Translations:Improve your skills/51/en Geschiedenis weergeven

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Regel 1: Regel 1:
To prevent cheating, Waze uses a throttling system. It is a mechanism which detects anomalies in the number of edits per time frame and prevents cheaters/scripters from gaining points for massive edits. While many scripts are used for positive additions to the map, some scripts cause specific harm with the goal of accumulating points quickly. Scripts used for massive edits are allowed, but may not always result in the rewarding of points.
==Risky activities for starting editors==
 
Unless you work together with a more experienced editor be very careful with doing one of the following activities.
==Editing using scripts==
* Deleting road-segments. This also deletes the historic traffic information, e.g. the historic average speed.
The throttling system is in place to prevent cheaters from unfairly racking up points with massive edits. Waze is aware of the value that some scripts have to the map and are working towards identifying the behavior of these scripts vs. ones that are used exclusively to alter score.
* Do not change or delete segments that are connected to locked segments.
 
* Do not split roads, even when there lanes are physically split.
== How the throttling system works ==
* Do not add without consultation non-drivable roads, like [[Pedestrian Boardwalk|pedestrian boardwalks]] or cycle paths. Do not add [[Non-drivable roads|road types]] as railways, runways and bus lanes. This all seems harmless, but they can result in a wrong navigation advice. It will also clutter the map and increase the amount of bandwidth used.
Waze has many thresholds for different types of massive editing activity. Once a limit is reached, the next round of edits results in no additional points. The transaction is followed by a time frame during which edits remain uncredited.
* Do not add [[Parking Lot Road|parking lots roads]] when there are already roads on the parking lot.  
 
* Do not change the [[Road types|roadtype]], this has a big influence on the navigation.
=== Types of editing thresholds ===
* Be careful with adding roads, especially [[Private road|private roads]] and driveways. The same risks as for non-drivable roads apply.
Different thresholds exist for each object type (segments, MP, UR, places etc). Some are calculated per minute, some per hour and some per day. The exact numbers are internal and may change occasionally as needed (new scripts, etc).  
* Do not close [[Update request|update requests]] or make changes based on them. If you want to help, because you have local knowledge, please make a comment that can help a more experienced editor.
Please note that the thresholds are high. It is unlikely to reach them when editing manually without using scripts.
* Do not add restrictions based on not (yet) implemented [https://wazeopedia.waze.com/wiki/Global/Partial_restrictions#Vehicle_type vehicle types].
 
=== Reaching the limit ===
This is a backend process and invisible in the UI. Edits will go through, everything will look the same, but points will not be granted.
 
===Auto-blocking===
Currently, Waze won't auto-block/lock users due to massive edits. This may change in the future.

Huidige versie van 3 feb 2019 om 08:10

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Berichtdefinitie (Improve your skills)
==Risicovolle activiteiten voor beginnende editors==
Tenzij je samenwerkt met een meer ervaren editor, moet je zeer voorzichtig zijn met het uitvoeren van een van de volgende activiteiten.
* Wegsegmenten verwijderen. Hierdoor wordt ook de historische verkeersinformatie gewist, b.v. de historische gemiddelde snelheid.
* Wijzig of verwijder geen segmenten die zijn verbonden met vergrendelde segmenten.
* Splits geen wegen, ook niet als er rijstroken fysiek zijn gesplitst.
* Voeg niet zonder overleg onberijdbare wegen toe, zoals [[Pedestrian Boardwalk|voetgangerspaden]] of fietspaden. Voeg [[Non-drivable roads|niet berijdbare wegtypen]] niet toe als spoorwegen, start- en landingsbanen en busbanen. Dit lijkt allemaal onschuldig, maar kan resulteren in een verkeerd navigatieadvies. Het zal ook de kaart onoverzichtelijk maken en de hoeveelheid gebruikte bandbreedte vergroten.
* Voeg [[Parking Lot Road|parkeerplaatsen wegen]] niet toe als er al wegen op de parkeerplaats zijn.
* Wijzig de [[Road types|wegtype]] niet, dit heeft grote invloed op de navigatie.
* Wees voorzichtig met het toevoegen van wegen, vooral [[Private road|privéwegen]] en opritten. Hierbij gelden dezelfde risico's als voor niet-berijdbare wegen.
* Sluit [[Update request|update requests]] niet af en breng geen wijzigingen aan op basis daarvan. Als je wilt helpen, omdat je lokale kennis hebt, maak dan een opmerking die een meer ervaren editor kan helpen.
* Voeg geen beperkingen toe op basis van (nog) niet geïmplementeerd [https://wazeopedia.waze.com/wiki/Global/Partial_restrictions#Vehicle_type voertuigtypen].

Risky activities for starting editors

Unless you work together with a more experienced editor be very careful with doing one of the following activities.

  • Deleting road-segments. This also deletes the historic traffic information, e.g. the historic average speed.
  • Do not change or delete segments that are connected to locked segments.
  • Do not split roads, even when there lanes are physically split.
  • Do not add without consultation non-drivable roads, like pedestrian boardwalks or cycle paths. Do not add road types as railways, runways and bus lanes. This all seems harmless, but they can result in a wrong navigation advice. It will also clutter the map and increase the amount of bandwidth used.
  • Do not add parking lots roads when there are already roads on the parking lot.
  • Do not change the roadtype, this has a big influence on the navigation.
  • Be careful with adding roads, especially private roads and driveways. The same risks as for non-drivable roads apply.
  • Do not close update requests or make changes based on them. If you want to help, because you have local knowledge, please make a comment that can help a more experienced editor.
  • Do not add restrictions based on not (yet) implemented vehicle types.