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Regel 1: Regel 1:
The Waze Map is updated by a large community of editors around the world with varying levels of experience.  As such, there are a few systems in place to protect and uphold the quality of the Waze map from both intentional and unintentional harm. 
==Risky activities for starting editors==
 
Unless you work together with a more experienced editor be very careful with doing one of the following activities.
==Traffic locks==
* Deleting road-segments. This also deletes the historic traffic information, e.g. the historic average speed.
Traffic locks (aka - road ranks or segment locks) are the first line of defense when protecting the Waze map from damaging edits.  
* Do not change or delete segments that are connected to locked segments.
 
* Do not split roads, even when there lanes are physically split.
===How it works===
* Do not add without consultation non-drivable roads, like [[Pedestrian Boardwalk|pedestrian boardwalks]] or cycle paths. Do not add [[Non-drivable roads|road types]] as railways, runways and bus lanes. This all seems harmless, but they can result in a wrong navigation advice. It will also clutter the map and increase the amount of bandwidth used.
Every road segment has two lock values in the WME:
* Do not add [[Parking Lot Road|parking lots roads]] when there are already roads on the parking lot.  
Automatic lock rank
* Do not change the [[Road types|roadtype]], this has a big influence on the navigation.
Manual rank (aka User lock rank)
* Be careful with adding roads, especially [[Private road|private roads]] and driveways. The same risks as for non-drivable roads apply.
 
* Do not close [[Update request|update requests]] or make changes based on them. If you want to help, because you have local knowledge, please make a comment that can help a more experienced editor.
====Rank rules====
* Do not add restrictions based on not (yet) implemented [https://wazeopedia.waze.com/wiki/Global/Partial_restrictions#Vehicle_type vehicle types].
1. The user lock cannot be set higher than the user's own level. 
2. User cannot change a lock-level that is set to higher than their own.
3. Last edit date does not influence the algorithm.
 
====Automatic lock rank====
This is the default calculation. In each country, Waze manually changes some of the parameters according to:
Community size
Management methods
Activity
Map maturity
Population
Road network characteristic
Road Weight (see below)
 
A road’s weight reflects how busy that segment is and how long it's been on our map. Waze then divides all the segments in the country to half percentiles, removing some very highly weighted segments (because they significantly shift the results). Traffic locks are applied for countries where it's relevant and required. Waze works with the local editing community to understand the correct traffic lock parameters. After a period of beta-testing, the parameters are made live in the WME.
 
====Manual rank====
Use manual lock if the automatic road rank seems insufficient.
 
====Example parameters (varies by country)====
Lowest 97.5% of the segments in the country - are available for everyone to edit (= no automatic lock)
98% - 98.5% - Rank 2+
98.5% - 99% - Rank 3+
99% - 99.5% - Rank 4+
99.5% - 100% - Rank 5+
The calculation process occurs about once/month in an effort to keep all locks up to date.
 
 
==Throttling==
 
The throttling system is a mechanism that detects anomalies in number of edits per time frame and prevents to accumulate edits and gain points for massive edits. While many scripts are used for positive additions to the map, some scripts cause specific harm with the goal of accumulating points quickly. Scripts used for massive edits are allowed, but may not always result in the rewarding of points.
 
The system was put in place to prevent cheaters from unfairly racking up points with massive edits. Waze is aware of the value that some scripts have to the map, but also recognize that some scripts are used simply to gain points.  The throttling system is in place to allow massive edits, but deter cheating.
 
===How it works===
Waze has many thresholds for different types of massive editing activity. Once a limit is reached, the next round of edits results in no additional points. The transaction is followed by a time frame during which edits remain uncredited.
 
====Types of editing thresholds====
Different thresholds exist for each object type (segments, MP, UR, places etc). Some are calculated per minute, some per hour and some per day. The exact numbers are internal and may change occasionally as needed (new scripts, etc).
 
Please note that the thresholds are high. It is unlikely to reach them when editing manually without using scripts.
 
====What will I see if I’ve reached the limit?====
Nothing. This is a backend process and invisible in the UI. Edits will go through, everything will look the same, but points will not be granted.
 
====Will this block me as an editor?====
Currently, Waze won't auto-block/lock users due to massive edits. This may change in the future.
====Reset after throttling====
Currently, it takes a few hours to reset your ability to acquire points after edits have triggered the throttling system.  The exact timeframe is internal and may change occasionally.
 
