Geen bewerkingssamenvatting |
Geen bewerkingssamenvatting |
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(Een tussenliggende versie door dezelfde gebruiker niet weergegeven) | |||
Regel 1: | Regel 1: | ||
===Remarks=== | ===Remarks=== | ||
[[File:Roundabout-example.png|right|400px]] | [[File:Roundabout-example.png|right|400px]] | ||
Regel 14: | Regel 13: | ||
<div style="clear: both"></div> | <div style="clear: both"></div> | ||
[[File:Jct_cul-de-sac_island_ex.png|thumb|left|250px|Cul de sac should be defined as a dead end street, not as a roundabout]] | [[File:Jct_cul-de-sac_island_ex.png|thumb|left|250px|Cul de sac should be defined as a dead end street, not as a roundabout]] | ||
Huidige versie van 30 apr 2024 om 08:44
Remarks
- Add a City name and, if there are addresses linked to the roundabout, a Street name. Otherwise, leave the Street name empty.
- If a roundabout has his own name a Junction / interchange area place can be created.
- A roundabout always get as road type the type of the most important passing through road.
- Enter as Speed limit the highest maximum speed of the connected segments.
- A dead-end street (cul de sac) should not have a roundabout at the end.
- Don't connect more than one road to a roundabout node. Each connected road should have its own connection to the roundabout.
- Don't create connected roads within a roundabout. This lead to weird instructions like "take exit zero".
- LARGAS refers to a special type roundabout.
- For moving a complete roundabout the WME RA util script can be used.