Translations:Roundabout/2/nl Geschiedenis weergeven

Versie door WTranlatebot (overleg | bijdragen) op 7 nov 2020 om 10:35 (Bezig met het importeren van een nieuwe versie uit een externe bron)
(wijz) ← Oudere versie | Huidige versie (wijz) | Nieuwere versie → (wijz)

If you want to add a roundabout, you firstly draw the roads as a normal crossroad, but don't connect the roads/segments. Secondly you draw the roundabout and WME will connect the crossing roads automatically. Extended information can be found in the USA wiki on the: Roundabouts/USA page.

Remarks

  • Add a City name but no Street.
  • If a roundabout has his own name a Junction / interchange area place can be created.
  • A roundabout always get as road type the type of the most important passing through road.
  • Enter as Speed limit the highest maximum speed of the connected segments.
  • A dead-end street (cul de sac) should not have a roundabout at the end.
  • If there is no road sign for a roundabout don't use a roundabout.
  • Don't create connected roads within a roundabout. This lead to weird instructions like "take exit zero".
  • LARGAS refers to a special type roundabout.
  • For moving a complete roundabout the WME RA util script can be used.


Cul de sac should be defined as a dead end street, not as a roundabout