===Throttling vs. Cheating===
Waze defines cheating as performing edits to the map that do not add value to unfairly move up in rank. Throttling is one of the current methods we use to identify these types of edits, when done on a massive scale.  Not all massive edits equal cheating, and not all throttling is as a result of cheating behavior. The system currently does not differentiate between “good” and “bad” massive editing behavior. Contributing to the map with the use of scripts and massive editing is allowed, however, may trigger the throttling system.
 
==Regression Checker==
Regression checkers is a tool currently in the WME beta, which further assists in protecting the quality of the map.  Regression checker warns editors of edits which might harm the map and/or cause map issues. This tool does not work in conjunction with the throttling system, but is an additional layer of protection to overall map quality. 
 
===How it works===
Every save is analysed against a list of possible issues, recent drives in an area, and current road structure. Waze estimates how correct or risky an edit is and gives it a risk score.
 
Ex: A very large change in a busy highway which cannot work with current driving patterns is expected to have a very high risk score, while a small change in a side street which seems to comply with current driving patterns will have a low risk score.
 
====What the user sees====
After each save, the user will see one of three save results:
Save succesful - everything is cool.
Warning - Potential issue. A list of the issues appears and their locations. The user needs to review the issues and decide if they’d like to move ahead with the edits.
Error - Serious potential issue. A list of the issues appears and their locations. The user needs to review the issues and fix them. Only then will they be able to save again.
 
====Effect of ranks====
There are different warning and error thresholds for each rank.
Higher ranking users are more likely to get 'successful' where a lower ranking user might get a warning and to get a warning where a lower ranking user might get an error.

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==Risicovolle activiteiten voor beginnende editors==
Tenzij je samenwerkt met een meer ervaren editor, moet je zeer voorzichtig zijn met het uitvoeren van een van de volgende activiteiten.
* Wegsegmenten verwijderen. Hierdoor wordt ook de historische verkeersinformatie gewist, b.v. de historische gemiddelde snelheid.
* Wijzig of verwijder geen segmenten die zijn verbonden met vergrendelde segmenten.
* Splits geen wegen, ook niet als er rijstroken fysiek zijn gesplitst.
* Voeg niet zonder overleg onberijdbare wegen toe, zoals [[Pedestrian Boardwalk|voetgangerspaden]] of fietspaden. Voeg [[Non-drivable roads|niet berijdbare wegtypen]] niet toe als spoorwegen, start- en landingsbanen en busbanen. Dit lijkt allemaal onschuldig, maar kan resulteren in een verkeerd navigatieadvies. Het zal ook de kaart onoverzichtelijk maken en de hoeveelheid gebruikte bandbreedte vergroten.
* Voeg [[Parking Lot Road|parkeerplaatsen wegen]] niet toe als er al wegen op de parkeerplaats zijn.
* Wijzig de [[Road types|wegtype]] niet, dit heeft grote invloed op de navigatie.
* Wees voorzichtig met het toevoegen van wegen, vooral [[Private road|privéwegen]] en opritten. Hierbij gelden dezelfde risico's als voor niet-berijdbare wegen.
* Sluit [[Update request|update requests]] niet af en breng geen wijzigingen aan op basis daarvan. Als je wilt helpen, omdat je lokale kennis hebt, maak dan een opmerking die een meer ervaren editor kan helpen.
* Voeg geen beperkingen toe op basis van (nog) niet geïmplementeerd [https://wazeopedia.waze.com/wiki/Global/Partial_restrictions#Vehicle_type voertuigtypen].

Risky activities for starting editors

Unless you work together with a more experienced editor be very careful with doing one of the following activities.

  • Deleting road-segments. This also deletes the historic traffic information, e.g. the historic average speed.
  • Do not change or delete segments that are connected to locked segments.
  • Do not split roads, even when there lanes are physically split.
  • Do not add without consultation non-drivable roads, like pedestrian boardwalks or cycle paths. Do not add road types as railways, runways and bus lanes. This all seems harmless, but they can result in a wrong navigation advice. It will also clutter the map and increase the amount of bandwidth used.
  • Do not add parking lots roads when there are already roads on the parking lot.
  • Do not change the roadtype, this has a big influence on the navigation.
  • Be careful with adding roads, especially private roads and driveways. The same risks as for non-drivable roads apply.
  • Do not close update requests or make changes based on them. If you want to help, because you have local knowledge, please make a comment that can help a more experienced editor.
  • Do not add restrictions based on not (yet) implemented vehicle types.