|
|
(21 tussenliggende versies door 2 gebruikers niet weergegeven) |
Regel 1: |
Regel 1: |
| Information about duplicate city names in the USA.
| | {{TopLine}} |
| | [[Category:Script]] |
| | <languages /><translate> |
|
| |
|
| == Duplicate City Name Error == | | ==WMEBR Filter== <!--T:1--> |
|
| |
|
| <p>WME will prevent you from adding a city name to a segment if | | <!--T:2--> |
| any segments in your state have the same city name, and they are more than a
| | <i>WMEBR Filter</i> is a [[Scripts|script]] to filter the [[Place update request|PURs]] results on the [https://wmebr.info WMEBR website] to only show what we can handle. Hide the rows that need higher editor [[Editor level|level]].<br /> |
| few miles away. The error message <b>“The
| |
| highlighted road is too far from the city it was added to”</b> will be
| |
| displayed when you save. This is done to prevent elongated [[City_smudges | City Smudges]] in WME and the client.</p>
| |
|
| |
|
| == Waze’s Original Solution ==
| | <!--T:3--> |
| | | * [https://www.waze.com/forum/viewtopic.php?f=819&t=263628&hilit=wmebr+filter+script Forum page] |
| <p>Waze resolved duplicate city names when they launched the | | * [https://greasyfork.org/fr/scripts/370855-wmebr-filter Greasy Fork page] |
| map three ways.
| | <br /> |
| # When a small town was surrounded by a larger township of the same name, the smaller town was identified as <b>Foocity</b> and the larger municipality got the name <b>Greater Foocity Area</b>.
| | </translate> |
| #When the towns were separated by some distance, Waze appended a counting number behind the name. So you might see <b>Foocity (2)</b> and <b>Foocity (3)</b> on the map in addition to <b>Foocity</b>.
| | __NOTOC__ |
| #Waze dumped the city name altogether, which is one reason you see gaps in the Cities layer and roads with no city name.</p>
| | {{Bottomline}} |
| | |
| <p>None of these are elegant solutions. Each state will need to
| |
| decide on a local solution if they want to clear duplicate names from their
| |
| state, as there are a wide variety of municipal configurations in the USA.</p>
| |
| | |
| == Better Schemes for Removing Duplication == | |
| | |
| <p>As long as the city name differs by one character, you will
| |
| not get the error message. But we don’t recommend kludgey fixes. The best way
| |
| to clear duplication is to find something unique, but accurate, that identifies
| |
| a municipality.
| |
| *Examples
| |
| **If a borough and a township share the same name, rename the township segments to read <b>Foocity Twp</b>.
| |
| **In Pennsylvania, we have several instances of three or more townships sharing the same name. So we append the county name to the township name, <b>Foocity, Countyname</b>, since that is how they are uniquely identified to the state government.</p> | |
| | |
| <p>The simplest scheme is to resolve conflicts in this order:</p>
| |
| | |
| <p>1. If a CDP (Census Designated Place as found on the [http://www.census.gov/geo/maps-data/maps/2010tract.html Census Tract Maps]) and a city conflict, append something
| |
| to the city name, since CDPs don’t have any other common appellation.</p>
| |
| | |
| <p>2. If a well-known city and a lesser city conflict the most well-known keeps the unadorned name.</p>
| |
| | |
| <p>3. If all else is equal, choose one to keep the original name, and add the minimum clear suffix to alter the others.</p> | |
| | |
| == Changing an Entire City Name ==
| |
| | |
| <p>Using mass editing tools to change a city name on all segments
| |
| is strongly discouraged. The mass editing tools can lead to errors and loss of
| |
| data. The correct procedure is to contact your Region Coordinator with the old
| |
| city name, new city name and a permalink of the center of the area. The coordinator
| |
| will then ask Waze to make the correction in their database. A side benefit is any polygon with the old city name will be removed at the same time.</p>
| |
| | |
| == Cities Layer Purpose ==
| |
| | |
| <p>Currently, the cities layer in WME is only used to display
| |
| the city name and polygon on the client and provide a location for client
| |
| warnings. It is also believed to be used when you search for a city in WME. Some users have speculated that this layer will be used for native address
| |
| search, but this has never been confirmed by Waze. </p>
| |
| | |
| == City Polygon Creation and Updating ==
| |
| | |
| <p>Many of the city polygons were created by Waze at the
| |
| original map import. They were not visible to editors in early versions of WME.
| |
| </p>
| |
| | |
| <p>Waze runs a server process regularly that looks for new
| |
| roads or road segments with changed city names. If the city name is new, a polygon
| |
| will be created to cover all the segments with the same name. If a polygon with
| |
| that name exists, Waze will sometimes expand or contract the polygon to match
| |
| the new road locations. Experience has shown that many of the older polygons resist
| |
| changes and remain the same shape, no matter what city name you apply to the roads.
| |
| Waze has never explained this.</p>
| |
| | |
| == City Polygon Removal ==
| |
| | |
| <p>Waze runs a server process periodically that removes city
| |
| polygons if there are no road segments with that name. Experience has shown that many of the older polygons
| |
| are not removed by this process. Your Regional Coordinator can request that
| |
| Waze remove these polygons.</p>
| |