, even if it has been updated by someone.

Editing basemap roads

The general information on Creating and editing road segments applies to editing basemap roads, but basemap roads have some unique features to look out for. Because of these features editors must be careful and thorough. Doing an incomplete job, such as only fixing geometry or deleting junction nodes, can turn a patch of roads from somewhat functional but clearly needing work to looking better but not working at all. This is because when a segment is edited, its direction is automatically confirmed, and when a turn is edited on the end node of a segment, the other turns from that node are automatically confirmed. Subsequent traffic cannot change confirmed (or "hard") turns and directions. More importantly, updated roads with one way direction will not be routed in the opposite direction, and any remaining hard disabled turns at a node, even if hidden by unknown or one way direction, will not be routed at all.

Here is a detailed procedure to follow when editing basemap roads:

  1. Delete unnecessary road segments. Some basemap roads represent driveways, walking trails, fences, waterways or nothing discernible at all. With few exceptions these should be removed from the map. Deleting these provides a more accurate map, better navigation and less work for editors.
  2. Adjust the connectivity. Oftentimes basemap roads will not connect where satellite imagery shows they should. They should be connected to provide proper routing. Any one-segment or two-segment loops should be fixed. Conversely, improper connections such as those off bridges and through barriers should be fixed too. Use the bridge tool to fix any bridges and disconnect any other roads where a junction is not passable.
  3. Delete unnecessary junction nodes. This allows Waze to use less resources when calculating routes and to give more accurate arrival times.
  4. Set the direction. If the direction of a road is unknown or one way, determine what direction the road should be and set it. Remember that once you edit a one-way segment, even if you don't change the direction, Waze will consider its direction confirmed and will not route traffic in the opposite direction.
  5. Set the turns. Hidden turns are revealed after the direction has been set. Confirm the turns; keyboard shortcuts such as Shift+Z to reveal restricted turns and Q+W on a node to allow all turns can help with this. Only allow U-turns where permitted by law.
  6. Confirm the name, city and state. Many roads are not within a city, particularly in rural areas, and some are not named either. Check the "none" box next to city and/or name in these cases. The road names page and approved sources can help determine names, and the local wiki for the area in which you are editing may give further guidance on how roads are assigned to cities. Even in the middle of one state, basemap roads may erroneously be listed in a different state. This should be corrected. Check local GIS or other approved sources for help in determining city limits and state lines.
  7. Adjust the geometry. Most basemap roads will have excess geometry nodes that should be removed to make the map easier to maintain. Most basemap roads will also not be aligned very well with satellite imagery. Where the imagery is accurate, they should be adjusted to match it. Geonodes should also be adjusted around intersections to provide proper turn instructions.
  8. Set the road type. Most basemap roads have the  Street  type, but the type may need to be changed to  Unpaved ,  Private Road  or something else. Satellite imagery can often determine whether a road is paved or not; see road types for more information.
  9. Set the elevation. The default is ground, but bridges and tunnels should have negative or positive elevations. If the bridge tool was used, make sure that elevations are not unnecessarily high.
  10. Set other road attributes. If a road has not been edited by anyone in Waze, it is unlikely that Google has street view to show speed limit signs, but it's good to check. Sometimes default speed limits can be added based on applicable laws. Depending on road type, a lock may also be warranted.

Basemap editing can be done well without user scripts, but for those who choose to use them, WME Toolbox, WME Validator and WME Color Highlights are particularly helpful in pointing out potential problems in basemap.